Etc Cobalt Family v7.0.0 Manuel d'utilisateur

Naviguer en ligne ou télécharger Manuel d'utilisateur pour Panneau de contrôle Etc Cobalt Family v7.0.0. ETC Cobalt Family v7.0.0 User Manual Manuel d'utilisatio

  • Télécharger
  • Ajouter à mon manuel
  • Imprimer
  • Page
    / 103
  • Table des matières
  • DEPANNAGE
  • MARQUE LIVRES
  • Noté. / 5. Basé sur avis des utilisateurs
Vue de la page 0
Copyright © 2013 E lec tronic T heat r e C ont r ols, In c .
All Rights reserved .
Product informati on and specification s s u bject to chang e .
Part Number:
Rev A
Released: 2013-12
User Manual
v7.0
Family
4370M1200-7.0.0
Vue de la page 0
1 2 3 4 5 6 ... 102 103

Résumé du contenu

Page 1 - User Manual

Copyright © 2013 E lec tronic T heat r e C ont r ols, In c .All Rights reserved .Product informati on and specification s s u bject to chang e .

Page 2

8 Delete Screens ... 225Dock Areas

Page 3 - COBALT HELP SYSTEM

98 In the Playback tab over a preset it looks like this: When you are handling dock areas there are two context menus, one in the header to choose d

Page 4 - Table Of Contents

998 Accessories - Net3 Remote Video Interface The Remote Video Interface – a 2U 19” rack mount device - provides remote video and local programming f

Page 5

999 X-keys ETC recommends the use of PI Engineering's X-Keys® panel with Cobalt Client software. X-Keys is a panel of user-definable keys. We

Page 6

1000 Facepanel - Cobalt LS The Cobalt Light Server’s 19”-design packs the identical features, channel and output counts as the Cobalt console into a

Page 7

1001 APPENDIX The Appendix contains information about control interfaces, fuses, key shortcuts etc. This chapter contains the following sections • C

Page 8

1002 Connectors These are the connectors in the back of the console. This chapter contains the following sections • Connector - DMX512 • Connec

Page 9

1003 Connector - DVI/sVGA Monitor There are three video connectors support DVI/sVGA external displays (1280x1024 minimum resolution) with optional si

Page 10

1004 Connector - MIDI MIDI in/out (MIDI timecode, MIDI notes, MIDI Show Control (MSC). (MIDI timecode, MIDI Show Control through Net3 Gateway, SMPTE

Page 11

1005 Connector - External Trig 1-9 The external trig can be used for any console function by assigning appropriate Triggers in Event Lists. The exter

Page 12

1006 Connector - Ethernet Two individually configurable Ethernet ports, 802.3af compliant PoE. Transmitting ETCNet2™, Net3™ (powered by ACN), sACN an

Page 13

1007 Connector - Desk Light You can connect a standard desk light to the connectors in the top corners of Cobalt.

Page 14

99 Power-up Procedure For best performance, power-up your system in the following order. No output will be sent until the startup show file has been

Page 15

1008 MIDI MIDI allows you to interface with Time Code and other MIDI equipment. This chapter contains the following sections • MIDI - Introduction

Page 16

1009 MIDI - Introduction MIDI stands for Musical Instrument Digital Interface. The reason you can find it in a lighting console is that MIDI today is

Page 17

1010 MIDI - Standard MIDI All MIDI functions need to be activated in the MIDI Setup. See System Settings - MIDI. MIDI NOTES & CONTROLLERS All ke

Page 18

1011 MIDI - MIDI Show Control Cobalt supports sending and receiving of MIDI Show Control (MSC) commands. GO and Pause/Resume are commands that Cobalt

Page 19

1012 Resume (Main Playback): F0 7F 01 02 01 03 F7 SET The SET command allows setting Cobalt's faders to specific levels. An MSC SET command pack

Page 20

1013 The <cc> <cc> Controller numbers used in Cobalt are: Fader <cc> <cc> Value Master 1 00 00 Master 2 01 00 Master 3 02

Page 21

1014 MIDI - Time Code Every sequence step can be triggered both manually, and by a specific MIDI Time Code time on the MIDI port. In the Sequence Edi

Page 22

1015 Time Code Format Time code must be entered in this format: hh.mm.ss.ff. Time code is shown in the Playback view like this Learn mode Each time

Page 23

1016 Edit time code in the sequence list When you press MODIFY in the Time Code column, you will be presented with a Time Code Editor. In this editor

Page 24

1017 MIDI - Implementation Chart All MIDI messages described below can be sent or received on any MIDI Channel between 1 and 16. The values shown in

Page 25

100 Reset The System When you open a new (empty) Play, you can choose to set the patch 1:1. This chapter is a checklist for resetting the frontpanel

Page 26

1018 Key MIDI Code (Hex) MIDI Code (Dec) >> 7E, 5D 126, 93 0 01 1 1 02 2 2 03 3 3 04 4 4 05 5 5 06 6 6 07 7 7 08 8 8 09

Page 27

1019 Key MIDI Code (Hex) MIDI Code (Dec) Device 7D, 26 125, 38 Direct Select 1 7D, 6D 125, 109 Direct Select 40 7E, 1C 126, 28 Direct Select

Page 28

1020 Key MIDI Code (Hex) MIDI Code (Dec) Master Page- (lower) 7D, 5D 125, 93 Master Page (upper) 7E, 1D 126, 29 Master Page- (upper) 7D, 5F

Page 29

1021 Key MIDI Code (Hex) MIDI Code (Dec) Solo 7E, 48 126, 72 Start 45 69 Tab 7E, 5F 126, 95 Tap 7E, 54 126, 84 Text 7D, 64 125, 100 Thru

Page 30

1022 Fader MIDI Code (Hex) MIDI Code (Dec) Lower_14 4E 78 Lower_15 4F 79 Lower_16 50 80 Lower_17 51 81 Lower_18 52 82 Lower_19 53 83

Page 31

1023 RDM Functionality The idea of RDM (Remote Device Management) is to make it possible for devices in a control network to communicate with the lig

Page 32

1024 RDM Patching These are the basics of working with RDM and Cobalt. These steps assume you have RDM functioning, you have hung and cabled all of y

Page 33

1025 RDM Indicators RDM information about mismatches, communication, discovered devices and feedback is shown at the top of all screens. It will blin

Page 34

1026 RDM Device List The RDM Device List is the main RDM Window. This is a standard list of purely standard RDM information. It is the same for all d

Page 35

1027 SOFTWARE LABEL: Text from the device manufacturer RDM Device List Cache Normally RDM cache is something you don't have to worry about. In

Page 36

101 Main Playback crossfaders (bottom right corner of the console). Action Console Feedback 2. Reset the crossfaders by moving the up and back dow

Page 37

1028 adjust. Note that regardless of which device you use to open this tab, it will show all devices of that model in the same table. All data in thi

Page 38

1029 OSC Functionality Open Sound Control (OSC) is a content format for messaging among computers, sound synthesizers, and other multimedia devices.

