Eos Family Effects An in-depth look into effects V1.9.5 Rev.B www.etcconnect.com/education
8 Eos Family Effects PLAYING THE STEP BASED EFFECT: [Live] jump back into Live [1] [Thru] [4] [Enter] select channels 1 - 4 [Effect] [1] [Enter]
9 Relative Effects MODIFYING THE ATTRIBUTES OF A STEP BASED EFFECT (PART 2): What that all means: • Forward: Step 1 Step 4 • Reverse
10 Eos Family Effects Relative Effects Within the Effect List: CREATING A FOCUS RELATIVE EFFECT: [Effect] [4] [Enter] {Focus} creates a new Foc
11 Relative Effects THE IMPORTANCE OF SCALE IN LINEAR RELATIVE EFFECTS: While scale is important in all relative effects it is especially important
12 Eos Family Effects STOPPING A RELATIVE EFFECT: [Live] jump back into Live [91] [Thru] [94] [Enter] select channels 91 - 94 [Effect] [At] [Enter
13 Absolute Effects Absolute Effects THE BEST OF BOTH WORLDS: Absolute Effects contain elements from both of the other effect types. This makes them
14 Eos Family Effects CREATING A BEAM ABSOLUTE EFFECT: Within the Effect List: [Effect] [9] [Enter] {Absolute} create an absolute effect {Action
15 Absolute Effects STORING A ABSOLUTE EFFECT IN A CUE: [36] [Thru] [52] [Full] [Enter] select channels 36 - 52 [Effect] [7] [Enter] runs effect 7
16 Eos Family Effects Appendix 1 – Common Effects From the Wiki section of ETC’s Online Community and does not directly correlate with the showfile
17 Appendix 1 – Common Effects COMMON COLOR EFFECTS Aassume channels 1 thru 10 are LEDs: 1) Color wipe from left to right across LEDs (just once th
18 Eos Family Effects Appendix 2 – Channel Hookup Channel Universe Address Manufacturer Type Focus/Notes 1 1 1 Dimmer 19⁰ S4 DSR Special 2 1 2 Dimm
19 Channel Universe Address Manufacturer Type Focus/Notes 6 Part 2 1 71 Wybron Coloram 2 Scroller- Area 1 7 Part 2 1 72 Wybron Coloram 2 Scroller
20 Eos Family Effects Appendix 3 – Advanced Hookup Channel Universe Address Manufacturer Type Focus/Notes 61 1 152 ETC Revolution RWM/SM Original (ET
Table of Contents: 1 Table of Contents: PURPOSE OF THE CLASS ...
2 Eos Family Effects Purpose of the Class The Effects class will provide an in-depth exploration into Eos Family effects and their implementation. Th
3 Getting Started Getting Started EFFECTS: A DEFINITION Effects are manual control functions that can be applied to a channel parameter and then inc
4 Eos Family Effects IN THE SHOW FILE: The following groups are included in the effects show file: Group # Channels Label 1 1 2 3 4 Specials 2 21 +
5 Getting Started The Following Beam Palettes are included in the effects show file: Beam Palettes # Label 1 Zoom-In 2 Zoom-Out The Following Prese
6 Eos Family Effects MODIFYING EFFECTS IN THE EDITOR: [Effect] [Effect] [Effect] [1] [Enter] creates a new effect • Type -- Effect type • Scale
7 Step Based Effects Step Based Effects Within the Effect List: CREATING AN INTENSITY STEP BASED EFFECT: [Effect] [1] [Enter] {Step Based} cre
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