Copyright © 2013 E lec tronic T heat r e C ont r ols, In c .All Rights reserved .Product informati on and specification s s u bject to chang e .
8 Delete Screens ... 225Dock Areas
98 In the Playback tab over a preset it looks like this: When you are handling dock areas there are two context menus, one in the header to choose d
998 Accessories - Net3 Remote Video Interface The Remote Video Interface – a 2U 19” rack mount device - provides remote video and local programming f
999 X-keys ETC recommends the use of PI Engineering's X-Keys® panel with Cobalt Client software. X-Keys is a panel of user-definable keys. We
1000 Facepanel - Cobalt LS The Cobalt Light Server’s 19”-design packs the identical features, channel and output counts as the Cobalt console into a
1001 APPENDIX The Appendix contains information about control interfaces, fuses, key shortcuts etc. This chapter contains the following sections • C
1002 Connectors These are the connectors in the back of the console. This chapter contains the following sections • Connector - DMX512 • Connec
1003 Connector - DVI/sVGA Monitor There are three video connectors support DVI/sVGA external displays (1280x1024 minimum resolution) with optional si
1004 Connector - MIDI MIDI in/out (MIDI timecode, MIDI notes, MIDI Show Control (MSC). (MIDI timecode, MIDI Show Control through Net3 Gateway, SMPTE
1005 Connector - External Trig 1-9 The external trig can be used for any console function by assigning appropriate Triggers in Event Lists. The exter
1006 Connector - Ethernet Two individually configurable Ethernet ports, 802.3af compliant PoE. Transmitting ETCNet2™, Net3™ (powered by ACN), sACN an
1007 Connector - Desk Light You can connect a standard desk light to the connectors in the top corners of Cobalt.
99 Power-up Procedure For best performance, power-up your system in the following order. No output will be sent until the startup show file has been
1008 MIDI MIDI allows you to interface with Time Code and other MIDI equipment. This chapter contains the following sections • MIDI - Introduction
1009 MIDI - Introduction MIDI stands for Musical Instrument Digital Interface. The reason you can find it in a lighting console is that MIDI today is
1010 MIDI - Standard MIDI All MIDI functions need to be activated in the MIDI Setup. See System Settings - MIDI. MIDI NOTES & CONTROLLERS All ke
1011 MIDI - MIDI Show Control Cobalt supports sending and receiving of MIDI Show Control (MSC) commands. GO and Pause/Resume are commands that Cobalt
1012 Resume (Main Playback): F0 7F 01 02 01 03 F7 SET The SET command allows setting Cobalt's faders to specific levels. An MSC SET command pack
1013 The <cc> <cc> Controller numbers used in Cobalt are: Fader <cc> <cc> Value Master 1 00 00 Master 2 01 00 Master 3 02
1014 MIDI - Time Code Every sequence step can be triggered both manually, and by a specific MIDI Time Code time on the MIDI port. In the Sequence Edi
1015 Time Code Format Time code must be entered in this format: hh.mm.ss.ff. Time code is shown in the Playback view like this Learn mode Each time
1016 Edit time code in the sequence list When you press MODIFY in the Time Code column, you will be presented with a Time Code Editor. In this editor
1017 MIDI - Implementation Chart All MIDI messages described below can be sent or received on any MIDI Channel between 1 and 16. The values shown in
100 Reset The System When you open a new (empty) Play, you can choose to set the patch 1:1. This chapter is a checklist for resetting the frontpanel
1018 Key MIDI Code (Hex) MIDI Code (Dec) >> 7E, 5D 126, 93 0 01 1 1 02 2 2 03 3 3 04 4 4 05 5 5 06 6 6 07 7 7 08 8 8 09
1019 Key MIDI Code (Hex) MIDI Code (Dec) Device 7D, 26 125, 38 Direct Select 1 7D, 6D 125, 109 Direct Select 40 7E, 1C 126, 28 Direct Select
1020 Key MIDI Code (Hex) MIDI Code (Dec) Master Page- (lower) 7D, 5D 125, 93 Master Page (upper) 7E, 1D 126, 29 Master Page- (upper) 7D, 5F
1021 Key MIDI Code (Hex) MIDI Code (Dec) Solo 7E, 48 126, 72 Start 45 69 Tab 7E, 5F 126, 95 Tap 7E, 54 126, 84 Text 7D, 64 125, 100 Thru
1022 Fader MIDI Code (Hex) MIDI Code (Dec) Lower_14 4E 78 Lower_15 4F 79 Lower_16 50 80 Lower_17 51 81 Lower_18 52 82 Lower_19 53 83
1023 RDM Functionality The idea of RDM (Remote Device Management) is to make it possible for devices in a control network to communicate with the lig
1024 RDM Patching These are the basics of working with RDM and Cobalt. These steps assume you have RDM functioning, you have hung and cabled all of y
1025 RDM Indicators RDM information about mismatches, communication, discovered devices and feedback is shown at the top of all screens. It will blin
1026 RDM Device List The RDM Device List is the main RDM Window. This is a standard list of purely standard RDM information. It is the same for all d
1027 SOFTWARE LABEL: Text from the device manufacturer RDM Device List Cache Normally RDM cache is something you don't have to worry about. In
101 Main Playback crossfaders (bottom right corner of the console). Action Console Feedback 2. Reset the crossfaders by moving the up and back dow
1028 adjust. Note that regardless of which device you use to open this tab, it will show all devices of that model in the same table. All data in thi
1029 OSC Functionality Open Sound Control (OSC) is a content format for messaging among computers, sound synthesizers, and other multimedia devices.
1030 • Fader and Attribute values are 0.0 to 1.0 (float) for minimum and maximum. eg "/masters/fader/1 0.5" to set Master 1 to 50%" T
1031 /directselects/page/label/x /directselects/label/x Action Macro /actionmacro <string> Executes the Action Macro in <string> For ex
1032 Press MODIFY or double-click on OSC Opens
1033 INDEX AAbout,118ACCESSORIES,968ACNDeviceList,221ActionMacros,249Auto‐Save,364BBlind,505Browser,79Build,408BypassStartupSc
1034 TimeCodedock,234TrackList,510TrainingProjects,887TwoSceneMasters,853UU1‐U2‐U3,584WWelcomeScreen,174WorkflowinCobalt,58X
Corporate Headquarters 3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA Tel +608 831 4116 Fax +608 836 1736London,
102 Bypass Startup Screen It's possible to set the system to boot directly into the lighting control software - without having to pass the login
103 Output Control The Grand Master and the three-position switch in the top right corner of the console facepanel offer output control that override
104 B.O. Mode A Black Out will take out all intensities. Action Feedback B.O. A Black Out of all intensity outputs, except those controlled by the
105 Copy, Cut & Paste The COPY/CUT and PASTE keys in the programming section are general keys, and can be used to cut and paste for example Seque
106 Copy, Cut & Paste Attributes In the Preset List it's possible to copy, cut and paste attributes for the selected channels from any step
107 Entering Texts Almost every item in a Play can be labeled with a text. The texts are entered from a keyboard, and there is a special TEXT key th
9 Triggers for Events ... 255Macro List ..
108 The TEXT Key Press MODIFY in the text cell of a spreadsheet to activate text input, since the keys of an external keyboard otherwise simulate fun
109 Mute & Solo Mute & Solo allow you to treat all Playbacks (masters and Main Playback) as you would in a sound console - being able to temp
110 Mute & Solo - MUTE Mute is a Soft Key.
111 Hold MUTE and press a Playback key to activate/deactivate. Function Key Feedback Mute a Master plabyack # [MUTE] & [Master_key] The Muted
112 Mute & Solo - SOLO SOLO is a Soft Key.
113 Hold SOLO and press a Playback key to activate/deactivate. Function Key Feedback Solo a Master playback # [SOLO] & [Master_key] The Solo
114 Lock Console Press LOCK in the programming section to lock the console, enter a pin code to lock and unlock. The following mouse actions are b
115 Misc Soft Key Page The Miscellaneous Soft Key Page is selected with the soft key MISC.
116 These are the functions (Solo, Mute and Park are described in the chapters: SOLO, MUTE, PARK) Function Softkey Feedback Play back Macro # [#]
117 Cleaning the Cobalt Console Do not spray liquids directly onto the screens or console facepanel! Clean the touch screens with a microfiber clot
10 Parked ... 288P
118 About The About node shows you a summary of the system and a summary of the currently loaded play. About Node This chapter contains the followin
119 About - Cobalt About Cobalt shows you a summary of your system configuration - this information is often only used in case of technical support.
120 • Name: System name • Current Role: The currently active role NETWORKING • Net: The logical network this console is active on. • IP: IP add
121 About - Play This is a summary of your play. The same information is included in your printouts.
122 Dimmer/Device Feedback Log The Dimmer/Device feedback log (Browser >About) will show all logged dimmer feedback messages from: • RDM • CEM
123
124 Sensor3 & Sensor+ Dimmer Feedback These devices will show up in the “Net3/ACN Device List” (Browser >General Settings >Network >Net
125 Files The files node is where you can open, save, export and import show files. You can also save a default show, copy log files to a USB memory
126 Files - Introduction Make sure you save your information at all times. If the current Play has been altered since it was last saved, the name is
127 NOTE USB memory is the main external storage media. If you insert a USB device which contains Image or Movie files, you get a question about aut
11 Opening Focused Organizer Tabs ... 319Execute from the Organi
128 New When you want to clear the console to start with a new play, you use the "New" command (Browser >Files >New). Function Key
129 After which this one will open: If the current play has unsaved changes and has never been saved this dialogue will open instead:
130 New Play Patch Options These are the most important settings that you need to consider when starting a new Play in Cobalt. First there is a dial
131 General Settings These settings affect default times and master recording in Live. • Set times to - Options are A and B to set which sequence s
132 • Default Go Time - Sets the time used by sequence steps with no other recorded timing data. See Play Settings - Crossfade. • Default out Tim
133 Open When you want to open a play, you use the "Open..." command (Browser >Files >Open). Function Key Feedback 1. Select the
134 Save & Save as... Press SAVE to save the play. You can also press CTRL-S on a keyboard. Depending on if the current play was saved or n
135 *It is possible to set up a file server by specifying the file server path in the Login Settings. See Login Settings, General Functions. To save
136 Creating Subfolders For Files You can create sub-folders for files with the INSERT command in the context menu (press SELECT SELECT or the INSERT
137 Save Copy to... Press SAVE COPY in the programming section to save a copy of the play directly to a USB memory stick or file server. For example,
12 Presets - Update ... 349Preset
138 Import from... You can import part of any play into your current play, if you want to reuse color palettes, presets, groups or if you want to rel
139 Import Organizer - Functions The basic functionality of the Import Organizer is that you can use drag and drop (mouse) or copy and paste (keys) t
140 Importing multiple items When you want to import multiple items, you do it in the exact same way as when importing single items. The difference i
141 Import - Types of items to import Here are some examples of items that can be imported from any play to the one in memory using the import functi
142 And after this you will get a dialogue confirming the dependencies that have been imported as well.
143 Import From Other Lighting Control Systems Importing a show from another lighting system is easy, as long as it is saved in the Standard ASCII L
144 Check each system for specific conversion rules. The ASCII Light Cues format is quite old and contains standard definition of simple play data li
145 Parts Parts are translated to Channel Times. Strand consoles can store channels and values overlapping in Part cues in a way so sometimes it isn’
146 • An "Export to Expert" diskette command in the Browser allows you to export a Cobalt play to Expert format. NOTE There are still some
147 Export to Expert diskette This option allows you to export the current play to a floppy disc in Avab Expert play format. 1. Connect an external
13 Sequences List - Insert/Delete/Load ... 380Sequences List - Colum
148 Default Play wizard The Default PlayWizard allows you to store various parts of your current show as a default file. The data in the default file
149 Print You can print play data to pdf files, sorted in different ways and in different formats. These files are copied to a USB memory and printed
150 • Sequences & Presets • Sequences • Presets • Groups • Palettes • Device List • Channel Database (only those with texts) • Cha
151 Copy Log files to USB This function will copy the log files that are automatically stored in case of a program termination to a USB memory so you
152 Exit to System Settings The System Settings is where you configure time, nationality, output, network, protocols and software update/upgrade. The
153 System Settings - General These are the general System Settings. System Name This specifies the name this Cobalt console will use to identify i
154 Channel Downgrade Reduces the number of desk control channels (dimmers/devices) in a system. Default is 1,024 channels, but this may be increased
155 System Settings - Com Port This is used to set up the COM port(s) of your Congo Jr or Cobalt Light Server system. Consult the manual of your de
156 System Settings - Universe Map Each server in a multiple server system requires a logical network of it's own. There are ten networks, 0-9.
157 System Settings - Output These are the settings for the DMX outputs of the consoles, including RDM, and the DMX Input function. NOTE When the s
14 Sequence - Build Sequence Mode ... 409Sequence - Modify Sequen
158 RDM This checkbox enables and disables RDM on the DMX ports. These default to disabled. Click in the check box to enable RDM communication on ea
159 System Settings - Backup These are settings mostly used in a Server/Backup situation, although some options may be interesting in a single Serve
160 System Settings - Network These are specific network settings for the console's Ethernet connections. Network - Console • Obtain an IP A
161 • Subnet mask o If DHCP is disabled, you set the Cobalt subnet mask here. This is a static setting and will remain set until changed by a user
162 sACN (streaming ACN) - Enables the industry-standard DMX-over-Ethernet protocol, also known as ANSI E1.31. Enable this protocol if you are using
163 Logical Network - Each server in a multiple server system requires a logical network of it's own. There are ten networks, 0-9. In each of th
164 from happening). If this occurs, it will result in unstable conditions and possibly result in network communications failures. • Enable - Clicki
165 Network - Time Service • Time Service (SNTP) Enabling this starts the SNTP (Simple Network Time Protocol) service. The console can run either a
166 System Settings - Monitor System Settings - Monitor Max physical monitors Select the number of physical monitors you want to run your system wi
167 Touch/click to select a specific monitor to change its settings. The selected monior is displayed in gold, and noted above the settings options.
15 Notes - Editor ... 446Note Edi
168 System Settings - Update You can update software, and upgrade the number of outputs your system supports. You can also update firmware for the c
169 Update Software This feature requires a mouse or touchscreen. Function Action Feedback 1. Download latest software www.etcconnect.com Unzip
170 System Settings - USB RFR You can set HF (frequency) and Network ID (group) for a USB-connected RFR base station. Note: RFR base stations connec
171 System Settings - Utilities Not all these items will appear on every console, some are installed separately and some only apply to specific conso
172 Backup Show Archive Will copy all shows in the archive including backup plays to a USB memory. Verify Hard Disk Technical Services request that
173 Face Panel test A test application to help check the buttons, faders and encoders on your console is operating correctly. On non-Cobalt hardware,
174 Exit to Welcome Screen Press MODIFY to exit to the Welcome Screen. From here you can start as Server, Backup or Offline. You can open System Set
175 Power Off (Quit) Always shut down your system correctly with the Exit function (BROWSER >File >Power Off). Function Key Feedback 1. Open
176 General Settings The General Settings node contains all the settings for the play, the console, networking, printing, dock areas etc. General S
177 Play Settings The Settings define default times and values, the behaviour of recording functions, and attribute behaviour in faders during playba
16 Channels - Scale channel levels ... 478Clear Scale Val
178 Play Settings - Introduction Press SETUP in the programming section to open system settings. You can also open a local settings popup for any ke
179 Play Settings - Basic The "Let's Begin" settings are a cross selection of settings from all tabs that are very important to fill i
180 Play Settings - Channels Press SETUP and use the right/left arrows to select the Channel Settings tab. • Use the down arrow to select a cell.