Page 39

1030 • Fader and Attribute values are 0.0 to 1.0 (float) for minimum and maximum. eg "/masters/fader/1 0.5" to set Master 1 to 50%" T

Page 40 - Help - Search Function

1031 /directselects/page/label/x /directselects/label/x Action Macro /actionmacro <string> Executes the Action Macro in <string> For ex

Page 41 - Help System - Favourites

1032 Press MODIFY or double-click on OSC Opens

Page 42 - Help System - Console Keys

1033 INDEX AAbout,118ACCESSORIES,968ACNDeviceList,221ActionMacros,249Auto‐Save,364BBlind,505Browser,79Build,408BypassStartupSc

Page 43 - ***News in This Version ***

1034 TimeCodedock,234TrackList,510TrainingProjects,887TwoSceneMasters,853UU1‐U2‐U3,584WWelcomeScreen,174WorkflowinCobalt,58X

Page 45 - This Manual - Terminology

Corporate Headquarters  3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA  Tel +608 831 4116  Fax +608 836 1736London,

Page 46 - Disclaimer

102 Bypass Startup Screen It's possible to set the system to boot directly into the lighting control software - without having to pass the login

Page 47 - GETTING STARTED

103 Output Control The Grand Master and the three-position switch in the top right corner of the console facepanel offer output control that override

Page 48 - General Info

104 B.O. Mode A Black Out will take out all intensities. Action Feedback B.O. A Black Out of all intensity outputs, except those controlled by the

Page 49 - System Overview

105 Copy, Cut & Paste The COPY/CUT and PASTE keys in the programming section are general keys, and can be used to cut and paste for example Seque

Page 50

106 Copy, Cut & Paste Attributes In the Preset List it's possible to copy, cut and paste attributes for the selected channels from any step

Page 51 - Interface Specification

107 Entering Texts Almost every item in a Play can be labeled with a text. The texts are entered from a keyboard, and there is a special TEXT key th

Page 52

9 Triggers for Events ... 255Macro List ..

Page 53 - Installation guidelines

108 The TEXT Key Press MODIFY in the text cell of a spreadsheet to activate text input, since the keys of an external keyboard otherwise simulate fun

Page 54 - Key Syntaxes

109 Mute & Solo Mute & Solo allow you to treat all Playbacks (masters and Main Playback) as you would in a sound console - being able to temp

Page 55 - Cobalt Terminology

110 Mute & Solo - MUTE Mute is a Soft Key.

Page 56 - Effects (terminology)

111 Hold MUTE and press a Playback key to activate/deactivate. Function Key Feedback Mute a Master plabyack # [MUTE] & [Master_key] The Muted

Page 57 - Control Hierarchy

112 Mute & Solo - SOLO SOLO is a Soft Key.

Page 58

113 Hold SOLO and press a Playback key to activate/deactivate. Function Key Feedback Solo a Master playback # [SOLO] & [Master_key] The Solo

Page 59 - Software & Update

114 Lock Console Press LOCK in the programming section to lock the console, enter a pin code to lock and unlock. The following mouse actions are b

Page 60 - Workflow in Cobalt

115 Misc Soft Key Page The Miscellaneous Soft Key Page is selected with the soft key MISC.

Page 61 - Control (workflow)

116 These are the functions (Solo, Mute and Park are described in the chapters: SOLO, MUTE, PARK) Function Softkey Feedback Play back Macro # [#]

Page 62 - Record (workflow)

117 Cleaning the Cobalt Console Do not spray liquids directly onto the screens or console facepanel! Clean the touch screens with a microfiber clot

Page 63 - Playback (workflow)

10 Parked ... 288P

Page 64 - Edit (workflow)

118 About The About node shows you a summary of the system and a summary of the currently loaded play. About Node This chapter contains the followin

Page 65

119 About - Cobalt About Cobalt shows you a summary of your system configuration - this information is often only used in case of technical support.

Page 66 - Troubleshooting

120 • Name: System name • Current Role: The currently active role NETWORKING • Net: The logical network this console is active on. • IP: IP add

Page 67 - Troubleshooting - FAQ

121 About - Play This is a summary of your play. The same information is included in your printouts.

Page 68 - Troubleshooting - Flickers

122 Dimmer/Device Feedback Log The Dimmer/Device feedback log (Browser >About) will show all logged dimmer feedback messages from: • RDM • CEM

Page 70

124 Sensor3 & Sensor+ Dimmer Feedback These devices will show up in the “Net3/ACN Device List” (Browser >General Settings >Network >Net

Page 71

125 Files The files node is where you can open, save, export and import show files. You can also save a default show, copy log files to a USB memory

Page 72 - Making a crash or bug report

126 Files - Introduction Make sure you save your information at all times. If the current Play has been altered since it was last saved, the name is

Page 73 - Troubleshooting - Reset

127 NOTE USB memory is the main external storage media. If you insert a USB device which contains Image or Movie files, you get a question about aut

Page 74

11 Opening Focused Organizer Tabs ... 319Execute from the Organi

Page 75 - GENERAL FUNCTIONS

128 New When you want to clear the console to start with a new play, you use the "New" command (Browser >Files >New). Function Key

Page 76 - Cobalt Console Facepanel

129 After which this one will open: If the current play has unsaved changes and has never been saved this dialogue will open instead:

Page 77 - Programming Section

130 New Play Patch Options These are the most important settings that you need to consider when starting a new Play in Cobalt. First there is a dial

Page 78 - Cobalt Screens

131 General Settings These settings affect default times and master recording in Live. • Set times to - Options are A and B to set which sequence s

Page 79

132 • Default Go Time - Sets the time used by sequence steps with no other recorded timing data. See Play Settings - Crossfade. • Default out Tim

Page 80 - Soft Key Pages

133 Open When you want to open a play, you use the "Open..." command (Browser >Files >Open). Function Key Feedback 1. Select the

Page 81 - The Browser

134 Save & Save as... Press SAVE to save the play. You can also press CTRL-S on a keyboard. Depending on if the current play was saved or n

Page 82 - Browser Controls

135 *It is possible to set up a file server by specifying the file server path in the Login Settings. See Login Settings, General Functions. To save

Page 83 - Browser Functions - LOAD

136 Creating Subfolders For Files You can create sub-folders for files with the INSERT command in the context menu (press SELECT SELECT or the INSERT

Page 84

137 Save Copy to... Press SAVE COPY in the programming section to save a copy of the play directly to a USB memory stick or file server. For example,

Page 85

12 Presets - Update ... 349Preset

Page 86 - Split/Full Screen

138 Import from... You can import part of any play into your current play, if you want to reuse color palettes, presets, groups or if you want to rel

Page 87

139 Import Organizer - Functions The basic functionality of the Import Organizer is that you can use drag and drop (mouse) or copy and paste (keys) t

Page 88 - Editors And Lists

140 Importing multiple items When you want to import multiple items, you do it in the exact same way as when importing single items. The difference i

Page 89 - Editing In Lists

141 Import - Types of items to import Here are some examples of items that can be imported from any play to the one in memory using the import functi

Page 90 - Change The List View

142 And after this you will get a dialogue confirming the dependencies that have been imported as well.

Page 91 - Drag and Drop

143 Import From Other Lighting Control Systems Importing a show from another lighting system is easy, as long as it is saved in the Standard ASCII L

Page 92

144 Check each system for specific conversion rules. The ASCII Light Cues format is quite old and contains standard definition of simple play data li

