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Page 1 - Eos Family Effects

Eos Family Effects An in-depth look into effects V1.9.5 Rev.B www.etcconnect.com/education

Page 2

8 Eos Family Effects PLAYING THE STEP BASED EFFECT: [Live] jump back into Live [1] [Thru] [4] [Enter] select channels 1 - 4 [Effect] [1] [Enter]

Page 3 - Table of Contents:

9 Relative Effects MODIFYING THE ATTRIBUTES OF A STEP BASED EFFECT (PART 2): What that all means: • Forward: Step 1 Step 4 • Reverse

Page 4 - Purpose of the Class

10 Eos Family Effects Relative Effects Within the Effect List: CREATING A FOCUS RELATIVE EFFECT: [Effect] [4] [Enter] {Focus} creates a new Foc

Page 5 - Getting Started

11 Relative Effects THE IMPORTANCE OF SCALE IN LINEAR RELATIVE EFFECTS: While scale is important in all relative effects it is especially important

Page 6 - IN THE SHOW FILE:

12 Eos Family Effects STOPPING A RELATIVE EFFECT: [Live] jump back into Live [91] [Thru] [94] [Enter] select channels 91 - 94 [Effect] [At] [Enter

Page 7 - HE EFFECTS EDITOR:

13 Absolute Effects Absolute Effects THE BEST OF BOTH WORLDS: Absolute Effects contain elements from both of the other effect types. This makes them

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14 Eos Family Effects CREATING A BEAM ABSOLUTE EFFECT: Within the Effect List: [Effect] [9] [Enter] {Absolute} create an absolute effect {Action

Page 9 - Step Based Effects

15 Absolute Effects STORING A ABSOLUTE EFFECT IN A CUE: [36] [Thru] [52] [Full] [Enter] select channels 36 - 52 [Effect] [7] [Enter] runs effect 7

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16 Eos Family Effects Appendix 1 – Common Effects From the Wiki section of ETC’s Online Community and does not directly correlate with the showfile

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17 Appendix 1 – Common Effects COMMON COLOR EFFECTS Aassume channels 1 thru 10 are LEDs: 1) Color wipe from left to right across LEDs (just once th

Page 13 - MODIFYING A RELATIVE EFFECT

18 Eos Family Effects Appendix 2 – Channel Hookup Channel Universe Address Manufacturer Type Focus/Notes 1 1 1 Dimmer 19⁰ S4 DSR Special 2 1 2 Dimm

Page 14 - STORING A RELATIVE EFFECT

19 Channel Universe Address Manufacturer Type Focus/Notes 6 Part 2 1 71 Wybron Coloram 2 Scroller- Area 1 7 Part 2 1 72 Wybron Coloram 2 Scroller

Page 15 - Absolute Effects

20 Eos Family Effects Appendix 3 – Advanced Hookup Channel Universe Address Manufacturer Type Focus/Notes 61 1 152 ETC Revolution RWM/SM Original (ET

Page 16 - EDITING ABSOLUTE EFFECTS

Table of Contents: 1 Table of Contents: PURPOSE OF THE CLASS ...

Page 17 - STORING A ABSOLUTE EFFECT

2 Eos Family Effects Purpose of the Class The Effects class will provide an in-depth exploration into Eos Family effects and their implementation. Th

Page 18 - Appendix 1 – Common Effects

3 Getting Started Getting Started EFFECTS: A DEFINITION Effects are manual control functions that can be applied to a channel parameter and then inc

Page 19 - COMMON COLOR EFFECTS

4 Eos Family Effects IN THE SHOW FILE: The following groups are included in the effects show file: Group # Channels Label 1 1 2 3 4 Specials 2 21 +

Page 20 - Appendix 2 – Channel Hookup

5 Getting Started The Following Beam Palettes are included in the effects show file: Beam Palettes # Label 1 Zoom-In 2 Zoom-Out The Following Prese

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6 Eos Family Effects MODIFYING EFFECTS IN THE EDITOR: [Effect] [Effect] [Effect] [1] [Enter] creates a new effect • Type -- Effect type • Scale

Page 22 - Appendix 3 – Advanced Hookup

7 Step Based Effects Step Based Effects Within the Effect List: CREATING AN INTENSITY STEP BASED EFFECT: [Effect] [1] [Enter] {Step Based} cre

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