181 Channel Settings The Channel Settings are general for all Channel Views. Function Explanation Default value ID Level The level used by the ID
182 Play Settings - Crossfade Press SETUP and use the right/left arrows to select the Crossfade Settings tab. • Use the down arrow to select a cell
183 Crossfade Settings The Crossfade Settings are general for the Main Playback. Timing settings Function Explanation Default value Default GO Tim
184 Specific playback settings Function Explanation Default value Disable PB Rubberband Disables attributes from the faders of the Main Playback.
185 Play Settings - Master These are the global settings for the whole play. There are a lot of individual master settings as well. (See Masters - S
186 Master Settings The Master Settings are general for the Master Playbacks. Function Explanation Default value Auto-Update master page Changes
187 Play Settings - Effects These are global effect settings for the whole play. Press SETUP and use the right/left arrows to select the Effects Sett
17 Track - Introduction ... 511Track -
188 Play Settings - System Press SETUP and use the right/left arrows to select the System Settings tab. • Use the down arrow to select a cell. •
189 System Settings The System Settings are general for the behaviour of the console. Function Explanation Default value Beep An audio "bee
190 Play Settings - Attribute Press SETUP and use the right/left arrows to select the Attribute Settings tab. • Use the down arrow to select a cell
191 Attribute Settings The Attribute settings affect recording and control of moving device parameters. Recording and control functions Function Ex
192 Time settings Function Explanation Default F-Del A default delay time in seconds or % (of the In time), used when recording Preset with Attr
193 Play Settings - MIDI Press SETUP and use the right/left arrows to select the MIDI Settings tab. • Use the down arrow to select a cell. • Use
194 All keys and faders can send notes and controllers when this is activated in the MIDI Settings.You can use MIDI notes and controllers to remote c
195 Direct Mode MIDI Direct Mode is designed to allow you to connect any MIDI equipment to Cobalt and be able to make it work, providing it is sendin
196 MIDI - Direct playback mode Speed Control A, B 1 102 1032 GrandMaster 1 104 1 Independent 1-6 1 110 1156 ProgramChange Page, block
197 Play Settings - Show Control Press SETUP and use the right/left arrows to select the Show Control Settings tab. • Use the down arrow to select
ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are reserved by ETC.ETC intends this docu
18 Channel Layouts - List ... 550Channel La
198 Function Explanation Default value Input Port The Input Port Cobalt listens to 0 Output Port The Output port Cobalt sends to 0 Output IPs
199 Console Settings The Console Settings are set from the node Console Settings in the Setup node of the Browser. (Browser >General Settings >
200 Displays Lighting
201 Congo Hardware console settings Sound Settings The volume of the internal speaker is set by holding SETUP and moving the level Wheel. You will
202 You can also right-click on the speaker to open a context menu for setting sound levels.
203 Network Cobalt has client/server networking with multiple operators. It is possible to send and fetch a play between Server and Backup. There i
204 Network - Introduction A Cobalt network consists of a Server and a Backup, and/or Clients. A Server can have up to ten Clients. NOTE Any Cobalt
205 General Facts • A system can be setup to start as either Server, Backup or auto-detect. • Only the Server transmits output data • Plays can
206 Network - Functions These are the general network functions. This chapter contains the following sections • Network - Server/Backup • Network
207 Network - Server/Backup Backup consoles/Light Servers are used when it is imperative that control of the lighting system be maintained in the eve
19 Device Control ... 578De
208 When the contact is lost between two linked Cobalts a message is shown in the Message area (bottom of screens), and the Backup Cobalt is automati
209 When the Auto-transfer setting is checked in both Server and Backup, the following actions will be performed each time you make a New, Open, Save
210 Network - Client You can use the ETC Net3 Remote Video Interface or a personal computer as a client. You can connect a maximum of ten clients to
211 For the following commands use the CLIENT key of the console. Action Keys Feedback Toggle Clients on/off [CLIENT]Confirmation message at botto
212 Network - Multiple Users In a Multi User setup there will always be a Server. You can connect up to ten clients to this Server. Each client can a
213 Highlight Mode This is a global mode, both affecting and indicated on all screens on all stations. Grand Master The Grand Master is global. This
214 Server Commands These are the general Server functions. This chapter contains the following sections • Send Play • Fetch Play • Backup Sync •
215 3. Select Fetch Play and press MODIFY. You will get a confirmation message in the bottom of the screens. Once the Play is transferred you have th
216 Backup Sync The link between the two consoles is activated from the Network node of the Browser. This can only be done from the Server . The foll
217 Backup Commands These are the general Backup functions. This chapter contains the following sections • Fetch Play • Convert To Server Fetch P
20 Device Recording - Modes ... 608Changed mode ..
218 Convert To Server The Server system is the system that transmits output. The Backup system will start doing so when it is converted to Server. Th
219 Network nodes This node shows all Cobalt devices on the network, including the one you are working on, which is indicated with a * before the nam
220 Find/configure CEM + This opens an explorer window to discover CEM dimmers on the network. See the manual for the CEM dimmers for more informati
221 Net3/ACN Device List Lists all Net3 Devices in the network, and allows some editing. Cobalt servers and backups will automatically connect to di
222 Screens You can store all screen settings including zoom, channel format and split tabs into 100 screen memories. They are stored in the Direct
223 Screen Names Open the screen list in the Browser >General Settings >Screens, to see and edit names.
224 Select the Text cell, press MODIFY and enter a text. Load screen You can load a screen from the direct selects or from the Browser. To load from
225 Delete Screens Open the screen list in the Browser >General Settings >Screens, to see and delete screens. Select a screen and press DELE
226 Dock Areas Cobalt is designed so windows never overlap. There is a concept of tabs that are opened in the middle of each screen, and dock areas a
227 Dock Areas - Introduction Hold BROWSER and press up/down/left/right arrow to select an existing dock in the selected screen. & Dock areas
21 Default Attribute Time ... 641Device Times -
228 Dock Areas - Functions The dock areas are easy to use once they are configured. Two dock areas are set up default, the left (browser) and the bot
229 Select Content Tap or right click on the title bar of a dock to select content from the context menu. Left & Right dock Top & bottom doc
230 3. Content context menu Tap and hold to choose format for content. Mouse functions • Right-click for context menu • Right-click on header to c
231 Console Mimic Dock The Console Mimic dock gives you the user interface of the physical console. • Click on a button or fader to press or move.
232 Designer Summary The designer summary provides playback information at a glance that is intended to be useful for the lighting designer. There
233 Selected - Live dock The selected - live dock shows all currently selected channels and effect playbacks. This is the view that will show effect
234 Time Code dock The Time Code dock provides a summary of the important time code features and information. To the right, use the screen buttons t
235 Cobalt Device Dock (7.0) The Moving Light dock area provides controls for non-intensity parameters of devices. The individual parameter controlle
236 NOTE When more than one device is selected, all parameters are displayed for all selected devices. You can use Next/Last to access individual par
237 The closer the dot gets to the center of the circle, the closer to white the color system is moving – approaching a saturation of zero. Away from
22 Effects ...
238 THE GEL PICKER The GelPicker tab includes buttons that correspond to the color filter manufacturers in the Cobalt library. To use this tab, si
239 Cobalt Direct Selects The Direct Select Dock is default opened in the left screen bottom dock area. If you are opening an existing play set up t
240 7. The Special Functions allow you to record data directly, and set the current selection to 0/Mark/Full/Home and deselct. (See Cobalt Direct Se
241 Group Tap a Group to select the channels of this group. (See Groups) Auto Group Tap an Auto Group to select the channels of this group. Auto Gr
242 Master Tap the master button and without lifting your finger, slide your finger up and down to adjust the output level of that master. Use the d
243 Bank Sets the block of direct selects to a range of that data type, based on the current number of buttons displayed multiplied by five pages. Fo
244 User List User logins allow you to keep personal settings for Direct Selects, Screens and Notes, within the same Play as other users. See Direct
245 * Please note that the Default Partition has to be set to YES in the User Partition List as well - this is done automatically. NOTE The default
246 Change User User Login is activated from the command Change User in the Browser. If no User has been logged in, the Default User will be logged i
247 Event List An Event combines a Trigger with an Action Macro. Action Macros are a powerful way of creating commands inside Cobalt and to control
23 Content Effect Parameters ... 700Series List ...
248 Event List - Introduction An Event is a combination of a Trigger and an Action Macro. An Action Macro can be defined also directly in the step of
249 Event List - Action Macros An Action is a kind of Macro that consists of a string of characters forming a line of commands. These commands can be
250 Cobalt Action Macros These are the available Cobalt Action Macros. Some have changed from over the years. Please note that existing Action Macros
251 Serial COM data In an Action Macro, this data is started with the word COM. Two parameters are used after the COM type. • Group number (group
252 Examples MIDI 0, 90 24 40 sends a Note On message to the console output on Channel 1 for note 24 (36 in decimal) with a velocity of 40 (64 in dec
253
254 Event List - Events To trigger an Action Macro from an external input an Event has to be created and a Trigger has to be defined. This is done i
255 Use INSERT to insert a new line. Define the Trigger and Action string using the formats described in Actions & Events - Actions. You can add
256 Macro List A Macro is basically a series of key presses and actions that are stored under a number for random playback. • Macros can be recorded
257 Macros - Record & Playback Macros are recorded with the LEARN MACRO soft key of the Misc Soft key page in the consoles. Record a Macro 1.
24 Dynamics - Control ... 727Clear Dyn
258 Playback a Macro Enter the number and press MACRO. As long as the Macro is being played back the text "Playing macro" is displayed in t
259 Patching Before you can control a channel or moving device, it needs to be patched. Patching Node This chapter contains the following section
260 Patch - Introduction Patch is where outputs are assigned to channels, either directly in the case of dimmers or using a Template in the case of
261 Patch by Channel/Dimmer Press OUTPUT in the programming section to open the Output Editor. (BROWSER >Patching >Patch by Channel/Dimmer) Fro
262 5. Levels are shown in 8 bits (0-255). Changing Levels are shown with a blue background for going up. 6. Levels are shown with a green backgro
263 Level of detail Compact level of detail (Hold FORMAT and press down/up arrow).
264 High level of detail
265 Zoom Out Hold FORMAT and move the level Wheel to zoom out/in. When you zoom out you will see all available universes.
266 Output Editor - Patch By Channel As soon as a channel is selected, the Output Editor is automatically in channel mode. Select a single channel or
267 Patch a single output Action Key Feedback 1. Select output [#] [OUTPUT]Output is selected. You can use the format output.universe. 2. Patch to
25 Create an image effect playback ... 748Control image effect
268 * Output Editor - Dimmer Check Mode Dimmer Check mode is a fast way to check the outputs consecutively. 1. Select first output with # OUTPUT 2.
269 Import Template Wizard Before you can patch a moving device you need to import or create the corresponding template. • To import from the librar
270 Note that devices with calibrated color data are indicated with a (C) - this means they will be possible to use with the Gel Picker and calibrat
271 Patch Wizard The Patch Wizard is opened from the Browser (Browser >Patching >Patch Wizard). See Navigating - Browser. There are three sec
272 Patch Device(s) Select a template from the list, or open the Import Template Wizard. See Import Template Wizard. Importing a template will add i
273 NOTE Patched devices are automatically set to default values. See Home Positioning. NOTE As soon as a moving device is patched, the channel sy
274 These are the options in the Clear wizard tab See Renaming Channels NOTE Checking Apply To All clears everything up to the total system limits
275 Device List Hold MODIFY and press DEVICE to open the Device List where you can view and edit moving device settings. (BROWSER >Patching >De
276 Device Settings - Columns & Functions Column Input Function Item No input The number of this item - cannot be edited here. Channel 0-30
277 Device Settings - Patching It is possible to Patch devices directly into the Device Settings tab. You can use any channel selection to patch fast
26 Sequence Editor ... 780Load Se
278 Edit/Change a Device You can exchange one moving device with another in the Device List. All parameters that are similar will continue functionin
279 >Settings and Tools - Patching These are the settings and tools for Patching. This chapter contains the following sections • Channel List
280 Channel List Hold MODIFY and press CHANNEL to open the Channel List. You can view and edit dimmer outputs, scaling and constant ch level in the C
281 Channel List - Columns & Functions Column Input Function Channel No input The number of this Channel - cannot be edited here (see Output
282 Channel List - Select & Patch Channels It is possible to select and patch channels to outputs directly with a Command Syntax in this list (th
283 Patch - Rename Channels Hold MODIFY and press CHANNEL to open the Channel List. & You can change the number used to access your instrume
284 Change a channel name Function Key Feedback Change name [#] [MODIFY]Enter a new name and press MODIFY. If the name exists you will get a warn
285 Output List Hold MODIFY and press OUTPUT to open the Output List. This is an extremely useful tab for troubleshooting and patching dimmers. &
286 NOTE The Output List is divided into DMX universes. Open each from the Browser >Patching >Output List >Universe # Output List - Columns
287 Output List - Select & Patch Outputs It is possible to select outputs directly with a Command Syntax in this list (only in RPN mode). Functio
27 Flash On Time ... 810Masters -
288 Parked Hold PARK and press a channel, parameter group (FOCUS, COLOR, BEAM) or parameter key to park at a fixed value. & Hold UNPARK and p
289 1. When an intensity or parameter is parked there is a PARK indication at the top of every screen. 2. Channels that have parked parameters ar
290 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti
291 Templates A Template maps the functions of a Device to the Device controls of Cobalt. This chapter is about creating and editing Templates. This
292 Templates - Introduction A template maps the attributes of a moving Device to the controls and functions of Cobalt. Most common devices and scrol
293 Templates - List The Template List is opened from the BROWSER (Browser >Patching >Settings and Tools >Templates). Template List - Col
294 Templates - Editor The Template Editor is opened from the Item or Parameter cell in the Template List (Browser >Patching >Templates). Open
295
296 Template Editor - Columns & Functions Press INSERT to insert a new Parameter. These are the functions in the columns. Function Key Feedba
297 Templates - Create 1. Open the Template List from the Browser (Browser >Patching >Templates) 2. Go to the end of the list and press INSERT
1 COBALT HELP SYSTEM This is the manual for the Cobalt Family. This manual covers Cobalt20, Cobalt10, Cobalt Nomad Cobalt Lightserver, Client and O
28 Load a channel layout to a master ... 841Masters - Attribute
298 This will open the Template Editor, which will be empty. 5. Use INSERT to create as many steps as the Moving Device has control channels.
299 6. Edit the columns for each step to fit the specification of the Moving Device. Start with Parameter.