Page 93 - Dragging sequence steps

145 Parts Parts are translated to Channel Times. Strand consoles can store channels and values overlapping in Part cues in a way so sometimes it isn’

Page 94

146 • An "Export to Expert" diskette command in the Browser allows you to export a Cobalt play to Expert format. NOTE There are still some

Page 95

147 Export to Expert diskette This option allows you to export the current play to a floppy disc in Avab Expert play format. 1. Connect an external

Page 96

13 Sequences List - Insert/Delete/Load ... 380Sequences List - Colum

Page 97

148 Default Play wizard The Default PlayWizard allows you to store various parts of your current show as a default file. The data in the default file

Page 98 - Context Menus

149 Print You can print play data to pdf files, sorted in different ways and in different formats. These files are copied to a USB memory and printed

Page 99

150 • Sequences & Presets • Sequences • Presets • Groups • Palettes • Device List • Channel Database (only those with texts) • Cha

Page 100

151 Copy Log files to USB This function will copy the log files that are automatically stored in case of a program termination to a USB memory so you

Page 101 - Power-up Procedure

152 Exit to System Settings The System Settings is where you configure time, nationality, output, network, protocols and software update/upgrade. The

Page 102 - Reset The System

153 System Settings - General These are the general System Settings. System Name This specifies the name this Cobalt console will use to identify i

Page 103 - Check The Output

154 Channel Downgrade Reduces the number of desk control channels (dimmers/devices) in a system. Default is 1,024 channels, but this may be increased

Page 104 - Bypass Startup Screen

155 System Settings - Com Port This is used to set up the COM port(s) of your Congo Jr or Cobalt Light Server system. Consult the manual of your de

Page 105 - Output Control

156 System Settings - Universe Map Each server in a multiple server system requires a logical network of it's own. There are ten networks, 0-9.

Page 106 - Freeze Mode

157 System Settings - Output These are the settings for the DMX outputs of the consoles, including RDM, and the DMX Input function. NOTE When the s

Page 107 - Copy, Cut & Paste

14 Sequence - Build Sequence Mode ... 409Sequence - Modify Sequen

Page 108

158 RDM This checkbox enables and disables RDM on the DMX ports. These default to disabled. Click in the check box to enable RDM communication on ea

Page 109 - Entering Texts

159 System Settings - Backup These are settings mostly used in a Server/Backup situation, although some options may be interesting in a single Serve

Page 110 - The TEXT Key

160 System Settings - Network These are specific network settings for the console's Ethernet connections. Network - Console • Obtain an IP A

Page 111 - Mute & Solo

161 • Subnet mask o If DHCP is disabled, you set the Cobalt subnet mask here. This is a static setting and will remain set until changed by a user

Page 112 - Mute & Solo - MUTE

162 sACN (streaming ACN) - Enables the industry-standard DMX-over-Ethernet protocol, also known as ANSI E1.31. Enable this protocol if you are using

Page 113

163 Logical Network - Each server in a multiple server system requires a logical network of it's own. There are ten networks, 0-9. In each of th

Page 114 - Mute & Solo - SOLO

164 from happening). If this occurs, it will result in unstable conditions and possibly result in network communications failures. • Enable - Clicki

Page 115

165 Network - Time Service • Time Service (SNTP) Enabling this starts the SNTP (Simple Network Time Protocol) service. The console can run either a

Page 116 - Lock Console

166 System Settings - Monitor System Settings - Monitor Max physical monitors Select the number of physical monitors you want to run your system wi

Page 117 - Misc Soft Key Page

167 Touch/click to select a specific monitor to change its settings. The selected monior is displayed in gold, and noted above the settings options.

Page 118

15 Notes - Editor ... 446Note Edi

Page 119 - Cleaning the Cobalt Console

168 System Settings - Update You can update software, and upgrade the number of outputs your system supports. You can also update firmware for the c

Page 120

169 Update Software This feature requires a mouse or touchscreen. Function Action Feedback 1. Download latest software www.etcconnect.com Unzip

Page 121 - About - Cobalt

170 System Settings - USB RFR You can set HF (frequency) and Network ID (group) for a USB-connected RFR base station. Note: RFR base stations connec

Page 122

171 System Settings - Utilities Not all these items will appear on every console, some are installed separately and some only apply to specific conso

Page 123 - About - Play

172 Backup Show Archive Will copy all shows in the archive including backup plays to a USB memory. Verify Hard Disk Technical Services request that

Page 124 - Dimmer/Device Feedback Log

173 Face Panel test A test application to help check the buttons, faders and encoders on your console is operating correctly. On non-Cobalt hardware,

Page 125

174 Exit to Welcome Screen Press MODIFY to exit to the Welcome Screen. From here you can start as Server, Backup or Offline. You can open System Set

Page 126

175 Power Off (Quit) Always shut down your system correctly with the Exit function (BROWSER >File >Power Off). Function Key Feedback 1. Open

Page 127

176 General Settings The General Settings node contains all the settings for the play, the console, networking, printing, dock areas etc. General S

Page 128 - Files - Introduction

177 Play Settings The Settings define default times and values, the behaviour of recording functions, and attribute behaviour in faders during playba

Page 129

16 Channels - Scale channel levels ... 478Clear Scale Val

Page 130

178 Play Settings - Introduction Press SETUP in the programming section to open system settings. You can also open a local settings popup for any ke

Page 131

179 Play Settings - Basic The "Let's Begin" settings are a cross selection of settings from all tabs that are very important to fill i

Page 132

180 Play Settings - Channels Press SETUP and use the right/left arrows to select the Channel Settings tab. • Use the down arrow to select a cell.

Page 133

181 Channel Settings The Channel Settings are general for all Channel Views. Function Explanation Default value ID Level The level used by the ID

Page 134

182 Play Settings - Crossfade Press SETUP and use the right/left arrows to select the Crossfade Settings tab. • Use the down arrow to select a cell

Page 135

183 Crossfade Settings The Crossfade Settings are general for the Main Playback. Timing settings Function Explanation Default value Default GO Tim

Page 136 - Save & Save as

184 Specific playback settings Function Explanation Default value Disable PB Rubberband Disables attributes from the faders of the Main Playback.

Page 137

185 Play Settings - Master These are the global settings for the whole play. There are a lot of individual master settings as well. (See Masters - S

Page 138 - Delete a Play

186 Master Settings The Master Settings are general for the Master Playbacks. Function Explanation Default value Auto-Update master page Changes

Page 139 - Save Copy to

187 Play Settings - Effects These are global effect settings for the whole play. Press SETUP and use the right/left arrows to select the Effects Sett

Page 140 - Import from

17 Track - Introduction ... 511Track -

Page 141 - Import Organizer - Functions

188 Play Settings - System Press SETUP and use the right/left arrows to select the System Settings tab. • Use the down arrow to select a cell. •

Page 142

189 System Settings The System Settings are general for the behaviour of the console. Function Explanation Default value Beep An audio "bee

Page 143

190 Play Settings - Attribute Press SETUP and use the right/left arrows to select the Attribute Settings tab. • Use the down arrow to select a cell

Page 144

191 Attribute Settings The Attribute settings affect recording and control of moving device parameters. Recording and control functions Function Ex