300 7. Continue with DMX channel within the device. These two are the most important. See the rest of this chapter and the manual of the device to sp
301 Templates - Type LTP or HTP Each parameter in a Template can be set to LTP (Latest Takes Precedence) or HTP (Highest Takes Precedence). • HTP8 i
302 Templates - Type 8/16 bit control Some Devices have parameters that require 16 bit control. Usually this is Pan or Tilt. This is set in Type cell
303 • On = The wheel controls the Coarse part of the16- bit value. Hold the wheel key down and move the wheel to control the Fine part of the 16-bi
304 16 Bit Control - Fine Step Devices with 16 bit control rarely use all 16 bits. Therefore it is possible to fine tune the resolution of this param
305 Templates - Snap or Fade Snap or Fade is defined in the Template Editor. When set to Snap (checked) it will not be affected by times. It will m
306 Templates - Ranges The Template Range Editor makes it possible to define (and edit) ranges, subranges and positions (for colors, gobos etc) in Te
307 Template Range Editor - Columns Function Value Feedback Min 0-255 This is the start value for a sub range*. The same value for Min and Max w
29 Master Pages List - Functions ... 873Master Pages - Edi
308 Template Range Wizard Press WIZARD in the Template Range Editor. This Wizard simplifies entering a number of evenly spread ranges, for example f
309 Templates - Mode Tables ModeTables make it possible to control multiple mode devices such as, for example, the High End x.Spot™. • A set of ran
310 3. Use INSERT* to create a Range Tables. These are the options. Function Key Feedback Parameter [MODIFY]Opens a dropdown. Select the mode para
311 Templates - Fade With Intensity Fade with Intensity can be set in the Template Editor. This is useful for controlling a softlight or LED fixture
312 Parameter Definitions Parameter types are defined in the first cell or the Template Editor. Each parameter is used differently. For example, Pan
313 Parameter Definition Editor The complete Parameter Definition Editor contains all to this point known parameters. (Browser >Patching >Setti
314 Function Description Parameter Parameter ID - cannot be changed. Name The name is used for controlling the parameter. WARNING - Changing an e
315 Dimmer Curve List The Dimmer Curve List contains set of default Curves can be assigned to dimmers in the Output Setup. It is also possible to cre
316 Patch - Dimmer Curve Editor It is possible to create any kind of curve in the Dimmer Curve Editor. Action Key Feedback 1. Open the Dimmer Curve
317 Main Show Data The main show data is what you generate when you start recording. All data are under this node of the Browser, except effects, whi
30 Right Arrow ... 893Up Arrow
318 Organizer (1 tab) The ORGANIZER key opens the Organizer tab where you can view, edit and restructure all data in your show, The Organizer can be
319 Most things in the Organizer can be edited. There are two main working methods in the Organizer • Drag and drop with mouse • Context Menus (S
320 Execute from the Organizer In the Organizer there is a function that allows you to execute (play back) Sequence Steps, Groups and Presets in the
321 Drag and Drop in the Organizer You can click, hold and drag items in the Organizer from one place to another. See Sequence - Drag and Drop .
322 Here are some examples of items that can be copied or moved by dragging and dropping: • Sequences • Sequence steps • Channel Times • Devi
323 If you drag and drop an item on top of a similar item, for example a Sequence Step, you get the option of creating a copy of this item or moving
325 Organizer (2 tabs) This is the same organizer as the 1 tab organizer, with the option of being able to move items between two windows, to make wo
327 Groups Groups are a way of recalling a channel selection with a single number. They are often used to speed up programming. This chapter contain
31 Console Key - FORMAT ... 906Console Key - GO ...
328 Groups - Introduction The GROUP key is used to record and recall Groups. Groups are used mainly for selecting lights, but may also be assigned to
329 For editing groups see Group List Functions. Groups are accessible from the remotes. See Remote Control. Group functionality • Only selected ch
330 2. Enter the number of the group you just recorded and press GROUP - these channels should now be selected NOTE: If you are operating in the At
331 Groups - Record There are three ways to record a new group. Only selected channels are recorded. The selected channels can have a level, but it i
332 Groups - Select Channels You can add and subtract channels that are stored in Groups to/from the current channel selection. Function Key Feed
333 Groups - Select Channels Context Menu You can select the channels of a Group in the Browser by opening the context menu and choosing SELECT CHANN
334 Groups - Fetch Intensities Fetch intensities for all or specific channels from any Group. Function Key Feedback Copy level [#] [FETCH/ON] &a
335 Groups - List Press GROUP to open the Groups List. You can view, edit and create new Groups directly in the Group List (GROUP or BROWSER >Main
336 Group List - Columns & Functions These are the functions in the Group list. Function Key Feedback Open list [GROUP]The Group List is open
337 Groups - Display List This is a list that shows all Groups in the ML display of the Console mimic dock. For more information see Display Lists. F
32 Console Key - PAUSE ... 919Console Key - PAU
338 Groups - Load To Playbacks You can load Groups directly to any Playback. Action Key(s) Feedback Load to master [#] [GROUP] & [Master_Key
339 Presets A Preset is used to store intensities, attributes or attribute times for playback in a Sequence, Main- or Master Playback. This chapter c
340 Presets - Introduction The basic building block in Cobalt is called a Preset. A preset can be played back on a master or as a step in a Sequence.
341 Record a Preset Live Record a preset in the A field (live): 1. Enter a number 2. Use the level wheel to set an intensity level 3. Press RECO
342 Presets - Record The RECORD key in the programming section allows you to record the output on stage, or part of it, to a Preset. What you see in
343 In the Advanced tab, in addition to the options of the basic tab, you can set a Block flag for intensities, attributes, and keep Running Dynamic
344 In the Times tab you can set fade and moving device times.
345 See Preset Times See Sequence Times See Moving Device Times
346 Record Presets - Live Tab When the channel control is set to the Live Tab, you will record the complete stage output. The Preset is automatically
347 Record All Attributes for selected channels Depending on how attribute recording is set up only changed moving device parameters are recorded. Y
33 Console Key - TYPE ... 933Console Key - U1
348 Record Directly To A Master You can record the selected channels, or all channels with an intensity on stage directly to a Master. A preset will
349 Presets - Update The UPDATE key in the programming section updates the preset in the playback connected to the channel control. This can be Live,
350 Presets - List Press PRESET to open the Preset list, which is a spreadsheet view of all presets in your play. You can view, edit and create new P
351 1. Current Channel View format 2. Settings 3. Channel view 4. Spreadsheet view
352 Preset List Channel View The top part of the Preset list is a channel view where you can edit all the channel and attribute values directly. Pre
353 NOTE You can only edit attributes with console functions (wheels and keys). If you want to edit attributes on the screen, move to the Attributes
354 Preset List - Functions These are the functions in the Preset list. See also Copy, Cut & Paste. Setting Key Feedback Open [PRESET]The Pr
355 Presets - Load To Playbacks You can load Presets directly to any Playback. Action Key(s) Feedback Load to A [#] [PRESET] & [A] The Preset
356 Presets - Copy Copy a Preset by recording it with a different Preset number. This can be done in any Playback, or directly in the Preset List. I
357 Presets - Select Channels You can add and subtract channels that are stored in Presets to/from the current channel selection. Function Key Fe
34 Shortcuts - Groups ... 957Shortcuts -
358 Presets - Fetch Intensities Press ON/FETCH to set all selected channels to their last stored levels. You can fetch intensities for all or speci
359 Presets - Display List This is a list that shows all Presets in the ML display of the Console mimic dock. For more information see Display Lists.
360 These are the lists. Select an item with the trackball and right- or left click to activate it. List Shortcut Description Preset List [DISPLA
361 Presets - Channel Editor Wizard The Channel Editor Wizard allows you to track intensity changes in all Presets with powerful arguments. Press WIZ
362 NOTE You cannot reverse or undo changes made with this Wizard. We therefore recommend you strongly to save your play before using this function.
363 Function Explanation Set Level Set level # Add Absolute Adds # points to the current channel(s) intensity level - adding with a value of 5,
364 Presets - Auto-Save Each time you record a preset or a group all changes to the play since the last RECORD or Save are stored in a play called AU
365 Presets - Times The timing information stored in a Preset, is the FCB times for device parameters. Other timing when used in a Sequence, such as
366 Hold SETUP & press ATTRIB to open the Time settings for Parameters. You can set them in % or as absolute times in seconds. You can select w
367 Presets - Compare Mode The COMPARE soft key allows you to temporarily toggle the current light in the active field with the recorded version of a
35 Remote Control - iRFR ... 985Using the iR
368 Action Key Feedback Compare to stored [COMPARE]The last stored version will be loaded. Press COMPARE to exit Compare mode. Compare to preset [#
369 Presets - Delete Presets are deleted from the Preset List (Browser >Main Show Data >Presets). Action Key Feedback Delete selected Preset
370 Presets - Renumber You can renumber presets in the organizer from the context menu in the Preset nodes. 1. Press SELECT SELECT or right click to
371 3. Enter a new preset number and press MODIFY to confirm. NOTE Changing the number of a Preset will not change any of the references, such as Ma
372 Presets - Import & Undo If you need to import a preset from a previously saved version of your play, because you want to undo the current cha
373 Presets - Multiple Import & Undo You can import a range of presets from a previously saved version of your play. 1. Open the Import Organize
374 4. In the Advanced dialogue, select the renumbering option "Keep original spacing and gaps" or "Convert to consecutive numbers&qu
375 Convert to Consecutive Numbers will clean up decimals and gaps in the preset list - so dragging in the same three presets 1, 1.5 and 3 into the
376 Sequences A sequence is a list of presets that can be played back manually, with fade times, and as a chase. This chapter contains the following
377 Sequences - Introduction Press PLAYBACK in the Main Playback section to open the Playback tab. Theatrical style playback of a number of pre-recor
36 Console Faders - MIDI Chart ... 1021RDM Functionality ...
378 A Sequence Step consists of two main components Item Contains Read More Sequence Step Data Fade Times, Auto Times, Text, Master Link, Master
379 Sequences - In The Main Playback When you open a new play there is a default sequence (1) in the Main Playback. When you record a Preset in the
380 Sequences - List Press SEQ in the programming section to open the Sequences List. You can insert and delete sequences, and change playback modes
381 Sequences List - Columns Column Input Function Sequence [MODIFY] The number of this Step- cannot be edited. Press MODIFY to open the Sequence
382 Sequences - Sequence List Press # SEQ to open a Sequence List for any sequence. You can view, edit and delete sequence steps in a Sequence list (
383 Sequence List Channel View The top half of the Sequence List is a channel view. Press ATTRIB to toggle to the attribute view between channels and
384 Sequence List Functions Function Key Feedback Open List [#] [SEQ]The Sequence List is opened for seq #. Open List [#] [MODIFY] [SEQ] The Sequ
385 Sequence List - Columns Part 1 Column Input Function Step No input The number of this Step. Cannot be edited. Preset [#] [MODIFY] This is t
386 Part 2 Column Input Function Attrib Move [MODIFY] Toggle between, AutoMark, GoOnGo and GoInB. Controls if moving devices will move on GO or wh
387 Sequence and Preset texts In the sequence list you can see and edit both the unique sequence step text and the text belonging to the preset occup
37 This Manual - Using the Help system To open the help system, press the HELP key in the Programming Section. Hold help key and press any other key
388 Sequences - Crossfade Movefade & Lockfade When you press RECORD to record a new Preset in a Sequence you will get the option to store it as a
389 • For a Lock fade, it is not possible to press PAUSE or GO BACK, since the nature is to "lock" the fade regardless of other playback c
390 Sequences - Times You can set times to a sequence step, and all channels and moving device parameters will follow that time. You can also set ind
391 Sequence Times - Main Times (in/out/delay/wait) Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP &am
392 Sequence Times - Channel Times Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP & TIME). Funct
393 This is how the time is indicated in the live channel view, under the level. NOTE When Channel Times are activated, the first four Channel Tim
394 Sequence - Channel Time Editor press MODIFY in the ChTime column of the Sequence List to open the channel time editor. See Sequence List. Here yo
395 Press MODIFY and TIME to open the Time Editor popup for the step in A or B (see NOTE below). Enter the number of a step first to open it for any
396 The first six existing Channel Times can be edited directly in the Channel Times tab.
397 The Times Soft Key Page The Time Soft Key Page is selected with the soft key TIMES in the Main Display of the console.
2 Table Of Contents ...
38 6. List Favorites In the Browser you can display the table of contents. The right arrow expands a topic and the left arrow jumps to the parent a
398 These are the functions available. All times are set to the Main Playback. Function Softkey Feedback Channel time [#] [CH_TIME]Sets a channel
399 There is a Learn Mode that will record Alert times automatically as a show is played back in real time by an operator. This mode is activated wit
400 Sequences - Crossfade Profiles You can record the movements of the A and B faders. When you start the crossfade the next time, the profile will b
401 Sequences - Insert Step There are two ways of inserting a sequence step between two existing ones. • Record a preset with a (decimal) number th
402 Insert A Sequence Step - In The List Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Move
403 Sequences - Delete Step Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Select the step y
404 Sequences - Links A sequence step can have a link to Master fades, a Master Page, a different sequence step (see NOTE in this explanation), and
405 Function Key Feedback 1. Select MastLink column* Arrow keys The column is highlighted 2. Open Master Link List [MODIFY]The Master Link List
406 Sequence Step Links - Master Pages You can insert a link to a master page. Function Key Feedback 1. Select the MastPage column* Arrow keys Th
407 Sequences - Load A Sequence can be loaded to the Main Playback, or any Master Playback. For information on how to control a Sequence once it is l
39 Help System - Favourites Tap on the NOTE symbol in the Help tab. A dialog allows you to enter a descriptive text for the chapter you are tagging a
408 Sequences - Build & Modify Modes There are two modes that affect recording and playback of Sequences. Build Sequence and Modify Sequence. Th
409 Sequence - Build Sequence Mode This mode is set in the Crossfade Settings. See System Settings - Crossfade. The default setting for this mode is
410 The default setting for this mode is OFF. When turned ON all crossfade in Sequences will disregard Wait and Followon Times, Master Links, Master
411 Sequences - Block Values It is possible to set a block for all track editing functions for a step in the Advanced tab of the Recording Popup or l
412 A block is indicated in the Playback List with a B after the Preset and a line over the step.In this image step 7 is blocked. NOTE Currently all
413 Sequences - Track List It is possible to track edit intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. Al
414 Sequences - Chase Mode A chase is a sequence set to chase mode, which means it will constantly loop during playback. See Sequences. This chapter
415 Chase - Introduction A Sequence can be set to run in Chase mode. This means the Sequence will chase endlessly through all Steps on the predefined
416 Chase - Playback View The Chase playback view is the same as the Sequence Playback view with some added functionality. The added chase functiona
417 Chase - Playback Modes There are three modes that affect the playback of a chase. Mode Where Function Reverse Set in The Sequences List Colu
40 Help System - Console Keys Navigating in the help can be done as a paper manual (next or last page) and as a web browser (previous page). Action
418 Chase - Set Rate You can set a rate 1-1000% for a Chase. It will scale all times proportionally. Action Keys Feedback 1. Open the Sequences li
419 Chase - BPM & Tap Tempo You can set the tempo/speed to a chaser in BPM. This can be set numerically in the Sequences tab (Browser >Main Sh
420 Chase - Wizard The Chase Wizard can create a chase sequence from a channel selection. It is activated from within the Sequences List. Action Ke
422 Chase Wizard - Functions Column Input Function Number of steps [#] [MODIFY]The number of steps the Chase shall have. Channels per step [#] [MO
423 Sequences - Split Fade There is a setting in the Mode cell of each step in the Sequence List that allows you to set the fade mode to S (Split) in
424 Sequences - Drag And Drop There are many ways of moving around data in a sequence. Drag and drop is one of them. It can be useful if you want to
425 In the Sequence List:
426 In the Organizer: In all three cases you will get the following dialogue:
427 This dialogue allows you to COPY or MOVE the selected step. COPY = Makes a copy of the source and inserts it into the sequence after the target
41 ***News in This Version *** This chapter presents the news and changes in new versions of the software. Since this is the 7.0 first version of Cob
428 The first option allows you to define where you want to copy/move the step to. • After the target step (default) • Before the target step •
429 Organizer 1. Open the Organizer tab (Browser >Main Show Data >Organizer (1 tab)) and expand the sequence nodes. 2. Left-click, hold and dr
430 Your options are to either copy, or move the device link you just dragged. NOTE You can drag all devices, devices of the same type or just a s
431
432 Sequences - Section Markers You can organize the contents of a sequence visually by setting section markers that will provide a blue heading. In
433 AND you can set the section marker also when you record a new preset in the sequence from the Advanced Record dialogue.