Page 145

192 Time settings Function Explanation Default F-Del A default delay time in seconds or % (of the In time), used when recording Preset with Attr

Page 146 - Import from - Strand

193 Play Settings - MIDI Press SETUP and use the right/left arrows to select the MIDI Settings tab. • Use the down arrow to select a cell. • Use

Page 147 - Import from - Avab Expert

194 All keys and faders can send notes and controllers when this is activated in the MIDI Settings.You can use MIDI notes and controllers to remote c

Page 148

195 Direct Mode MIDI Direct Mode is designed to allow you to connect any MIDI equipment to Cobalt and be able to make it work, providing it is sendin

Page 149 - Export to Expert diskette

196 MIDI - Direct playback mode Speed Control A, B 1 102 1032 GrandMaster 1 104 1 Independent 1-6 1 110 1156 ProgramChange Page, block

Page 150 - Default Play wizard

197 Play Settings - Show Control Press SETUP and use the right/left arrows to select the Show Control Settings tab. • Use the down arrow to select

Page 151

ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are reserved by ETC.ETC intends this docu

Page 152

18 Channel Layouts - List ... 550Channel La

Page 153 - Copy Log files to USB

198 Function Explanation Default value Input Port The Input Port Cobalt listens to 0 Output Port The Output port Cobalt sends to 0 Output IPs

Page 154 - Exit to System Settings

199 Console Settings The Console Settings are set from the node Console Settings in the Setup node of the Browser. (Browser >General Settings >

Page 156

201 Congo Hardware console settings Sound Settings The volume of the internal speaker is set by holding SETUP and moving the level Wheel. You will

Page 157 - System Settings - Com Port

202 You can also right-click on the speaker to open a context menu for setting sound levels.

Page 158

203 Network Cobalt has client/server networking with multiple operators. It is possible to send and fetch a play between Server and Backup. There i

Page 159 - System Settings - Output

204 Network - Introduction A Cobalt network consists of a Server and a Backup, and/or Clients. A Server can have up to ten Clients. NOTE Any Cobalt

Page 160

205 General Facts • A system can be setup to start as either Server, Backup or auto-detect. • Only the Server transmits output data • Plays can

Page 161 - System Settings - Backup

206 Network - Functions These are the general network functions. This chapter contains the following sections • Network - Server/Backup • Network

Page 162 - System Settings - Network

207 Network - Server/Backup Backup consoles/Light Servers are used when it is imperative that control of the lighting system be maintained in the eve

Page 163 - Network - Output Protocols

19 Device Control ... 578De

Page 164

208 When the contact is lost between two linked Cobalts a message is shown in the Message area (bottom of screens), and the Backup Cobalt is automati

Page 165 - Network - DCHP Service

209 When the Auto-transfer setting is checked in both Server and Backup, the following actions will be performed each time you make a New, Open, Save

Page 166 - Network - Update Service

210 Network - Client You can use the ETC Net3 Remote Video Interface or a personal computer as a client. You can connect a maximum of ten clients to

Page 167 - Network - Time Service

211 For the following commands use the CLIENT key of the console. Action Keys Feedback Toggle Clients on/off [CLIENT]Confirmation message at botto

Page 168 - System Settings - Monitor

212 Network - Multiple Users In a Multi User setup there will always be a Server. You can connect up to ten clients to this Server. Each client can a

Page 169

213 Highlight Mode This is a global mode, both affecting and indicated on all screens on all stations. Grand Master The Grand Master is global. This

Page 170 - System Settings - Update

214 Server Commands These are the general Server functions. This chapter contains the following sections • Send Play • Fetch Play • Backup Sync •

Page 171 - Update Software

215 3. Select Fetch Play and press MODIFY. You will get a confirmation message in the bottom of the screens. Once the Play is transferred you have th

Page 172 - System Settings - USB RFR

216 Backup Sync The link between the two consoles is activated from the Network node of the Browser. This can only be done from the Server . The foll

Page 173 - System Settings - Utilities

217 Backup Commands These are the general Backup functions. This chapter contains the following sections • Fetch Play • Convert To Server Fetch P

Page 174

20 Device Recording - Modes ... 608Changed mode ..

Page 175

218 Convert To Server The Server system is the system that transmits output. The Backup system will start doing so when it is converted to Server. Th

Page 176 - Exit to Welcome Screen

219 Network nodes This node shows all Cobalt devices on the network, including the one you are working on, which is indicated with a * before the nam

Page 177 - Power Off (Quit)

220 Find/configure CEM + This opens an explorer window to discover CEM dimmers on the network. See the manual for the CEM dimmers for more informati

Page 178 - General Settings

221 Net3/ACN Device List Lists all Net3 Devices in the network, and allows some editing. Cobalt servers and backups will automatically connect to di

Page 179 - Play Settings

222 Screens You can store all screen settings including zoom, channel format and split tabs into 100 screen memories. They are stored in the Direct

Page 180

223 Screen Names Open the screen list in the Browser >General Settings >Screens, to see and edit names.

Page 181 - Play Settings - Basic

224 Select the Text cell, press MODIFY and enter a text. Load screen You can load a screen from the direct selects or from the Browser. To load from

Page 182 - Play Settings - Channels

225 Delete Screens Open the screen list in the Browser >General Settings >Screens, to see and delete screens. Select a screen and press DELE

Page 183 - Channel Settings

226 Dock Areas Cobalt is designed so windows never overlap. There is a concept of tabs that are opened in the middle of each screen, and dock areas a

Page 184 - Play Settings - Crossfade

227 Dock Areas - Introduction Hold BROWSER and press up/down/left/right arrow to select an existing dock in the selected screen. & Dock areas

Page 185 - Crossfade Settings

21 Default Attribute Time ... 641Device Times -

Page 186

228 Dock Areas - Functions The dock areas are easy to use once they are configured. Two dock areas are set up default, the left (browser) and the bot

Page 187 - Play Settings - Master

229 Select Content Tap or right click on the title bar of a dock to select content from the context menu. Left & Right dock Top & bottom doc

Page 188 - Master Settings

230 3. Content context menu Tap and hold to choose format for content. Mouse functions • Right-click for context menu • Right-click on header to c

Page 189 - Play Settings - Effects

231 Console Mimic Dock The Console Mimic dock gives you the user interface of the physical console. • Click on a button or fader to press or move.

Page 190 - Play Settings - System

232 Designer Summary The designer summary provides playback information at a glance that is intended to be useful for the lighting designer. There

Page 191 - System Settings

233 Selected - Live dock The selected - live dock shows all currently selected channels and effect playbacks. This is the view that will show effect

Page 192 - Play Settings - Attribute

234 Time Code dock The Time Code dock provides a summary of the important time code features and information. To the right, use the screen buttons t

Page 193 - Attribute Settings

235 Cobalt Device Dock (7.0) The Moving Light dock area provides controls for non-intensity parameters of devices. The individual parameter controlle

Page 194

236 NOTE When more than one device is selected, all parameters are displayed for all selected devices. You can use Next/Last to access individual par

Page 195 - Play Settings - MIDI

237 The closer the dot gets to the center of the circle, the closer to white the color system is moving – approaching a saturation of zero. Away from

Page 196

22 Effects ...

Page 197 - Direct Mode MIDI

238 THE GEL PICKER The GelPicker tab includes buttons that correspond to the color filter manufacturers in the Cobalt library. To use this tab, si

Page 198

239 Cobalt Direct Selects The Direct Select Dock is default opened in the left screen bottom dock area. If you are opening an existing play set up t

Page 199 - Play Settings - Show Control

240 7. The Special Functions allow you to record data directly, and set the current selection to 0/Mark/Full/Home and deselct. (See Cobalt Direct Se

Page 200

241 Group Tap a Group to select the channels of this group. (See Groups) Auto Group Tap an Auto Group to select the channels of this group. Auto Gr

Page 201 - Console Settings

242 Master Tap the master button and without lifting your finger, slide your finger up and down to adjust the output level of that master. Use the d

Page 202 - Displays Lighting

243 Bank Sets the block of direct selects to a range of that data type, based on the current number of buttons displayed multiplied by five pages. Fo

Page 203 - Sound Settings

244 User List User logins allow you to keep personal settings for Direct Selects, Screens and Notes, within the same Play as other users. See Direct

Page 204

245 * Please note that the Default Partition has to be set to YES in the User Partition List as well - this is done automatically. NOTE The default

Page 205 - Network

246 Change User User Login is activated from the command Change User in the Browser. If no User has been logged in, the Default User will be logged i

Page 206 - Network - Introduction

247 Event List An Event combines a Trigger with an Action Macro. Action Macros are a powerful way of creating commands inside Cobalt and to control

Page 207

23 Content Effect Parameters ... 700Series List ...

Page 208 - Network - Functions

248 Event List - Introduction An Event is a combination of a Trigger and an Action Macro. An Action Macro can be defined also directly in the step of

Page 209 - Network - Server/Backup

249 Event List - Action Macros An Action is a kind of Macro that consists of a string of characters forming a line of commands. These commands can be

Page 210 - Network - Backup Setup

250 Cobalt Action Macros These are the available Cobalt Action Macros. Some have changed from over the years. Please note that existing Action Macros

Page 211

251 Serial COM data In an Action Macro, this data is started with the word COM. Two parameters are used after the COM type. • Group number (group

Page 212 - Network - Client

252 Examples MIDI 0, 90 24 40 sends a Note On message to the console output on Channel 1 for note 24 (36 in decimal) with a velocity of 40 (64 in dec

Page 214 - Network - Multiple Users

254 Event List - Events To trigger an Action Macro from an external input an Event has to be created and a Trigger has to be defined. This is done i

Page 215

255 Use INSERT to insert a new line. Define the Trigger and Action string using the formats described in Actions & Events - Actions. You can add

Page 216 - Server Commands

256 Macro List A Macro is basically a series of key presses and actions that are stored under a number for random playback. • Macros can be recorded

Page 217

257 Macros - Record & Playback Macros are recorded with the LEARN MACRO soft key of the Misc Soft key page in the consoles. Record a Macro 1.

Page 218 - Backup Sync

24 Dynamics - Control ... 727Clear Dyn

Page 219 - Backup Commands

258 Playback a Macro Enter the number and press MACRO. As long as the Macro is being played back the text "Playing macro" is displayed in t

Page 220 - Convert To Server

259 Patching Before you can control a channel or moving device, it needs to be patched. Patching Node This chapter contains the following section

Page 221 - Network nodes

260 Patch - Introduction Patch is where outputs are assigned to channels, either directly in the case of dimmers or using a Template in the case of

Page 222 - Find/configure CEM +

261 Patch by Channel/Dimmer Press OUTPUT in the programming section to open the Output Editor. (BROWSER >Patching >Patch by Channel/Dimmer) Fro

Page 223 - Net3/ACN Device List

262 5. Levels are shown in 8 bits (0-255). Changing Levels are shown with a blue background for going up. 6. Levels are shown with a green backgro

Page 224 - Screens

263 Level of detail Compact level of detail (Hold FORMAT and press down/up arrow).

Page 225 - Screen Names

264 High level of detail

Page 226 - Load screen

265 Zoom Out Hold FORMAT and move the level Wheel to zoom out/in. When you zoom out you will see all available universes.

Page 227 - Delete Screens

266 Output Editor - Patch By Channel As soon as a channel is selected, the Output Editor is automatically in channel mode. Select a single channel or

Page 228 - Dock Areas

267 Patch a single output Action Key Feedback 1. Select output [#] [OUTPUT]Output is selected. You can use the format output.universe. 2. Patch to

Page 229 - Dock Areas - Introduction

25 Create an image effect playback ... 748Control image effect

Page 230 - Dock Areas - Functions

268 * Output Editor - Dimmer Check Mode Dimmer Check mode is a fast way to check the outputs consecutively. 1. Select first output with # OUTPUT 2.

Page 231 - Navigate Dock Areas

269 Import Template Wizard Before you can patch a moving device you need to import or create the corresponding template. • To import from the librar

Page 232

270 Note that devices with calibrated color data are indicated with a (C) - this means they will be possible to use with the Gel Picker and calibrat

Page 233 - Console Mimic Dock

271 Patch Wizard The Patch Wizard is opened from the Browser (Browser >Patching >Patch Wizard). See Navigating - Browser. There are three sec

Page 234 - Designer Summary

272 Patch Device(s) Select a template from the list, or open the Import Template Wizard. See Import Template Wizard. Importing a template will add i

Page 235 - Selected - Live dock

273 NOTE Patched devices are automatically set to default values. See Home Positioning. NOTE As soon as a moving device is patched, the channel sy

Page 236 - Time Code dock

274 These are the options in the Clear wizard tab See Renaming Channels NOTE Checking Apply To All clears everything up to the total system limits

Page 237 - Cobalt Device Dock (7.0)

275 Device List Hold MODIFY and press DEVICE to open the Device List where you can view and edit moving device settings. (BROWSER >Patching >De

Page 238

276 Device Settings - Columns & Functions Column Input Function Item No input The number of this item - cannot be edited here. Channel 0-30

Page 239

277 Device Settings - Patching It is possible to Patch devices directly into the Device Settings tab. You can use any channel selection to patch fast

Page 240

26 Sequence Editor ... 780Load Se

Page 241 - Cobalt Direct Selects

278 Edit/Change a Device You can exchange one moving device with another in the Device List. All parameters that are similar will continue functionin

Page 242

279 >Settings and Tools - Patching These are the settings and tools for Patching. This chapter contains the following sections • Channel List

Page 243

280 Channel List Hold MODIFY and press CHANNEL to open the Channel List. You can view and edit dimmer outputs, scaling and constant ch level in the C

Page 244

281 Channel List - Columns & Functions Column Input Function Channel No input The number of this Channel - cannot be edited here (see Output

Page 245

282 Channel List - Select & Patch Channels It is possible to select and patch channels to outputs directly with a Command Syntax in this list (th

Page 246 - User List

283 Patch - Rename Channels Hold MODIFY and press CHANNEL to open the Channel List. & You can change the number used to access your instrume

Page 247 - Create a User Login

284 Change a channel name Function Key Feedback Change name [#] [MODIFY]Enter a new name and press MODIFY. If the name exists you will get a warn

Page 248 - Change User

285 Output List Hold MODIFY and press OUTPUT to open the Output List. This is an extremely useful tab for troubleshooting and patching dimmers. &