434
435 Jump Between Section Markers There are different ways to jump between section markers Function Keys Feedback Next marker to A [GOTO] & [SE
436 Playlist The Playlist allows you to arrange the order in which sequences are loaded to the main playback. 1. Make sure you have some sequences
437 3. Activate Playlist Mode from the Misc Soft Key Page (see below). NOTE You can reset the Playlist to strart from the top at anytime by holding C
42 Coming to Cobalt from Congo Your main difference will be that Cobalt is so much faster. Making a transition from Congo to Cobalt is simple. All of
438 The Playlist - Console Display Hold [<--] and press the softkey PLAYLIST in the Misc soft key page to activate the Playlist in the main displa
439 Groups/Palettes Overview This is an overview showing both Groups and Palettes of all types (Focus, Color, Beam, All) in the same tab. Open from
441 >Settings & Tools - Main Show Data These are the settings and tools for Main Show Data. This chapter contains the following sections • Fa
442 Fade Curves It is possible to create and assign fade curves to each crossfade. It is possible to create any kind of curve in the Fade Curve Edito
443 Action Key Feedback 4. Insert a position [INSERT]A position is inserted. You can set percent, Output and if this step should use interpolation
444 Sequence - Assign Fade Curves Assign curves to a sequence step in the Sequence Editor. Action Key Feedback 1. Open the Sequence Editor [MODIFY]
445 Notes Editor A NOTE allows you to add a comment and a color code to any Sequence Step, Group, Preset or Palette. All Notes are summarized in a li
446 Notes - Editor Open the Notes Editor by holding MODIFY and pressing NOTE or from the Browser (Browser >Main Show Data >Settings and Tools &
447 *The color flag is shown for Notes in the Playback View, and the text is shown to the left of the graphical view of the crossfade. Note Editor -
43 This Manual - Terminology This manual is intended for use with the Cobalt lighting control system by ETC. The on-line manual and the paper manual
448 Delete Wizard The Delete Wizard allows you to delete bulk data in your play. It is opened from the Browser >Main Show Data >Settings and T
449 Delete Partial
450 Auto-create Content Wizard... This wizard allows you to generate palettes and groups for each range for selected parameters in the currently sele
451
452 Channels Every dimmer or device controlled from Cobalt is selected and controlled by its channel number. Channels Node This chapter contains t
453 Channels - Introduction A channel is the "handle" you call upon to control any dimmer or device connected to the system. Dimmer channe
454 Channels - Functions These are the channel functions. This chapter contains the following sections • Channels - Views • Channels - Command Syn
455 Channels - Views Channels (dimmers and devices) are displayed in channel views. 1. This is the Live tab in Channels mode 2. Settings - expan
456 A Channel View like the Live Tab shows only channels, but a channel view can also be a part of editors like the Preset Editor, the Sequence Edito
457 Navigating - Channel Views The FORMAT key is one of the main keys used to navigate in the Channel Views. The channel symbols and formats are des
44 Disclaimer We do everything possible to guarantee the reliability of this system. Please don't load other software onto your Cobalt lighting
458 • Hold C & FORMAT to reset the zoom factor • Press FORMAT to toggle channel formats • Hold FORMAT and press ALL to select the All Channe
459 Channel View Formats - Selected Only selected channels are shown. (Pressing FORMAT toggles through the formats.) Channel View Format - Selected
460 Channel View Format - Selected And Captured Selected and captured channels are shown. (Pressing FORMAT toggles through the formats.) Hold FORMAT
461 Channel View Format - Layout The last selected Channel Layout is shown. (# FORMAT selects Layout #.) If there are no Layouts stored in the show,
462 Channel View Zoom Hold FORMAT and use the wheel to Zoom in/out. (You can hold FORMAT (F4) and then right-click and drag with mouse as well). NOT
463 Channels - Command Syntaxes (RPN/At Mode) Depending on where you come from you will be accustomed to some kind of command syntax. In Cobalt it i
464 Select Channels The fastest way to select a channel and set a level regardless of syntax is to enter the number of that channel and move the leve
465 Set Channel Levels Once a channel(s) is selected you can set levels in the following ways. Level Command RPN AT MODE Set to 50% [5] [0] [@LEVEL
466 Park Level You can set a channel at a constant level. It will not be affected by any other controls (including the Grand Master). See Park.
467 Channels - Ch Only Mode The CH ONLY MODE key in the programming section allows a complete novice to get some lights on stage. It converts all 40
45 GETTING STARTED Getting Started is about understanding the basic terminology and workflow. • General Info • Workflow In Cobalt • Troubleshoo
468 Channels - 8 bit 256 Step Levels You can work with 8 bit 256 step levels. Action Key Feedback Increase 1 bit [.] & [+%]As long as the dec
469 Channels - Capture Mode The CAPTURE key in the programming section allows you to capture a channel or device and control and record it regardless
470 Permanent Capture Mode While Capture mode is activated, all channels that are changed are automatically captured. Action Key Feedback Activate
471 Capturing levels or parameters Regardless if Capture mode is active or not, it is always possible to capture channels or part of channels. Captur
472 Releasing Captured Channels Captured channels are released back to the sum of all playbacks, this can be done on time. Action Key Feedback Sele
473 Channels - Clear Functions The C/Alt key in the programming section is used in combination with other keys to quickly clear different playback ar
474 Home Attribute functions Action Key Feedback Clear [C/Alt] & [HOME_ATTRIB] Homes all attributes and clears all Dynamics. Clear [C/Alt] &
475 Channels - Check Mode The CHECK +/- keys in the programming section are used for stepping through a series of channels at any selected level. If
476 Channels - Balance Mode The BALANCE key in the Soft Keys makes it possible to temporarily set all channels to 0% except a selection, to be able
477 As soon as balance mode is activated, it is indicated at the top of all screens. Action Key Feedback 1. Select the channels to work with See C
46 General Info This chapter describes the key syntaxes, basic software and control terminology. This chapter contains the following sections • Syst
478 Channels - Scale channel levels The SCALE key in the Soft Keys makes it possible to apply a scaling factor to the intensity level of any channel/
479 Scaling with the SCALE soft key 1. Hold the SCALE soft key in the Channels Soft key page of the main display. The channel view will show the sc
480 Scaling from the channel list Action Key Feedback 1. Open the Channel List [MODIFY] & [CHANNEL] The Channel List is opened and focused at
481 Channels - Used & Unused You can create a selection of channels based on if they are used or not in the sequence loaded to the Main Playback
482 Channels - Group Wheel Mode The GROUPWHEEL key in the Soft Keys makes it possible to assign a different/overlapping channel group to each wheel u
483 With groups loaded Load channels Action Key Feedback Load selected [PRESET] & [Wheel_Key] The selected channels are loaded as a channel
484 Channels - Rem Dim The REM DIM key in the programming section will set all channels in the Channel Control to zero, except the currently selected
485 Channels - Soft key page The CHANNELS soft key page provides a number of functions that are useful when working with channel intensities. (Soft
486 Functions Function Soft Key Feedback Compare mode [Compare]Activates Compare mode. See Presets - Compare mode Balance mode [Balance]Activates
487 Channels - Next & Last Mode The NEXT and LAST keys in the programming section will sub-select singel channels in the current channel selecti
47 System Overview Cobalt is a control system for conventional lights, moving devices, scrollers and media servers. Cobalt maintains the simplicity
488 *The currently focused channel is highlighted in red. NOTE Next/Last and Highlight Mode are often used in combination for focusing single channe
489 Channels - Select Functions The select functions allow you to select odds, evens, randoms and more from any channel selection. (Soft Key Pages a
490 Select - Sub-selection Functions In all cases below - Press SELECT ALL to return to the original selection. Function Soft Key Feedback Every
491 You can use the numbering functions that allow you to select every 2nd, 3rd or Nth together with the random function. Function Soft Key Feedba
492 Live The Live tab is the most fundamental tab, where you can view and edit values for channels and devices "live". This chapter contain
493 Live - Introduction Live is the main Channel view where you can control and view the live output of all channels and devices. The Live tab shows
494 Select the Live Tab Pressing LIVE selects the Live tab, which allows you to select and control channels and devices. (See Channels - Views)
495 Selecting channels with mouse Click on a channel to select or deselect it, and hold SHIFT and click on a channel to make a THRU function. In chan
496 Channel viewing formats All channel views have a variety of viewing formats (selected, non-zero etc). The currently selected format is indicated
497 NOTE Hold C & FORMAT to reset the zoom factor. Channel Information - Info Box Under the Browser there is an INFO box which will show inform
3 Workflow in Cobalt ... 58Patch
48 full-featured console for control of conventional and moving lights, media servers and leDs with built-in articulating high-resolution multi- touc
498 The following information is shown • Text A-D for the channel • Template name. • If a dimmer curve is assigned. • The Dimmer/Device Addre
499 Editing in Live All controls of the console are available for editing when Live is active. Select channels and/or devices and you can • Set/cha
500 Record in Live Recording You can record in Live directly to the sequence in the main playback, directly to a master, or to Preset. Action Key
501 Channel Symbols In every Channel View there are channel and device symbols with indicators for basic modes and content. Basic indications Indica
502 Device channel formats Similar to dimmer channels, except there is additional information about the device template and Focus, Color and Beam p
503 Channel Information - Important Level Modes These are the different modes and functions that can "steal" or "filter" the leve
504 Channel Information - Fade indications Channel information for fades are only shown in the Live channel view and are all related to the sequence
505 Blind The Blind tab allows you to view and edit values for channels and devices blind. This chapter contains the following sections • Blind - In
506 Blind - Introduction Blind is a channel tab where you can control any channels and devices blind. • Create a look blind and load or record to
49 order a console and twenty-four (24) 512-output upgrades.4096 outputs + (24x512) = 16,384 outputs (32 universes of DmX512)two universes are availa
508 Editing In Blind Most normal controls of the console are available for editing in Blind. Select channels and/or devices and you can • Set/change
509 Record and copy in Blind Recording You can record from Blind directly to a master, or to Preset. Action Key Feedback Record to a Master [RECOR
510 Track List It is possible to track intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. This chapter contain
511 Track - Introduction Press TRACK to track the current channel selection in the sequence of the main playback. It is possible to Track a channel/
512 NOTE You can press MODIFY in the first column of any track list to open the corresponding editor for that item. There is a limit of 30 columns of
513 Track - Lists Press TRACK to open the track list. Any selection of channels/effect playbacks can be tracked. Once the Track List is opened you
514 Track List - Functions Column Action Feedback Step [MODIFY]Opens the Sequence List focused at this Step. Preset [MODIFY]Opens the Preset List
515 Track List - Show Levels & Attributes In all Track Lists with attributes, the attributes and levels can be toggled on/off with the following
516 Track - Channels The current channel selection can be tracked in Sequences, Chases, Presets, Groups and all kinds of Palettes (Focus, Color, Beam
517 See Track Channels - Show Levels & Attributes. Track To Wizard If you press WIZARD on a level in a sequence step, you will get a popup where
50 • Contact closure (12 analog inputs, 12 SPDt contact outputs, rS-232) through net3 I/o Gateway ELECTRICAL • AC input (100 - 240V at 50/60 Hz)
518 Track Channels - Groups Track the current channel selection in all Groups. Function Key Feedback Groups [TRACK] & [GROUP]Track List for G
519 Track Channels - In The Play Track the current channel selection in Sequences, Presets, Groups and Palettes. Function Key Feedback Play [TRA
521 Track - Presets A Preset can be tracked through the current Play. The TRACK function used in the Browser will produce a listing of all sequences
522 Track a Preset in the Organizer Select the preset under the Preset Node in the Organizer tab and press TRACK (F12) or use the context menu Track
523 Track - Palettes All types of Palettes can be tracked through the current Play. This is done by selecting the Palette in the Palette node of the
524 Track - Track Editing Track editing is a very powerful way to edit in a Sequence and very similar to how editing is done in a "tracking styl
525 NOTE Each channel will be tracked individually until the position where the level changes value. Dialog shows the number of channels that will be
526 Record if Active updates many presets, forwards, backwards or in both directions from the current preset, until a different value or a block inst
527 3. Make your selection and confirm. All redundant parameters will be deleted.
51 Installation guidelines Equipment required to run this system • Cobalt20, Cobalt Nomad, Net3 RVI, Client software • Power cables • Up to thre
528 Parked Park allow you to Park any part of a channel or device at a constant value. The Park status is stored with the play. Keyboard shortcut =
529 Park - Introduction The PARK key is used in combination with other keys to park data. Park allows you to Park the output of any part of a channe
530 Park - Parking values The PARK key is used to park channels, parameter groups (F, C, B) or parameters. The Parked status is indicated in the s
531 NOTE PARK applies to the selected cells when an Attribute View is open.
532 Park - Edit Parked Values Parked values can be edited in the PARK column of the Channel and Output lists. Select the cell, enter a value and pres
533 Park - Un-parking Values The UNPARK key is used in combination with other keys to unpark values. The Parked status is indicated in the Live ch
534 Hold UNPARK and press [FOCUS] [COLOR] [BEAM] [U1] [U2] [U3] [Wheel_Keys] Un-park all values of the selected channels and devices [C/Alt] & [P
535 Park - Parked Items List Hold MODIFY and press PARK to open the Parked Items List. & The Parked Items list shows all parked channels, inte
536 >Settings and Tools - Channels These are the functions in the Settings and Tools node for Channels in the Browser. This chapter contains the f
537 Channel Database You can give each channel up to four text labels (ABCD). From these texts "auto-groups" are automatically created. The
52 Key Syntaxes There are mainly two kinds of keys in the console: keys with a fixed function, and softkeys in the screens. Keys in the Cobalt can be
538 Method 2 In the Channel Database with a Wizard Action Key Feedback 1. Select text column Select any cell(s) in the ABCD columns Cell is highli
539 Action Key Feedback 4. Enter Text Text cell Select text cell, Press MODIFY, enter a text and press MODIFY again to confirm. 5. Confirm Exec
540 NOTE You will not get a warning if you are overwriting existing texts.
541 Display List - Auto Groups This is a list that shows all Auto Groups in the ML display of the Console mimic dock. For more information see Displa
542 Follow the instructions (1, 2, 3) and import the texts. You can save your mapping and reuse if you want to import a similar file later. 1. Sele
543 Field description Setting Feedback Text file format Choose if the file you are importing is tab or comma delimited. Map to columns Channel nu
544 A suggestion for columns to import (besides Channels) into the Channel Database would be • Text A= Purpose • Text B= Position • Text C= Colo
545 Import Text File - Excel It is easy to import Channel Database texts from an Excel file. Here are some good things to know. If you have a nicely
546 Channel Layouts A Channel Layout is a topographical custom view of your whole lighting rig, or part of it. It can also contain show data. This ch
547 Channel Layouts - Introduction You can have up to 999 custom Channel Layouts in addition to the normal channel views. This is an example of som
53 Cobalt Terminology It can be easier to understand Cobalt if you are familiar with the basic terminology. Channels (terminology) A Channel is the c
548 • There are USITT plot symbols for different light sources • They can contain any type of data besides channels • FORMAT is used to open a C
549 Channel Layouts - Load and navigate These are the functions you need to load and navigate layouts in a channel view. Function Key Feedback Lo
550 Channel Layouts - List Enter a number (#) and press INSERT to create a Channel Layout in the Channel layout list (Browser >Channels >Settin
551 Channel Layout List - Columns & Functions Function Key Feedback Channel layout The ID of each Layout. Cannot be changed. Text [MODIFY]Pre
552 Channel Layouts - Editor This is where you create and edit a Channel Layout. It is opened from: Browser >Channels >Settings & Tools >
553 Channel Layout Editor - General Functions The Channel Layout Editor requires a mouse or trackball. Select objects in the upper area and action in
554 Channel Layout Editor - Wheels The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation. 1
555 Channel Layout Editor - Colors It is possible to set Foreground and Background color for all objects. 1. Select object. 2. Select Foreground or
556 3. Make selection and confirm with MODIFY. Channel Layout Editor - Wizard The wizard makes it possible to insert a matrix/array or circle of obj
557 2. Select matrix/array or circle. 3. Fill in numbers, type and behaviour. 4.Confirm.
54 The basic building block combining channel intensities, device parameters and referenced data such as palettes is stored in a Preset. The combinat
558 HINT: Use the Stretch H and V wheels to trim the insertion. Examples of circle and matrix Channel Layout Editor - Text It is possible to set a t
559
560 Channel Layouts - Create Start by inserting and naming a new Layout. Function Key Feedback 1. Open the Channel Layout List. Browser >Setup
561 Channel Layouts - Channels Channels can have color, symbol, rotation and color. You can use Align, Copy, Paste and Wizard to edit and insert chan
562 Channel Layouts - Channel Features There are various features for a channel in a Layout. Color, size, rotation etc. All of these features are des
563 Channel Layouts - Lines Lines can be drawn in any direction. 1. Select line object with the arrow in the lower corner of the object box. 2. Cl
564 Channel Layouts - Boxes and Circles Boxes and circles can be filled or frames and have a text label. 1. Select box or circle object with the arr
565 Channel Layouts - Content The following types of Play content, besides channels, can be added to a channel layout. To activate a content object i
566 Channel Partitions A channel partition is a definition of a limited set of channels and attributes. When activated, only these channels can be ac
567 Partitions - Introduction A partition is a definition of a set of channels/devices. Every Partition has a permission mask which defines if the Pa
55 Control Hierarchy The control hierarchy is this • Intensity is handled with highest-takes-precedence (HTP) logic, meaning the highest output leve
568 Partitions - List Open the Partition List from the Browser (Browser >Channels >Settings and Tools >Channel Partitions). You can view,
569 * If a User is logged in that does not have permission to activate a Partition, the Active cell will show "---". See User Login. NOTE
570 Partitions - Create Partitions are created in the Channel Partition List. 1. Open the Channel Partition List (Browser >Channels >Settings
571 5. Press MODIFY in the TEXT cell to give a name to this Partition 6. Press MODIFY in the APPLY TO cell to choose permission level. Partitions
572 Partitions - Activate Partitions are activated from the Partition List. 1. Open the Partition List (Browser>Channels>Settings and Tools>
573 Devices A channel with any attributes (parameters) in addition to intensity is called a Device. This includes scrollers, moving lights and media
574 Devices - Introduction A Device has to be Patched before you can start controlling it. See Patch Device(s). Devices - Controls • Select a channe
575 Devices - Templates • Edit a template at any time • Create your own templates • Change a template (device) for another Devices - Media Serve
576 before you connect. 4.3 Effect types and names are transferred and appear under Effect Type and Effect Index. Media Server supporting CITP - MSEX
577 Devices - Functions These are the general device functions. This chapter contains the following sections • Device Control • Device Views •
56 Control Hierarchy - Master Playbacks Light output from the Masters is added to the output on a Highest Takes Precedence basis. Device attributes
578 Device Control The Main Display section of the console is optimized for working with functions in moving devices. These are the sections in this
579 Device Control - Introduction When you select the channel(s) of a moving device(s) - all controls are automatically mapped to this section. 1. Pa
580 Device Controls - Functions Number Function Explanation 1 Parameter Groups* Parameters are divided into three categories, Focus, Color and Bea
581 Device Control - Lamp Control The LAMP CONTROL key in the programming section activates the Lamp Control Soft Key Page with functions which are d
582 Control Soft Key Page - Functions Action Soft Key Feedback Enable [ENABLE]This key has to be pressed together with Lamp On/Off/Reset to activa
583 Device Control - Home Positioning The HOME ATTRIB key in the programming section allows you to set devices or parts of devices to their home posi
584 Device Control - U1-U2-U3 The parameter group keys U1-U3 in the programming section can be set up with any mix of device parameters. Each of them
585 U1-U3 - Setting Up Parameters Column Function Feedback Page No function This is the number of the Page (1-3) under this User Bank (U1-U3) Wh
586 Device Control - Align The Align key in the programming section copies parameters from one Device to several others. 1. Select all involved dev
587 Device Control - Fan The FAN key in the programming section is used to distribute values of a parameter evenly around a centre point. There are
57 Software & Update We constantly update the Cobalt software with new features, bug fixes and changes. Check www.etcconnect.com periodically to
588 Select with arrow keys, and press MODIFY to confirm.
589 Device Control - Fetch/Copy The FAN key in the programming section is used to copy parameter values for devices from any Preset. Fetching from Pr
590 Device Control - Highlight Mode The HIGHLIGHT key in the programming section is used to set Devices to a temporary Highlight mode. It will set al
591 Device Control - Flip If a moving head reaches its end position for Pan - it is possible to press FLIP to invert the pan and tilt values so that
592 Device Control - Moving Light Dock Area A Moving Light control panel can be assigned to a dock area. (See Cobalt Device Dock) Device Control - S
593 Device Control - Device Mode Press DEVICE to activate Device Mode. The top potentiometers in the masters section will provide direct access to a
594 Displays The parameters are definable in the Device Mode settings. Device Mode Settings Hold SETUP and press DEVICE to open the Device Mode set
595 Press MODIFY or touch/click in a parameter to change
596 Device Views Attributes for devices can be shown in any channel view. This chapter contains the following sections • Device Views - Introductio
597 Device Views - Introduction A device view with attributes can be opened in any channel view by pressing ATTRIB. They are all edited in the same
4 Tabs ... 82
58 Workflow in Cobalt The workflow in Cobalt can be divided into five steps This chapter is a simplified introduction to this workflow - meant to s
598 Device Views - Live The Device view is viewed in the Live tab by pressing ATTRIB. You can toggle between these formats by pressing FORMAT • Sel
600 Device Views - Filtering Hold the FORMAT key and press FOCUS, COLOR or BEAM to select which parameter group to hide/show in a Moving Device View.
601 Device Views - Editing When you open a device view you can use all palette and wheel controls to edit attributes. NOTE All attribute views need
602 Device Views - Presets You can view and edit all device parameters for a Preset in the Preset Attribute Editor (# PRESET & ATTRIB). NOTE
603 Preset Attribute Editor - Columns These are the different Device parameters that are displayed for each with their current values. For editing se
604 Preset Attribute Editor - Times You can toggle the format of the Preset Attribute Editor to show Times and Delays by holding FORMAT and pressing
605 Device Views - Data Press DATA to toggle attributes to show in absolute values or referenced values (palettes). Absolute values are preceded
606 Device Recording Attributes are stored in Presets just like intensities. There are different recording modes. This chapter contains the following
607 Device Recording - Introduction There are four recording modes for recording device parameters: • Active (default) • Changed • All • Pop
59 Patch by channel Patch by channel is easy and fast in the Output editor. It can be done live or blind. You can start with a cleared patch or with
608 Device Recording - Modes There are four different Recording modes for recording Device attributes. They are set in the RECORD SETTINGS (Hold SE
609 If you are recording "Changed" attributes you may wish to force this flag manually. This is done with the soft key SET CHNGED in the D
610 Step 2. SETCHNGED All commands are executed to the currently selected Devices. Function Key Feedback Set all parameters to changed [Set_Chnge
611 The changed device indication is cleared when you fade or step in the Sequence. See Channel Information - Detailed For more information see Pres
612 Use the check box to activate track-editing through a series of sequence steps of the main sequence (stopping at Blocks) and select forward, bac
613 Device Recording - All Attributes In Changed mode, only changed (purple) parametersare recorded for devices. The opposite of this is to record al
614 Device Recording - Delete You can delete device data from a Preset in the Preset editor, in the Organizer or in the Preset Attribute editor. Se
615 5. Press MODIFY to confirm.
616 Device Recording - Cue Only When this option in the Advanced tab of the Record dialog is activated all the attribute values that were active in t
617 Device Palettes Moving Device values can be stored in Palettes, that are used to recall these values. Palettes can be stored in Presets, as refer
60 The structure is simple • Press a key • Hold a key and press another key. When a number is required, simply enter it before either of the key
618 Device Palettes - Introduction A Palette is a memory for all or some parameters of a Moving Device. A Palette is used to load these parameters qu
619 Device Palettes - Record To record a device palette hold RECORD and press the PALETTE, FOCUS, COLOR or BEAM key (see below). • Palettes are stor
620 Record A Focus Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am
621 Record A Color Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am
622 Record A Beam Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &
623 Record An All Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &
624 Device Palettes - Update The fastest way to update all changed palettes when working in the sequence loaded to the main playback is to use the U
625 Device Palettes - UPDATE direct key If a Palette is loaded to a Direct Select section, or to a Master Playback - it is possible to update it by
626 • Merge with existing will add the changes for the selected channel(s) • Replace existing will replace all values in this Palette with those
627 Device Palettes - Edit Open the Device Palette Attribute Editor from the Browser >Devices >Focus Palette... (Color, Beam, All). Device Pale
61 What is recorded? Intensities The default setting is that all intensities on stage are stored. Conventional lights and moving devices alike. Movin
628 Device Palettes - Lists Hold MODIFY and press FOCUS, COLOR, BEAM or PALETTE to open a Palette list where you can edit palettes. The Palette List
629 Device Palettes - Activate By Number Activate a Palette for the selected channel(s) by number. Function Key Feedback Focus Palette [#] [FOCUS
630 Device Palettes - Direct Mode When a Palette key (FOCUS, COLOR, BEAM, PALETTE) is held the first 40 Palettes can be activated from the Direct Sel
631 Device Palettes - In Masters Enter the number of a palette, hold the pallete type key (FOCUS, COLOR, BEAM, PALETTE) and press a Master key to loa
632 Device Palettes - Select Active Channels All channels currently referencing a Palette can be selected using the Direct Select keys for Palettes (
633 Device Palettes - Select Stored Channels You can Select all channels that are stored in a Palette as Each Device. NOTE This is not possible for
634 Device Palettes - Display List This is a list that shows all Palettes in the ML display of the Console mimic dock. For more information see Displ
635 Device Palettes - Focusing Mode Focusing mode is designed for quickly focusing and updating palettes. It works together with the List section of
636 Device Palettes - Renumber You can renumber a Palette of any type (FCBP) in the Organizer. 1. Open the Organizer for the type of palette you wish
637
62 • Sequences • Console keys See Masters. Playing back Presets and the main sequence. • As soon as a preset is recorded you can play it back in
638 Device Times Times for Moving Devices can be set in seconds or as a percentage of the Sequence Step In-times. This chapter contains the followin
639 Device Times - Introduction A Moving Device can have Times and Delays in the following ways. • No time - follows the Sequence Step In-time. •
640 Percent times, or seconds? Times for Moving Devices are set in seconds (absolute) or as a percentage of the IN time of a Sequence Step. The defa
641 If the In-time is changed to 10 seconds, the FCB-times will be 50% of 10 (= 5 seconds). NOTE In Congo plays files earlier than Version 4.2, the F
642 Device Times - Individual or FCB Device times can be set to individual parameter of selected devices, or to a parameter group like Focus, Color o
643 Setting times with key shortcuts You can set times with a key shortcut by entering the time, holding TIME and pressing a destination key (see ta
644 Key Shortcuts for device times Function Key Shortcut Feedback Focus time [#] [TIME] &[FOCUS] Popup (see above) Color time [#] [TIME] &
645 You can edit FCB times in the Preset List. NOTE There is a shortcut for setting both F, C and B-Times to the same value. Enter the time and hold
646 Device Times - Attribute Editor Times Times can be set and edited in the Live Attributes and Preset Attribute Editors. Please note that times are
647 Attribute Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the Time r
63 Groups • Channels, intensities and text is edited in the Groups list. See Groups - List. Presets • Intensities, text and FCB timing data are ed
648 Attribute Delay Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the
649 Device Times - Fan Times In the Live and Preset Attribute Views there is a wizard for fanning parameter times. This Wizard will only open when a
650 Device Play Back When moving Devices are played back from the Main Playback and the Master Playbacks there are different modes for when and how a
651 Device Play back - Introduction Attributes will be trigged during playback in the following situations • A Preset is faded in a Sequence or Cha
652 Device Play back - Attributes Follow Faders Attributes will follow the manual movement of masters depending on the Master Settings. These are som
653 Device Play back - Attrib Move Attributes can be executed in three ways • AutoMark • On Go • In B Depending on this setting Attributes will
654 Live Attributes In addition to the Attribute format of the Live tab you can view all moving device parameters in the Live Attribute Editor. This
655 NOTE Select format by pressing FORMAT. Hold FORMAT and press Down Arrow to open up Time and Delay rows. See Device Times - Attribute Time Ed
656 Gel Picker There is a Gel Picker that uses the data for each moving device with CMY/RGB mix to generate the values for gels of each type. It is
657 All Palettes This node opens the list of All Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Device
64 Troubleshooting When you run into a problem with this system there are few probable reasons (system hardware, system software, operating issue, su
658 Focus Palettes This node opens the list of Focus Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev
659 Color Palettes This node opens the list of Color Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev
660 Beam Palettes This node opens the list of Beam Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Devic
661 Mask You can mask whole groups of parameters (FCB) or single parameters in a group with the MASK key. • When mask is active it is indicated i
662 Masking indication When Mask is enabled, a summary of active masks is shown in the ML display. Each parameter category is indicated with a dash,
663 User Masks - Functions You can save and label up to 999 different combinations of masked parameters. These Masks can then be applied to masters a
664 >Settings & Tools These are the settings and tools for Devices. This chapter contains the following sections • Scroller Rolls • Auto-cr
665 Scroller Rolls Scroller Rolls are defined in the Scroller Roll Editor. It is opened from the Browser (Browser >Devices >Settings & Tool
666 2.Press INSERT to create a new Roll (a number of standard Rolls are created by default when you open a new Play). 3. Set Fan=Intensity, Default
667 You can define the following functions Function Value Feedback Position 1-999 The ID of each Position. Cannot be changed. Text Press MODIFY
65 Troubleshooting - FAQ Here are some situations that you may run into. If these don't solve the issue, contact support at ETC Technical Servic
668 3. Press MODIFY to get a dropdown with all defined Rolls. 4. Select a roll with arrow keys. 5. Press MODIFY to confirm. The currently selected co
669 5. Press ESC to exit. Changes are stored automatically. NOTE (v5.0) If you change the scroller calibration for a device and close the Scroller C
670 Effects In Cobalt v6 there are four different kinds of effects: • Intensity Chase (step based) • Dynamic (relative waveforms) • Content (Abs
671 Effects - Introduction The effects in Cobalt are powerful devices that allow you to create and play with effects in a very intuitive and fast way
672 NOTE Effects are controlled, recorded and edited like any moving device with an intensity. The only difference is that you select them with # E
673 Effects - Functions These are the general effect functions. This chapter contains the following sections • Effect - Views • Effects - Command
674 Effects - Views Effects can be viewed in three views • Effects dock area • Selected channels - Live dock area • Live Effects tab There are t
675 Effects in Dock Areas Effects are shown at the end of all Channel Views, and in two dock areas: Effects and Selected Channels Live. See Dock Ar
676 Selected channels - Live Using a mouse or trackball Click to select and use the mouse wheel, or hold the right key and move to set levels. Click
677 Effects - Command syntax Effects are selected and adjusted one by one or in groups in the same way as moving devices. Instead of using the CHANN
66 Troubleshooting - Flickers Symptom: A Dimmer/device with start address below ~200 flickers or drops out at semi-regular intervals. Solution •
678 If your Cobalt is set to use At Mode for channel commands, effects are selected in the following ways. You can terminate a selection in At Mode p
679 Home functions for effects A very useful function for effects is Home. You can store a home position for all parameters. Action Key Feedback
680 Function Softkey Feedback Channel Set List [Channel_Set]Opens the Channel Set List. See Channel Sets. Series List [Series]Opens the Serie
681 Effects - Edit Effects are edited in the same way as moving devices. Attribute wheels A soon as an effect is selected the effect parameters are
682 Effects - Record Effects are stored in Presets in the same way devices are stored. 1. Select the effect 2. Set a level 3. Record If you ha
683 Effects - Channel Distribution Wizard The Channel Distribution Wizard is used for Sets and Chase effects. I allows you to distribute a selection
685 Live Effects Press EFFECT to open Live Effects. This is where you can view and edit the parameters of all running effect playbacks in the screen
686 Effect Playbacks An effect playback is the control handle for an effect, similar to a channel controlling a moving device. All Effect Playback
687 3. Done. You can now control the effect. See Select & Activate Effects.