Page 249 - Event List

286 NOTE The Output List is divided into DMX universes. Open each from the Browser >Patching >Output List >Universe # Output List - Columns

Page 250 - Event List - Introduction

287 Output List - Select & Patch Outputs It is possible to select outputs directly with a Command Syntax in this list (only in RPN mode). Functio

Page 251 - Event List - Action Macros

27 Flash On Time ... 810Masters -

Page 252 - Cobalt Action Macros

288 Parked Hold PARK and press a channel, parameter group (FOCUS, COLOR, BEAM) or parameter key to park at a fixed value. & Hold UNPARK and p

Page 253 - MIDI Data

289 1. When an intensity or parameter is parked there is a PARK indication at the top of every screen. 2. Channels that have parked parameters ar

Page 254 - UDP data

290 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti

Page 255

291 Templates A Template maps the functions of a Device to the Device controls of Cobalt. This chapter is about creating and editing Templates. This

Page 256 - Event List - Events

292 Templates - Introduction A template maps the attributes of a moving Device to the controls and functions of Cobalt. Most common devices and scrol

Page 257 - Triggers for Events

293 Templates - List The Template List is opened from the BROWSER (Browser >Patching >Settings and Tools >Templates). Template List - Col

Page 258 - Macro List

294 Templates - Editor The Template Editor is opened from the Item or Parameter cell in the Template List (Browser >Patching >Templates). Open

Page 260 - Playback a Macro

296 Template Editor - Columns & Functions Press INSERT to insert a new Parameter. These are the functions in the columns. Function Key Feedba

Page 261 - Patching

297 Templates - Create 1. Open the Template List from the Browser (Browser >Patching >Templates) 2. Go to the end of the list and press INSERT

Page 262 - Patch - Introduction

1 COBALT HELP SYSTEM This is the manual for the Cobalt Family. This manual covers Cobalt20, Cobalt10, Cobalt Nomad Cobalt Lightserver, Client and O

Page 263 - Patch by Channel/Dimmer

28 Load a channel layout to a master ... 841Masters - Attribute

Page 264 - Output Editor - Formats

298 This will open the Template Editor, which will be empty. 5. Use INSERT to create as many steps as the Moving Device has control channels.

Page 265 - Level of detail

299 6. Edit the columns for each step to fit the specification of the Moving Device. Start with Parameter.

Page 266 - High level of detail

300 7. Continue with DMX channel within the device. These two are the most important. See the rest of this chapter and the manual of the device to sp

Page 267 - Zoom Out

301 Templates - Type LTP or HTP Each parameter in a Template can be set to LTP (Latest Takes Precedence) or HTP (Highest Takes Precedence). • HTP8 i

Page 268

302 Templates - Type 8/16 bit control Some Devices have parameters that require 16 bit control. Usually this is Pan or Tilt. This is set in Type cell

Page 269

303 • On = The wheel controls the Coarse part of the16- bit value. Hold the wheel key down and move the wheel to control the Fine part of the 16-bi

Page 270

304 16 Bit Control - Fine Step Devices with 16 bit control rarely use all 16 bits. Therefore it is possible to fine tune the resolution of this param

Page 271 - Import Template Wizard

305 Templates - Snap or Fade Snap or Fade is defined in the Template Editor. When set to Snap (checked) it will not be affected by times. It will m

Page 272

306 Templates - Ranges The Template Range Editor makes it possible to define (and edit) ranges, subranges and positions (for colors, gobos etc) in Te

Page 273 - Patch Wizard

307 Template Range Editor - Columns Function Value Feedback Min 0-255 This is the start value for a sub range*. The same value for Min and Max w

Page 274 - Patch Device(s)

29 Master Pages List - Functions ... 873Master Pages - Edi

Page 275 - Set/Clear patch or rename

308 Template Range Wizard Press WIZARD in the Template Range Editor. This Wizard simplifies entering a number of evenly spread ranges, for example f

Page 276

309 Templates - Mode Tables ModeTables make it possible to control multiple mode devices such as, for example, the High End x.Spot™. • A set of ran

Page 277 - Device List

310 3. Use INSERT* to create a Range Tables. These are the options. Function Key Feedback Parameter [MODIFY]Opens a dropdown. Select the mode para

Page 278

311 Templates - Fade With Intensity Fade with Intensity can be set in the Template Editor. This is useful for controlling a softlight or LED fixture

Page 279 - Device Settings - Patching

312 Parameter Definitions Parameter types are defined in the first cell or the Template Editor. Each parameter is used differently. For example, Pan

Page 280 - Edit/Change a Device

313 Parameter Definition Editor The complete Parameter Definition Editor contains all to this point known parameters. (Browser >Patching >Setti

Page 281

314 Function Description Parameter Parameter ID - cannot be changed. Name The name is used for controlling the parameter. WARNING - Changing an e

Page 282 - Channel List

315 Dimmer Curve List The Dimmer Curve List contains set of default Curves can be assigned to dimmers in the Output Setup. It is also possible to cre

Page 283

316 Patch - Dimmer Curve Editor It is possible to create any kind of curve in the Dimmer Curve Editor. Action Key Feedback 1. Open the Dimmer Curve

Page 284

317 Main Show Data The main show data is what you generate when you start recording. All data are under this node of the Browser, except effects, whi

Page 285 - Patch - Rename Channels

30 Right Arrow ... 893Up Arrow

Page 286 - Change a channel name

318 Organizer (1 tab) The ORGANIZER key opens the Organizer tab where you can view, edit and restructure all data in your show, The Organizer can be

Page 287 - Output List

319 Most things in the Organizer can be edited. There are two main working methods in the Organizer • Drag and drop with mouse • Context Menus (S

Page 288

320 Execute from the Organizer In the Organizer there is a function that allows you to execute (play back) Sequence Steps, Groups and Presets in the

Page 289

321 Drag and Drop in the Organizer You can click, hold and drag items in the Organizer from one place to another. See Sequence - Drag and Drop .

Page 290 - Parked

322 Here are some examples of items that can be copied or moved by dragging and dropping: • Sequences • Sequence steps • Channel Times • Devi

Page 291

323 If you drag and drop an item on top of a similar item, for example a Sequence Step, you get the option of creating a copy of this item or moving

Page 293 - Templates

325 Organizer (2 tabs) This is the same organizer as the 1 tab organizer, with the option of being able to move items between two windows, to make wo

Page 295 - Templates - List

327 Groups Groups are a way of recalling a channel selection with a single number. They are often used to speed up programming. This chapter contain

Page 296 - Templates - Editor

31 Console Key - FORMAT ... 906Console Key - GO ...

Page 297

328 Groups - Introduction The GROUP key is used to record and recall Groups. Groups are used mainly for selecting lights, but may also be assigned to

Page 298 - 16 bit parameters

329 For editing groups see Group List Functions. Groups are accessible from the remotes. See Remote Control. Group functionality • Only selected ch

Page 299 - Templates - Create

330 2. Enter the number of the group you just recorded and press GROUP - these channels should now be selected NOTE: If you are operating in the At

Page 300

331 Groups - Record There are three ways to record a new group. Only selected channels are recorded. The selected channels can have a level, but it i