67 Troubleshooting - Crashes & Bugs All software-based products run the risk of a crash regardless of testing procedures. In the unlikely event i
688 Effect Overview The effect overview tab lists all types of data objects that can be involved in creating and editing effects. It's opened f
689 Chase Effects This is a step based, defined intensity effect. A chase is what you use when you want lights to chase on/off in a specific pattern
690 • Contains the channel list and the high/low intensity levels and timing values. • It has a number of steps, with channels, up, dwell and down
691 2. Select channels, parts, name and distribution. See Channel Distribution Wizard. 3. You can now start the chase, by selecting it and setting a
692 • From the console parameter wheels using U1-U3. In Cobalt jr these can be found under the Device softkey or by using [C/Alt & [FOCUS], [COL
693 Chase Effect Parameters A Chase object is never adjusted live - it is defined in two editors • The Chase Editor • The Chase Step Editor CHASE
694 NOTE If the Step time is shorter than the sum of In+Dwell+Out you will get a "ripple" effect. High & Low Each Step has a High inte
695 Chase Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will always pla
696 *The Default times are applied until you define a different time in the Chase Steps Editor. **Loop Time = the amount of time it takes to pass thr
697 Chase Step Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will alway
5 Mute & Solo - SOLO ... 112Lock Console
68 Is there a focused tab (with the orange frame)? In rare situations the focus gets lost, meaning there is no tab focused, which can be confusing si
698 Content Effects Content effects are simply speaking simply a series of steps containing show content like palettes and presets or even raw parame
699 Components To start a Content effect you need • A channel source (a Group or Channel Set) • A Series • An Effect Playback Playback • All p
700 • From the console parameter wheels using U1-U3 (In Congo Jr these are found in the Effect soft key page, or by using [C/Alt & [FOCUS], [COL
701 • Content & Play Mode • Timing CONTENT & PLAY MODE PARAMETERS Channel Source The Channel Source that the effect is applied to can be a
702 The Play mode generally refers to the way the Series gets played back, so between PartDirec and PlayMode you can change the direction of the chan
703 TIMING PARAMETERS Loop Time This time equals how long it takes all the parts to run through the effect once. If you lengthen this time, you will
704 Series List The engine of a content effects is a Series. Browser >Effects >Content Effect >Series. • You can think of a series as a n
705 Series List - Functions Column Action Feedback Series No Input This item can not be changed. Text [MODIFY]Label for this Series. Steps No
706 Series Step Editor The Series Step Editor is opened by pressing MODIFY in the Series or Steps cell of the Series List (above). NOTE When Palet
707 Series Step Editor - Functions Column Action Feedback Step No Input This item can not be changed. Text [MODIFY] Enter a Step Text. Step Tim
69 If the console is unable to load the recovery file because it has been corrupted, it may return to the Welcome screen again. In this case, you
708 Content Effect Modes A Content Effect can play back its Series in three different modes: • Break • Continuous • Build In the Series Editor
709 A fly out can be done with a Dynamic Effect, but you have no control over the specific start and end points for each device. Here this is easy t
710 It is the combination of the parts distribution and the step timing that creates the overlapping ripple behavior. If the Attack+Sustain+Decay ti
711 In the Series Step editor, the times are • Step Time • Attack Time (separate for Intensity and each content 1-3 in each step) • Sustain Time
712 Dynamic Effect A dynamic effect is a relative effect that uses a dynamic template which applies wave-forms around a base point to create a movem
713 Waveforms - Dynamic Templates & Tables Dynamics are a way of creating effects by assigning waveforms (sinus, saw etc) to intensity, color, mo
714 Live Effects looks like this: Step around with arrow keys, press MODIFY to get a dropdown, or enter a number and press MODIFY. NOTE When you pr
715 Size and Rate The Size relates to how much the values will vary in relation to the base point. Rate defines fast the result is. See Dynamics - S
716 Dynamic Templates Dynamic Templates are definitions of waveforms applied to parameters used for Dynamic Effects. Open from the Browser >Effect
717 3. Press INSERT to create a new Template. 4. Go to TEXT and press MODIFY to enter a name. Press MODIFY again to confirm. 5. Go to Parameters and
70 The Recovery file is replaced after a successful restart, so if you would like us to try to do this, please copy the log files to USB using System
718 Dynamic Tables The basic element of a Dynamic effect is a wave-form, or "table", that is assigned to the intensity or any other attribu
719 Browser >Effects >Dynamic Effects >Dynamic Table List Pressing MODIFY on a table opens the Dynamic Table Editor where you can insert a
720 This is the Dynamic Table editor with a Step table.
721 Live Dynamics (old) This tab is used with the old Dynamic Effects package from Congo. See Dynamics (old). All parameters of running Dynamic Effec
722 Live Dynamic Effects - Columns Column Input Function Library [MODIFY]Opens a dropdown to select a Dynamic Effect from the Effect Library. Stat
723 Old Dynamic Effects The old Dynamic Effects prior to Cobalt v5 are still compatible and work in the same way. They are much more limited, so we r
724 Dynamics - Base Value When a Dynamic Effect is activated, it will run with the current position of the corresponding attribute or intensity as a
725 Dynamics - Start Dynamics are activated for the currently selected channel(s). The current attribute and intensity values are used as the Base Va
726 Start Dynamics From The Effect Library Node Action Key Feedback 1. Select the Browser [BROWSER]The Browser is selected and highlighted. If it
727 Dynamics - Control The Dynamics Soft Key Page in the Main Display of the console facepanel is opened by pressing DYNAMICS in the Effects soft key
71 Troubleshooting - Reset There is a hard power switch in the back of the console and a soft power switch in the top right corner of the frontpanel.
728 • Clear all Selected Dynamics (CLEAR SELECT) • Delete All running Dynamics (DELETE ALL) See Dynamics - Stop. Dynamic Wheels - Size, Rate, Offs
729 Dynamics - Stop Dynamic Effects can be stopped in the following ways. • Stop Dynamics manually • Activate A Dynamic Stop Table • Delete the
730 Activate A Dynamic Stop Table Intensity Dynamics can only be stopped by assigning a Stop Intensity Table. There is a STOP I Dynamic in the Effect
731 4. Press MODIFY to confirm. Fade In A Preset In The Main Playback When a Preset with new attribute values is faded in the Main Playback, any act
732 Dynamics - Record Dynamic Effects are recorded in Presets for playback. • Only Dynamics that have changed or are started since you last pressed
733 Record Keep Dynamics (New Base Value) Keep Dynamics will set a Keep Dynamics flag to an existing Preset. When this Preset is played back in a Seq
734 The Currently running dynamics are stored with a Keep Dynamics flag in the Preset active in the A field of the Main Playback. Keep dynamics is sh
735 Dynamics - Preset Dynamics Editor The Preset Dynamics Editor is identical to the Live Dynamics Editor. All editing functions are the same. See Dy
736 Dynamics - Size & Rate Each Dynamic Effect has a Size (amplitude) and Rate (frequency) value. It is possible to assign an intensity channel t
737 Rate Sets the rate (frequency) of the waveforms in a Dynamic Effect. It is set from 0-1000%. You can also change this parameter with the second
72 Troubleshooting - Help from ETC Technical Services Emergency service is available from all ETC offices outside of normal business hours. If you a
738 Dynamics - Relations & Distance Offset Relation, Delay Relation and Distance set all channels to perform a Dynamic one after the other, or ov
739 3. Let go of the Key to activate the current selection. Delay Relation & Distance Specify when channels start in relation to each other. Del
740 Dynamics - Loop Count A Dynamic Effect can be set to run a specific number of loops and then stop automatically. If set to 0 it will run forever.
741 Dynamics - Fade A Dynamic Effect can fade in size, rate or both when played back in a Sequence. When faded manually in a Master Playback, size wi
742 Dynamics - Form Form specifies the relation between the size for the Pan and Tilt parameters. It is used to control the behaviour of Pan/Tilt com
743 Dynamics - Fetch From A Preset Dynamics can be copied from any Preset. All channels with Dynamics in that Preset will be copied. Function Key
744 Dynamics - Playing Back A Preset with Dynamic Effects can be played back in any of these ways: • The Preset is faded in on a Sequence Step • A
745 Dynamics - Store Running To Library Running Dynamics can be stored as a Dynamic Template in the Effect Library and be reused with different chann
746 If you answer CANCEL you will get an empty Dynamic Template. 4. Enter a name in the text column (press MODIFY to activate, enter text and press M
747 Image Effects Image effects allow you to map a text an image (jpg/gif) or an animation (supplied) to the intensity or color of a predefined effec
73 GENERAL FUNCTIONS These are important functions that apply in general and don't belong to a specific chapter or node of the Browser. These a
748 • An effect layout • An Image effect playback Create an image effect playback Creating an image effect playback can be done in two ways. • #
749 If you unlock the spreadsheet for screen editing (SETUP & TAB) you can step around with arrow keys, press MODIFY to get a dropdown, or enter
750 Speed Sets the speed of an animation. COLOR & EFFECT Both color and effect are "filters" applied on top of the content and all pr
751 Animation effects Animation effects are great for creating abstract intensity or color patterns, similar to old school video effect generators. A
752 Effect layouts An effect layout is the "projection screen" for an image effect. The effect layout is where you create a positional rela
753 2. Press INSERT. You will get a popup where you can define the width and height in "pixels". One pixel is the smallest possible resolu
754 Inserting a circle of channels HINT: Use the Stretch H and V wheels to trim the insertion.
755 Effect Layout Editor wheels The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation. 1. Se
756 Copy & Paste These are the same as the keys on the console. • Copy selected channels • Paste selected channels using the Paste Popup Ali
757 Copy an effect layout You can copy effect layouts to make alternative versions. 1. Open the effect layout list (Browser >Effects >Image Ef
74 Cobalt Console Facepanel 1. Touch Screens 2. Independents 3. Power & USB slot 4. Screen Keys 5. Device control 6. Output control
758 Effect Images Effect images are jpg or gif images that you can create with the Image tool, or import from a USB memory. They are mapped pixel by
759 2. Press INSERT to create a new image. You will get a popup 3. Enter the size of the image. The size is relevant to the size of the effect layou
760 Edit an image The Effect Image Editor can be used to create new images and to edit imported images. It offers some simple drawing tools. All of t
761 Copy an effect image You can copy effect images to make alternative versions. 1. Open the effect image list (Browser >Effects >Image Effect
762 Effect Texts You can create a text and apply it to an effect layout with the image effect. The text can be applied to intensity, color mix, iris
763 Import Effect Images You can import images (jpg/bmp/gif) from a USB memory. 1. Connect the USB memory to Cobalt 2. Open the Import Effect Images
764 Channel Sets A Channel Set is a defined set of channels distributed into a number of parts so that you can distribute effects over a rig in a sp
765 Create a Set Sets are created in the Channel Sets editor. You can use the Channel Distribution Wizard, or create them one by one using all chann
766 4. Select channels, parts and distribution. See Channel Distribution Wizard. NOTE Helpful hint: Groups can be used to enter channel selections wi
767 Main Playback The Main Playback is a "theatre style" playback for sequences. Main Playback Node This chapter contains the following
75 Programming Section This is where most of the programming is done. Numerical entries, opening editors, recording and setting times. Some of the ar
768 Main Playback - Introduction The Main Playback is the theatrical playback section of Cobalt. You can play back any of the 999 sequences, or any o
769 Main Playback - Functions The Main Playback can play back a Sequence in normal/chase mode, or random presets. While a crossfade is being executed
770 Main Playback - Transport Keys These are the transport keys of the Main Playback.
771 Function Key Start a crossfade* [GO]Start a new crossfade during an ongoing crossfade [GO]Pause a crossfade [PAUSE]Crossfade to the previous ste
772 Main Playback - Manual Crossfades Move the crossfaders from the down position to the up position to perform a manual crossfade. When both reach t
773 Main Playback - Edit Keys A, B and PLAYBACK are the main editing keys of the Main Playback, they can be used in conjunction with numerical entrie
774 Main Playback - Time Settings Hold SETUP and press TIME to open the Settings. Setting Feedback Set times to Times are set to the step in B (
775 Main Playback - Default Settings Hold SETUP and press PLAYBACK to open these settings. These are the default settings for the functions of the M
776 Main Playback - Refresh Functions The REFRESH key in the Main Playback can be used to refresh any part of a channel to the resulting state of the
777 Playback View Press PLAYBACK in the Main Playback section to open the Playback tab. The Playback views normally have a packed format like this. T
76 Cobalt Screens Cobalt systems can support three external monitors/touch screens besides the two built in touch screens. In addition to this each
778 Standard Times are described like this Out: # In: # Time (In=Out): # Delay In: # (with a "d", for example d2 >3) Delay Out: # (with
779 Sequence Playback Views - Column Format It is possible to show the information in the Playback view in a traditional columnised format, instead o
780 Sequence Editor Hold MODIFY and press PLAYBACK in the Main Playback section to open the Sequence Editor for the sequence in the Main Playback. Se
781 Load Sequence The node Browser >Main Playback >Load Sequence opens a dialogue that allows you to load any recorded Sequence to the Main Pl
782 Independents The independents are potentiometers and keys that can be set up to control lights that you want to separate from the main controls -
783 Independents - Introduction The Independents offer a control surface for potentiometers and keys to which you can assign channels that can be exc
784 Independent Dock Areas The content of Independents can be assigned to a dock area. (See Dock Areas)
785 Using the Independents Action Console Feedback 1. Open the Setup* Hold Setup and move the potentiometer or press a key** A popup will appear w
786 Independent Modes Mode Screen Feedback Exclusive Blue level Blackout, GrandMaster, Capture or any other channel function will not affect thi
787 Independent Dock Area Dock areas are configured by holding SETUP and pressing BROWSER.
77 5. Main screen area for tabs 6. Tab title area 7. Tab settings 8. Info area about selected tab or channel 9. Software version 10. Numer
788 Once set up the dock area will appear on the screen
789 It is possible to select Independents and set levels from the dock with the MASTER key. Function Keys Feedback Select an Independent [#] [M
790 Masters There are 80 Master Playbacks that can be used to playback any type of content such as channels, groups, effects, presets, sequences or c
791 Masters - Introduction The masters are incredibly flexible and powerful. You can set them up individually in a number of different modes and play
792 • In the Congo Jr console, this is done with the Main Playback Additional keys Other keys that control important functions for the masters are:
793 Masters - Functions These are the master functions. This chapter contains the following sections • Masters - Playback Keys • Masters - Settin
794 Master Playback - Functions These are the transport keys for the Master Playback in the masters section.
795 Function Key Feedback Start a chase (or crossfade) [GO]Starts a stopped Chase or a Crossfade for a Sequence Start a crossfade from step # [#]
796 Masters - Settings You can define master settings from the Master Settings popup or directly from the console if you have the full wing or big Co
797 Master Mode These are the main modes that define the basic behaviour of a master playback. Mode Screen Feedback Exclusive Blue level Bla
6 Network - Output Protocols ... 161Network - Interface
78 Soft Key Pages In the lower right corner of screen 2 there are soft key pages. This is the top level. When there are functions "under"
798 *If you have several Independent Functions set to Inhibit and they have overlapping channels, the highest Special Function will be in control. Th
799 Mode Applies to Feedback Select Channels All content Selects the channels in this master as a group GO Chase, sequence Start the next cros
801 Mode Applies to Feedback Fader type Ch, group, preset, effect Add = Intensities are piled (HTP) on top of the output. Attributes are LTP. So
802 Flash settings The flash button is the lower key in all master modules. Some modules and the large Cobalt only have flash keys for the lower row
803 Flash time and level Mode Applies to Feedback Flash: Use time Ch, group, preset, effect, chase, SequenceFlash functions will use in-wait-out
804 Master Settings From the Console Hold FLASH MODE and use the page keys to step through the settings per master. Use the Master key to toggle the
805 Masters - Commands Enter the number of a master and press MASTER to control this master on the level wheel. You can select a group of masters a
806 Master single field editor Hold MODIFY and press aMaster key to open a single field master editor for channel intensities. All channel functions
807 Select channels in a master Press a Master key to select all channels in the Ch, Preset, Effect or Group of that Master. Function Keys Feedb
79 The Browser Press BROWSER to select the Browser dock. The Browser dock gives you direct access to all functions and data in Cobalt.
808 Masters - Clear Hold C/ALT and press a Master Key to clear its content. & These are more functions to clear content and fader levels in m
809 Masters - Times Masters can have In, wait and out times. These times can be used by • Flash on time • Master Links • The START function •
810 Flash On Time When Flash On Time is activated, the Master Playbacks will flash on the time assigned to each playback. See Master Playbacks - Time
811 Masters - Channels Hold CHANNEL and press a Master Key to load and play back single channels (Ch#) so several masters starting from the first pre
812 Master Settings for channels These are the settings you can change for masters with channel content. Hold SETUP and press the Master key to ope
813 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
814 Masters - Presets Enter the number, hold PRESET and press a Master Key to load to that Master. You can record, load and play back presets from
815 Load a preset to a master These functions are used to load presets to masters. Function Keys Feedback Load a preset [#] [PRESET] & [Maste
816 3. Enter a preset text (optional) and press RECORD again. The return to preset is shown in the master display and master view.
817 Record a return preset to a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you don&apos
80 Browser Controls Action Key Feedback Select the Browser [BROWSER]The Browser is focused. Press again to close or open it. Move up/down in a list
818 Record a preset to a sequence in a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you d
819 Master settings for presets These are the settings you can change for masters with preset content. Hold SETUP and press the Master key to open t
820 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
821 Masters - Groups Enter the number, hold GROUP and press a Master Key to load to that Master. You can load and play back groups from master play
822 Master settings for groups These are the settings you can change for masters with group content. Hold SETUP and press the Master key to open the
823 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
824 Masters - Effects Enter the number, hold EFFECT and press a Master Key to load to that Master. You can load and play back effects from master p
825 Master settings for effects These are the settings you can change for masters with effect content. Hold SETUP and press the Master key to open t
826 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
827 Masters - Palettes Enter the number, hold FOCUS, COLOR, BEAM, PALETTE and press a Master Key to load to that Master. You can load and activate p
81 Browser Functions - LOAD Use MODIFY and LOAD to activate selected items from the lists in the Browser. Action Key Feedback Open an editor [MOD
828 Play back palettes from a master Palettes are activated with the master key or the fader, for the currently selected channel(s). Function Keys
829 Masters - Sequences Enter the number, hold SEQUENCE and press a Master Key to load to that Master. You can record, load and play back sequences
830 Record a sequence to a master When you record a second preset to a master, or if a sequence is loaded to a master - you will get the option to co
831
832 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
833 Dual Fader mode for Sequences When this mode is active, there are two modes involving two masters for controlling the sequence loaded to the firs
834 The Master View will change to show these button settings and some more information for the A/B pair like this: Simpler master wing displays: Th
835 Masters - Chase mode sequences Enter the number, hold SEQUENCE and press a Master Key to load to that Master. You can load and play back sequen
836 Load a chase sequence to a master These functions are used to load chase mode sequences to masters. Function Keys Feedback Load a chase [#] [
837
82 Tabs Press TAB to select and step through all open tabs. All data and editors are opened in a tab. Tabs are always opened in the middle area of
838 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
839 Masters - Dynamics Enter the number, hold DYN EFFECT and press a Master Key to load to that Master. You can load and activate dynamic templates
840 Masters - Channel Layouts From the CONTENT column in the Master List (Browser) you can load a Channel Layout to a Master. You can load and acti
841 Load a channel layout to a master Channel Layouts can only be assigned from the Master List. 1. Open the master list (Browser >Masters >Mas
842 Masters - Attribute parameters Hold a Wheel Parameter key and press a Master Key to load to that Master. You can load and activate attribute p
843 Masters - Console keys From the CONTENT column in the Master List (Browser) you can load any console key to a Master. You can assign any console
844 Assign a console key to a master Console keys can only be assigned from the Master List. 1.Open the master list using [MODIFY] & [MASTER] or
845 Masters - Macros From the CONTENT column in the Master List (Browser) you can load any console key to a Master. You can assign a macro key to a
846 Masters - Drag and Drop Data There are many ways of moving around data between masters. Drag and drop is one of them. It can be useful if you wan
847 If there is content in a master field, you will get a dialogue for overwriting: Drag and Drop Master Links You can create a master link in a seq
83 • All tabs can be locked (See Tab Setup & Lock) • Include Channel View in Pool: See Live - Live Tab. Auto close tab mode In Cobalt System S
849 Masters - Swap upper/lower Press SWAP to interchange the content and levels of the upper row of master faders with the lower row. Playback cont
850 Masters - Select Playback Range Press and hold RANGE to be able to select which range of master playbacks you wish to control on the faders and p
851 Masters - Fader Modes Press and hold FADER MODE to be able to select different operational modes for the master section. You can press the dis
852 Fader Mode - Masters Press FADER MODE to select default Masters mode. You can press the displays or the keys above/under. In Masters mode the l
853 Fader Mode - Two Scene Masters Hold FADER MODE and select TWO SCENE to activate Two Scene Masters. Two scene masters takes old school improvi
854 Fading Two Scene Masters To fade the settings and content of the top row of masters (blind) into the bottom row of masters (live) press START or
855 Create new looks in Blind and record to masters One way of improvising on the fly in two-scene masters mode is to use the Blind field to create n
856 Fader Mode - Expanded Masters Hold FADER MODE and select EXPANDED MASTERS to activate. You can press the displays or the keys above/under. Ex
857 In Expanded Masters mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings.
84 Tab Setup and Lock It is possible to lock a tab from closing when you press ESC. • Lock tab by holding PARK and pressing TAB. • This can also
858 Fader Mode - Expanded Effects Hold FADER MODE and select EXPANDED EFFECTS to activate. You can press the displays or the keys above/under. Sel
859 In Expanded Effects mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings. These are the defa
860 Facer Mode - Expanded Sequences Hold FADER MODE and select EXPANDED SEQUENCES to activate. You can press the displays or the keys above/under.
861 In Expanded Sequences mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings.
862 Master View Press MASTER to open the Master View. The Master View is a graphical view of the content in the master playbacks. It has several for
863 NOTE Master Views can be assigned to a dock area. See Configure Dock Areas. Using a mouse or trackball Function Keys Feedback Using a mouse cl
864 The currently selected format is indicated in the top right corner of each Master View. NOTE In the All format there is a header bar visible for
865 Master List Hold MODIFY and press MASTER to open the Master List, a spreadsheet editor for all master fields where you can change settings and a
866 Master list - Columns & Functions All of these are explained per content type in Masters - Functions. Column Input Function Master The
867 Masters - Content You can play back almost any kind of content from a Master Playback. The content can be loaded directly or from the Master Edit
85 There is also a context menu for this if you tap and hold on the tab header. Select Split screen repeatedly to toggle vertical/horisontal.
868 Master Pages Master Pages store all content for 20 masters and can be used used in any row of 20 Master Playback Faders, eg the upper (21-40) or
869 Master Pages - Introduction You can store all content of 20 Master Playbacks into a Master Page. Master Pages can be stepped through, or loaded.
870 Master Pages - Record All content changes in the affected Master Range (1-20 or 21-40) are automatically recorded when Auto-Update is On (default
871 Master Pages - Functions It is possible to load and change Master Pages separately to any row (1-20, 21-40, 41-60, 61-80) of Master Playbacks. Wh
872 Master Pages - List You can view, edit and create Master Pages directly in the Master Page List (BROWSER >Masters >Master Pages). NOTE The
873 Master Pages List - Functions These are the functions in the Master Pages List Function Key Feedback Insert a Master Page [INSERT]Inserts
874 Master Pages - Editor In the Master Page Editor you can view and edit the content and times of Master Pages. Open in Browser> Masters >Mas
875 Master Page - Columns Column Input Function Master No input The number of this Master - cannot be edited. Content Type* [MODIFY]Opens a drop
876 Master Pages - Times Master Playback times can be stored in Master Pages. Times are set from 0.1seconds to 49.59 minutes (0.1- 4959). General Fac
877 Master Page Times - BPM The Master Page BPM will affect all chasers running in that Master Page. Function Keys Feedback Set Master Page BPM*
86 Editors And Lists Most editors are lists. Some have a channel view on top that works just like any channel view. The list part works pretty much l
878 Master Pages - Auto-update Mode This is the default mode for Master Pages - in which all changes automatically are stored to the current Master P
879 Master Pages - Display List This is a list that shows all Master Pages in the ML display of the Console mimic dock. For more information see Disp
880 Remote Controls There are different remote control systems for Cobalt. Each one has it's own working field. This is where you can set/edit a
881 Clear Remotes Select this node and press MODIFY to clear all intensities set in remote fields. This function is available in the Misc Soft Key
882 Remote Control List Open from BROWSER >Remote Controls >Remotes List. This editor shows all active remote controls. You have the possibil
883 Media The Media node contains tutorial movies, images of your choice, software documentation and Training Projects. Media Node This chapter con
884 Media - Introduction The Media node of the Browser has four nodes. Each of them represent a folder with the same name in the CONGO folder at the
885 Movies In the movies folder there are tutorials for learning Cobalt. Mostly, they are around five minutes and in English. You start them by selec
886 Images You can import images from a USB memory stick or a digital camera by connecting it to Cobalt and selecting "Import Images.." fro
887 Training Projects This is visualisation plug-in for training purposes. The projects are created in a third-party software called Capture and sup
87 • resize a list by dragging the divider, or holding COLUMN and using the level wheel Navigating In Lists Function Key Feedback Step or scroll a
888 Training Projects - The Camera There is a camera (viewing angle) that allows you to zoom, pan and rotate the "stage". There are some d
889 Training Projects - Hints The Training Project is a simple way of getting to know some of the moving light functionality of Cobalt, and to unders
890 CONSOLE KEYS This Chapter is about the console key functions, keyboard equivalents and shortcuts. Its a very useful chapter. This chapter contain
891 Console Key Quick Help These are all console keys with a short explanation and a summary of functions, in alphabetical order. • This text is
892 NOTE If the console is set to operate in At Mode this key has a slightly different syntax. See Channels - Command Syntax . For more information
893 Console Key - Arrow Keys The arrow keys are a vital part of all navigating functions, and are used a lot in combination with the silver colored
894 Keyboard equivalent: [I] Console Key - B This key opens the channel view for the B field of the Main Playback. The channel control will be connec
895 • [#] [BEAM] - Recall a recorded palette for the currently selected devices. • [MODIFY] & [BEAM] - Open the Beam palette list. • Hold [B
896 Console Key - C/ALT This key is used to clear numeric entries. When it is held it can be combined with other keys for clearing information, and f
897 Console Key - CHANNEL The CHANNEL key is used to select channels, and in combination with other keys for additional channel functions. • [#] [CH
7 Direct Mode MIDI ... 195Play Settings -
88 Sort By Column Function Key Feedback Sort from low to high [COLUMN] & [Up_Arrow] The list is sorted by this column from low to high.* Sort f
898 • [#] [CH TIME] - Record that time to the currently selected channel(s). For more information see Sequence Times - Channel Times. There is no k
899 • [SET CHANGED] & [COLOR] - Set Colorparameters for the selected channels to not changed. • [SET CHANGED] & [BEAM] - Set Beam paramete
900 For more information see Navigating - Lists, Change The List View, Sort By Column. Keyboard equivalent: [F9] Console Key - COMPARE COMPARE is a
901 Console Key - CURSOR The CURSOR key is only available in the big Cobalt console to set the built in trackball to mouse mode. • [CURSOR] - Set t
902 For more information see Editing In Lists. Keyboard equivalent: [DEL] Console key - DEVICE The DEVICE key is used to activate Device Mode, and t
903 NOTE that the command syntax for effects is different when operating in At Mode. See Effects - Command Syntax. • [EFFECT] - Open the Live Effect
904 Console Key - FAN The FAN key is used to fan (distribute around a centre point) attributes and times. The distribution can be set to U, V and S s
905 • [#] [FLASH MODE] & [flash key] - Set a flash level for a master. For more information see Master Playbacks - Flash Keys. There is no keyb
906 Keyboard equivalent: [ALT] & [F] Console Key - FOCUS MODE The Focus Mode soft key in the Device Soft key page is used activate a specific fo
907 • [GO] - Start a crossfade in the connected master. Press GO during an ongoing crossfade in the connected master to start the next one. For mor
89 Drag and Drop In most places of the Cobalt screen interface you can use a mouse or trackball to drag content to other locations and drop there. Th
908 Console Key - GROUP The GROUP key is used to store and recall channel selections stored into Groups. NOTE that the command syntax for selecting g
909 • [HOME ATTRIB] & [FOCUS, COLOR, BEAM] - Home these parameters. • [HOME ATTRIB] & [wheel parameter key] - Home only this parameter. •
910 There is no keyboard equivalent Console Key - INSERT The INSERT key is used to insert new data in a list. In some lists a number is required, in
911 For more information see Device Control - Lamp Control No keyboard equivalent Console Key - LAST The LAST key is used to select the previous chan
912 Console Key - LEARN PROFILE LEARN PROFILE is a soft key in the TIMES soft key menu of the console main display. It is used to activate Learn Prof
913 • [LOAD] & [FOCUS] - Open Focus Palettes in Organizer • [LOAD] & [COLOR] - Open Color Palettes in Organizer • [LOAD] & [BEAM] -
914 Console Key - MASK The MASK key is used in combination with other keys to toggle the mask functions that mask device parameters from recording.