Page 301

332 Groups - Select Channels You can add and subtract channels that are stored in Groups to/from the current channel selection. Function Key Feed

Page 302

333 Groups - Select Channels Context Menu You can select the channels of a Group in the Browser by opening the context menu and choosing SELECT CHANN

Page 303 - Templates - Type LTP or HTP

334 Groups - Fetch Intensities Fetch intensities for all or specific channels from any Group. Function Key Feedback Copy level [#] [FETCH/ON] &a

Page 304

335 Groups - List Press GROUP to open the Groups List. You can view, edit and create new Groups directly in the Group List (GROUP or BROWSER >Main

Page 305

336 Group List - Columns & Functions These are the functions in the Group list. Function Key Feedback Open list [GROUP]The Group List is open

Page 306 - 16 Bit Control - Fine Step

337 Groups - Display List This is a list that shows all Groups in the ML display of the Console mimic dock. For more information see Display Lists. F

Page 307 - Templates - Snap or Fade

32 Console Key - PAUSE ... 919Console Key - PAU

Page 308 - Templates - Ranges

338 Groups - Load To Playbacks You can load Groups directly to any Playback. Action Key(s) Feedback Load to master [#] [GROUP] & [Master_Key

Page 309

339 Presets A Preset is used to store intensities, attributes or attribute times for playback in a Sequence, Main- or Master Playback. This chapter c

Page 310 - Template Range Wizard

340 Presets - Introduction The basic building block in Cobalt is called a Preset. A preset can be played back on a master or as a step in a Sequence.

Page 311 - Templates - Mode Tables

341 Record a Preset Live Record a preset in the A field (live): 1. Enter a number 2. Use the level wheel to set an intensity level 3. Press RECO

Page 312

342 Presets - Record The RECORD key in the programming section allows you to record the output on stage, or part of it, to a Preset. What you see in

Page 313

343 In the Advanced tab, in addition to the options of the basic tab, you can set a Block flag for intensities, attributes, and keep Running Dynamic

Page 314 - Parameter Definitions

344 In the Times tab you can set fade and moving device times.

Page 315 - Parameter Definition Editor

345 See Preset Times See Sequence Times See Moving Device Times

Page 316

346 Record Presets - Live Tab When the channel control is set to the Live Tab, you will record the complete stage output. The Preset is automatically

Page 317 - Dimmer Curve List

347 Record All Attributes for selected channels Depending on how attribute recording is set up only changed moving device parameters are recorded. Y

Page 318 - Patch - Dimmer Curve Editor

33 Console Key - TYPE ... 933Console Key - U1

Page 319 - Main Show Data

348 Record Directly To A Master You can record the selected channels, or all channels with an intensity on stage directly to a Master. A preset will

Page 320 - Organizer (1 tab)

349 Presets - Update The UPDATE key in the programming section updates the preset in the playback connected to the channel control. This can be Live,

Page 321

350 Presets - List Press PRESET to open the Preset list, which is a spreadsheet view of all presets in your play. You can view, edit and create new P

Page 322 - Execute from the Organizer

351 1. Current Channel View format 2. Settings 3. Channel view 4. Spreadsheet view

Page 323

352 Preset List Channel View The top part of the Preset list is a channel view where you can edit all the channel and attribute values directly. Pre

Page 324

353 NOTE You can only edit attributes with console functions (wheels and keys). If you want to edit attributes on the screen, move to the Attributes

Page 325

354 Preset List - Functions These are the functions in the Preset list. See also Copy, Cut & Paste. Setting Key Feedback Open [PRESET]The Pr

Page 326

355 Presets - Load To Playbacks You can load Presets directly to any Playback. Action Key(s) Feedback Load to A [#] [PRESET] & [A] The Preset

Page 327 - Organizer (2 tabs)

356 Presets - Copy Copy a Preset by recording it with a different Preset number. This can be done in any Playback, or directly in the Preset List. I

Page 328

357 Presets - Select Channels You can add and subtract channels that are stored in Presets to/from the current channel selection. Function Key Fe

Page 329

34 Shortcuts - Groups ... 957Shortcuts -

Page 330 - Groups - Introduction

358 Presets - Fetch Intensities Press ON/FETCH to set all selected channels to their last stored levels. You can fetch intensities for all or speci

Page 331 - Record a Group

359 Presets - Display List This is a list that shows all Presets in the ML display of the Console mimic dock. For more information see Display Lists.

Page 332

360 These are the lists. Select an item with the trackball and right- or left click to activate it. List Shortcut Description Preset List [DISPLA

Page 333 - Groups - Record

361 Presets - Channel Editor Wizard The Channel Editor Wizard allows you to track intensity changes in all Presets with powerful arguments. Press WIZ

Page 334 - Groups - Select Channels

362 NOTE You cannot reverse or undo changes made with this Wizard. We therefore recommend you strongly to save your play before using this function.

Page 335 - SELECT CHANNEL(S)

363 Function Explanation Set Level Set level # Add Absolute Adds # points to the current channel(s) intensity level - adding with a value of 5,

Page 336 - Groups - Fetch Intensities

364 Presets - Auto-Save Each time you record a preset or a group all changes to the play since the last RECORD or Save are stored in a play called AU

Page 337 - Groups - List

365 Presets - Times The timing information stored in a Preset, is the FCB times for device parameters. Other timing when used in a Sequence, such as

Page 338

366 Hold SETUP & press ATTRIB to open the Time settings for Parameters. You can set them in % or as absolute times in seconds. You can select w

Page 339 - Groups - Display List

367 Presets - Compare Mode The COMPARE soft key allows you to temporarily toggle the current light in the active field with the recorded version of a

Page 340 - Groups - Load To Playbacks

35 Remote Control - iRFR ... 985Using the iR

Page 341 - Presets

368 Action Key Feedback Compare to stored [COMPARE]The last stored version will be loaded. Press COMPARE to exit Compare mode. Compare to preset [#

Page 342 - Presets - Introduction

369 Presets - Delete Presets are deleted from the Preset List (Browser >Main Show Data >Presets). Action Key Feedback Delete selected Preset

Page 343 - Record a Preset Live

370 Presets - Renumber You can renumber presets in the organizer from the context menu in the Preset nodes. 1. Press SELECT SELECT or right click to

Page 344 - Presets - Record

371 3. Enter a new preset number and press MODIFY to confirm. NOTE Changing the number of a Preset will not change any of the references, such as Ma

Page 345

372 Presets - Import & Undo If you need to import a preset from a previously saved version of your play, because you want to undo the current cha

Page 346

373 Presets - Multiple Import & Undo You can import a range of presets from a previously saved version of your play. 1. Open the Import Organize

Page 347

374 4. In the Advanced dialogue, select the renumbering option "Keep original spacing and gaps" or "Convert to consecutive numbers&qu

Page 348 - Record Presets - Live Tab

375 Convert to Consecutive Numbers will clean up decimals and gaps in the preset list - so dragging in the same three presets 1, 1.5 and 3 into the

Page 349

376 Sequences A sequence is a list of presets that can be played back manually, with fade times, and as a chase. This chapter contains the following

Page 350 - Record Directly To A Master

377 Sequences - Introduction Press PLAYBACK in the Main Playback section to open the Playback tab. Theatrical style playback of a number of pre-recor