915 • [SETUP] & [MASTER] - Opens settings for this key. • [MODIFY] & [MASTER] - Opens the master list. For more information see Master Vie
916 • [MODIFY] & [PRESET] - Opens the Preset List. • [MODIFY] & [GROUP] - Opens the Group List. • [MODIFY] & [SEQ] - Opens the Seque
917 • [NEXT] - Press NEXT with more than one channel selected to activate Next/Last mode. Press SELECT ALL to exit. For more information see Device
90 Dragging a preset from the Browser to Live 1. Click, hold and drag a preset from the Browser to Live. 2. Drop over Live - the content in Live wi
918 Keyboard equivalent: [CTRL] & [+] Console Key - ORGANIZER The ORGANIZER key is used to open the Organizer editor. • [ORGANIZER] - opens the
919 For more information see Master Pages. Keyboard equivalent: [M] (upper row) [CTRL] & [M] (lower row) Console Key - Page+ The PAGE+ key is use
920 Console Key - PALETTE (Alt P) The PALETTE key is used for recording and recalling All Palettes, containing information from all parameters in a d
921 Console Key - PASTE The PASTE key is used to paste information that has been copied or cut. Information that can be copied, cut and pasted is Te
922 • [#] [GROUP] & [+] - Add the channels in that Group from the current selection • [#] [PRESET] & [+] - Add the channels in that Preset
923 • [PRINT SCREEN] - Prints the selected tab to a jpg file in the Printout node of the Browser >Files >Print... >Printouts. For more in
924 There is no keyboard equivalent Console Key - RECORD The RECORD key is fundamental in that it is used for recording all types of data into Preset
925 • [REFRESH] & [FOCUS, COLOR, BEAM] - Refresh these values only. • [REFRESH] & [ATTRIB] - Refresh all parameter values. • [REFRESH] &
926 • [SAVE_COPY] - opens the save copy dialog. For more information see Save & Save As... No keyboard equivalent Console Key - SCALE SCALE is
927 • [SELECT_3rd] - Selects every 3rd random channel For more information see Shortcuts - Select Nth Functions. There is no keyboard equivalent. C
91 Dragging sequence steps 1. Open the main playback Sequence Editor (MODIFY and PLAYBACK). 2. Click, hold and drag a sequence step to another seque
928 For more information see Content Effects There is no keyboard equivalent Console Key - SETUP The SETUP key is used to open the system settings su
929 Keyboard equivalent: [S] Console Key - SEQ + The SEQ + key is used to step to the next step in the sequence of the main playback, without using t
930 There is no keyboard equivalent Console Key - SOLO The SOLO key is used to solo the output of a playback, temporarily muting the rest. • [SOLO]
931 • [TAB] & [right/left arrow] - Move the selected tab to the next screen. • [TAB] & [level wheel] - Resize the lower part of a spreadsh
932 Console Key - TIME The TIME key is used to set In/Out times to the sequence step in the A or B field of the Main Playback (depending on the Time
933 Console Key - TYPE The TYPE key is used to change type of data in the Direct Select key sections. • Hold [TYPE] - When this key is held, you can
934 • [UPDATE to open the update dialogue for the Preset loaded to the A field of the main playback. • [UPDATE] & [direct select key] - Update
935 Soft Key Menu - Channels The CHANNELS soft key, is used to open the Channels soft key page with channel tools. • [Channels] - Opens the Channels
936 Soft Key Menu - Misc The Misc soft key, is used to open the Miscellaneous soft key page. • [Misc] - Opens the Miscellaneous soft key page. For m
937 Console Key Shortcuts This is a summary of all keys and shortcuts, organised by the type of function. This chapter contains the following sectio
92 This dialogue allows you to COPY or MOVE the selected step. COPY = Makes a copy of the source and inserts it into the sequence after the target
938 Shortcuts - Select Channels These are the keys and shortcuts for selecting channels. Some of them assume the Command Syntax is set to RPN - see C
939 Shortcuts - Channel Levels These are keys and shortcuts for setting levels to the currently selected channels. Some of them assume the Command Sy
940 Shortcuts - Channel Modes Functions for checking, balancing & comparing channels. DESCRIPTION SYNTAX Compare* the light in the Channel Contr
941 Shortcuts - Channel Views These shortcuts control the channel views. DESCRIPTION SYNTAX Scroll in the active channel view [CHANNEL] & [Arro
942 Navigating the Hyperlinks DESCRIPTION SYNTAX Next hyperlink [C/Alt] & [Down_Arrow]Previous hyperlink [C/Alt] & [Up_Arrow]First hyperlink
943 Shortcuts - Spreadsheet Editing These functions are for editing in Spreadsheets. DESCRIPTION SYNTAX The arrow keys are used to navigate in a spr
944 Shortcuts - Navigation Keys The top four Navigation keys are central in the Navigating functions of the console. They are mostly used in combinat
945 Shortcuts - Master Playbacks These are the main keys and shortcuts for managing content in the Master Playbacks. See also Shortcuts - Recording F
946 Master control functions DESCRIPTION SYNTAX Activate the Master View* [MASTER]Open the Master Editor. [MODIFY] & [Master_Key] Set an individ
947 Shortcuts - Masters & Channels Functions for selecting channels to and from Master Playbacks. DESCRIPTION SYNTAX Select the channels of a Pr
93 The first option allows you to define where you want to copy/move the step to. • After the target step (default) • Before the target step •
948 *Depends on the Master Page Settings. See System Settings - Master. **It is also possible to hold DISPLAY LIST and press the Direct Select key Ma
949 Shortcuts - Device Attribute Editors Keys and shortcuts for opening Attribute Editors for Devices. DESCRIPTION SYNTAX Open Live Attribute Editor
950 Shortcuts - Device Masking Keys and shortcuts for masking Device Attributes from recording. DESCRIPTION SYNTAX Clear global Mask [C/Alt] & [
951 Shortcuts - Device Palette Activating Keys and shortcuts for activating values in Device Palettes for the currently selected device(s). DESCRIPTI
952 Shortcuts - Device Palette Specials Keys and shortcuts for special Device Palette functions. DESCRIPTION SYNTAX Select channels recorded in a Fo
953 Shortcuts - Device Palettes In Masters Keys and shortcuts for handling Device Palettes in Master Playbacks. DESCRIPTION SYNTAX Load a Focus pale
954 Shortcuts - Patch & Outputs Keys and shortcuts for patch and output functions. Select outputs and open Patch lists DESCRIPTION SYNTAX Select
955 Shortcuts - Track Track is applied to the current channel selection. See Select Channels. DESCRIPTION SYNTAX Track in the Sequence of the Main
956 Shortcuts - Presets Presets can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Preset, or fetching
957 Shortcuts - Groups Groups can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Group, or fetching th
94 Drag and Drop - Replacing Data If you drag a Sequence, Preset or Palette and drop it on another node of the same kind, you will get the option of
958 Shortcuts - Live & Blind These are keys and shortcuts for loading and clearing the content of Live and Blind. DESCRIPTION SYNTAX Sets the C
959 Shortcuts - Record Functions These are shortcuts for recording Presets, Groups and master pages. DESCRIPTION SYNTAX Record the next free preset
960 Shortcuts - Channel Text Wizard This is the shortcut for opening the Channel Text Wizard that sets texts to the Channel Database directly from a
961 Refresh functions The Refresh Functions are used to reset any intensity or attribute that has been altered since the last crossfade in the Main P
962 Shortcuts - Direct Selects DESCRIPTION SYNTAX Select Type of content (hold key) [TYPE] & [Direct_Key] Select Bank of content (hold key) [BAN
963 Shortcuts - Capture & Release Functions for capturing & releasing channels. Capture functions DESCRIPTION SYNTAX Activate permanent Capt
964 Release functions DESCRIPTION SYNTAX Releases the selected ch from Capture Mode [RELEASE]Release all Captured channels [RELEASE] [RELEASE] Relea
965 Shortcuts - Dynamics (old) These Dynamics functions can be used to start/stop and control older Dynamic Effects. Many of them are soft keys in th
966 Record and edit Dynamic Effects DESCRIPTION SYNTAX Record running Dynamics to the current Preset in A [RECORD] & [DYN_EFFECT] Record runnin
967 Shortcuts - Times Keys and shortcuts for setting times. Times are set to the Active Sequence Step (in A) or the Next Sequence Step (in B) dependi
968 ACCESSORIES This Chapter is about accessories and options, such as remote control, networking, printer, fader wing panel, keyboard etc. This chap
969 Accessories - Keyboard An external keyboard will simulate most keys of the console. See the Console Functions Table below. This is simple to wor
970 Console Key Keyboard Key - Keypad Ctrl * - Ctrl Left Arrow + Keypad * + Ctrl Right Arrow A A ALIGN Ctrl A ALL Keypad Ctrl - AT LEVEL Ke
971 Console Key Keyboard Key GOTO G GROUP Alt G HELP (?) F1 HIGHLIGHT Alt-H HOME ATTR F5 IN Ctrl I IND 7 Ctrl F7 IND 8 Ctrl F8 IND 9 Ctrl
972 Console Key Keyboard Key SEQ - X & Up SEQ + X & Down SETUP F11 START N/A TAB TAB TEXT Alt T THRU Keypad / TIME T TRACK F12 U1
973 Accessories - Mouse or Trackball You can use an external USB mouse or trackball in the same way as the built in trackball. Connect it to the USB
974 Accessories - Remote Control This system can connect optional remote controls for controlling channels and levels. Note that each remote control
975 Remote Control - Introduction There are a number of options for remote controlling a Cobalt system. There are three main kinds of wireless remote
976 Remote Control - RFR Radio Remote The RFR Radio Remote provides bi-directional remote control with a hardware designed for stage environment. All
977 RFR - General Functionality The upper display line shows information about the selected channel(s). The labels for the soft buttons are on the t
96 Context Menus Press LOCAL MENU to open a context menu for the focused screen/object. In most places of the Cobalt screen interface there is a con
978 RFR Group List Press MORE SK and then GROUP to get a list of recorded Groups to select from. Use the wheel(s) to focus the item you want and cli
979 RFR Playback Playback Press MORE SK and then PLAYBACK to enter the Playback sub menu. The Playback functions are Go Goto Record GoBack Pres
980 RFR Patch Press MORE SK and then PATCH to enter the Patch sub menu. Output Goto Patch Universe Preset DvAddr The Patch functions are Fun
981 • In the palette list, use one of the wheels to scroll and press the wheel to select the focused palette. • Entering 0 and selecting a palette
982 Remote Control - Phone Remote The Phone Remote option allows you to use a standard phone - without a phone line - to remote control channels and
983 Key Function Feedback Select a channel # [SHIFT] [CHANNEL] Channel is selected Add channels # [SHIFT] [THRU]Channels are added to selection Se
984 [1] [#] [SHIFT] [CHANNEL] [SHIFT] [100%] If a console is set to work in At Mode, channel selection functions on the remote behave differently. Fo
985 Remote Control - iRFR The iRFR Remote option allows you to use an iPhone or an iPod Touch with a wireless network as a remote for Cobalt. The
986 The functionality of iRFR is the same as RFR. See Remote Control RFR Radio Remote. Tip 1 To turn the encoder wheels, simply drag with your finge
987 The current color for the first selected channel is displayed by a small rotating indicator. Press anywhere on the color wheel to change the co
97 In a Channel View it looks like this:
988 Default Static IP Addresses Cobalt Congo Jr Cobalt Light Server IP Address 10.101.80.101 IP Address 10.101.81.101 IP Address 10.101.82.101 S
989 2. At the Settings screen, select Wi-Fi. 3. At the Wi-Fi Networks screen, find the wireless network your console is on and select it. Once con
990 Testing iRFR network connectivity Once your iPhone/iPod is configured to be on the same wireless network as your console, here's a quick t
991 4. Now, press the magnifying glass to test communication between your iPhone/iPod and the console. You will see either a green checkmark for YE
992 Connecting iRFR to your console If you have tested your network you are ready to connect to Cobalt. 1. You need to have Remote Controls and ACN
993 2. Launch the iRFR app on your iPhone/iPod. At the Welcome screen, select Settings. 3. At the Settings screen, enter your console's IP add
994 4. Press the Welcome button at the top left to return to the Welcome screen, and then press Connect. 5. Once connected, you will see a that you
995 Accessories - Visualisation Software It is possible to connect a separate computer running a visualisation software such as WYSIWYG or CAPTURE di
996 Visualisation - Capture In the computer hosting Capture you need to make sure IPX is active and that the frame type is set to 802.3. Capture will
997 Accessories - Cobalt Nomad - Server & Client Using the same graphic displays as the Cobalt console, the Cobalt Nomadsoftware provides an oper
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