Page 351 - Presets - Update

36 Console Faders - MIDI Chart ... 1021RDM Functionality ...

Page 352 - Presets - List

378 A Sequence Step consists of two main components Item Contains Read More Sequence Step Data Fade Times, Auto Times, Text, Master Link, Master

Page 353 - 4. Spreadsheet view

379 Sequences - In The Main Playback When you open a new play there is a default sequence (1) in the Main Playback. When you record a Preset in the

Page 354 - Preset List Channel View

380 Sequences - List Press SEQ in the programming section to open the Sequences List. You can insert and delete sequences, and change playback modes

Page 355 - Preset List - Columns

381 Sequences List - Columns Column Input Function Sequence [MODIFY] The number of this Step- cannot be edited. Press MODIFY to open the Sequence

Page 356 - Preset List - Functions

382 Sequences - Sequence List Press # SEQ to open a Sequence List for any sequence. You can view, edit and delete sequence steps in a Sequence list (

Page 357 - Presets - Load To Playbacks

383 Sequence List Channel View The top half of the Sequence List is a channel view. Press ATTRIB to toggle to the attribute view between channels and

Page 358 - Presets - Copy

384 Sequence List Functions Function Key Feedback Open List [#] [SEQ]The Sequence List is opened for seq #. Open List [#] [MODIFY] [SEQ] The Sequ

Page 359 - Presets - Select Channels

385 Sequence List - Columns Part 1 Column Input Function Step No input The number of this Step. Cannot be edited. Preset [#] [MODIFY] This is t

Page 360 - Presets - Fetch Intensities

386 Part 2 Column Input Function Attrib Move [MODIFY] Toggle between, AutoMark, GoOnGo and GoInB. Controls if moving devices will move on GO or wh

Page 361 - Presets - Display List

387 Sequence and Preset texts In the sequence list you can see and edit both the unique sequence step text and the text belonging to the preset occup

Page 362

37 This Manual - Using the Help system To open the help system, press the HELP key in the Programming Section. Hold help key and press any other key

Page 363

388 Sequences - Crossfade Movefade & Lockfade When you press RECORD to record a new Preset in a Sequence you will get the option to store it as a

Page 364

389 • For a Lock fade, it is not possible to press PAUSE or GO BACK, since the nature is to "lock" the fade regardless of other playback c

Page 365

390 Sequences - Times You can set times to a sequence step, and all channels and moving device parameters will follow that time. You can also set ind

Page 366 - Presets - Auto-Save

391 Sequence Times - Main Times (in/out/delay/wait) Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP &am

Page 367 - Presets - Times

392 Sequence Times - Channel Times Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP & TIME). Funct

Page 368

393 This is how the time is indicated in the live channel view, under the level. NOTE When Channel Times are activated, the first four Channel Tim

Page 369 - Presets - Compare Mode

394 Sequence - Channel Time Editor press MODIFY in the ChTime column of the Sequence List to open the channel time editor. See Sequence List. Here yo

Page 370

395 Press MODIFY and TIME to open the Time Editor popup for the step in A or B (see NOTE below). Enter the number of a step first to open it for any

Page 371 - Presets - Delete

396 The first six existing Channel Times can be edited directly in the Channel Times tab.

Page 372 - Presets - Renumber

397 The Times Soft Key Page The Time Soft Key Page is selected with the soft key TIMES in the Main Display of the console.

Page 373

2 Table Of Contents ...

Page 374 - Presets - Import & Undo

38 6. List Favorites In the Browser you can display the table of contents. The right arrow expands a topic and the left arrow jumps to the parent a

Page 375

398 These are the functions available. All times are set to the Main Playback. Function Softkey Feedback Channel time [#] [CH_TIME]Sets a channel

Page 376

399 There is a Learn Mode that will record Alert times automatically as a show is played back in real time by an operator. This mode is activated wit

Page 377

400 Sequences - Crossfade Profiles You can record the movements of the A and B faders. When you start the crossfade the next time, the profile will b

Page 378 - Sequences

401 Sequences - Insert Step There are two ways of inserting a sequence step between two existing ones. • Record a preset with a (decimal) number th

Page 379 - Sequences - Introduction

402 Insert A Sequence Step - In The List Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Move

Page 380 - Record a Sequence Live

403 Sequences - Delete Step Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Select the step y

Page 381

404 Sequences - Links A sequence step can have a link to Master fades, a Master Page, a different sequence step (see NOTE in this explanation), and

Page 382 - Sequences - List

405 Function Key Feedback 1. Select MastLink column* Arrow keys The column is highlighted 2. Open Master Link List [MODIFY]The Master Link List

Page 383 - Sequences List - Columns

406 Sequence Step Links - Master Pages You can insert a link to a master page. Function Key Feedback 1. Select the MastPage column* Arrow keys Th

Page 384 - Sequences - Sequence List

407 Sequences - Load A Sequence can be loaded to the Main Playback, or any Master Playback. For information on how to control a Sequence once it is l

Page 385 - Sequence List Channel View

39 Help System - Favourites Tap on the NOTE symbol in the Help tab. A dialog allows you to enter a descriptive text for the chapter you are tagging a

Page 386 - Sequence List Functions

408 Sequences - Build & Modify Modes There are two modes that affect recording and playback of Sequences. Build Sequence and Modify Sequence. Th

Page 387 - Sequence List - Columns

409 Sequence - Build Sequence Mode This mode is set in the Crossfade Settings. See System Settings - Crossfade. The default setting for this mode is

Page 388

410 The default setting for this mode is OFF. When turned ON all crossfade in Sequences will disregard Wait and Followon Times, Master Links, Master

Page 389 - Sequence and Preset texts

411 Sequences - Block Values It is possible to set a block for all track editing functions for a step in the Advanced tab of the Recording Popup or l

Page 390

412 A block is indicated in the Playback List with a B after the Preset and a line over the step.In this image step 7 is blocked. NOTE Currently all

Page 391

413 Sequences - Track List It is possible to track edit intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. Al

Page 392 - Sequences - Times

414 Sequences - Chase Mode A chase is a sequence set to chase mode, which means it will constantly loop during playback. See Sequences. This chapter

Page 393

415 Chase - Introduction A Sequence can be set to run in Chase mode. This means the Sequence will chase endlessly through all Steps on the predefined

Page 394

416 Chase - Playback View The Chase playback view is the same as the Sequence Playback view with some added functionality. The added chase functiona

Page 395

417 Chase - Playback Modes There are three modes that affect the playback of a chase. Mode Where Function Reverse Set in The Sequences List Colu

Page 396 - The Time Editor Popup

40 Help System - Console Keys Navigating in the help can be done as a paper manual (next or last page) and as a web browser (previous page). Action

Page 397

418 Chase - Set Rate You can set a rate 1-1000% for a Chase. It will scale all times proportionally. Action Keys Feedback 1. Open the Sequences li

Page 398

419 Chase - BPM & Tap Tempo You can set the tempo/speed to a chaser in BPM. This can be set numerically in the Sequences tab (Browser >Main Sh

Page 399 - The Times Soft Key Page

420 Chase - Wizard The Chase Wizard can create a chase sequence from a channel selection. It is activated from within the Sequences List. Action Ke

Page 401

422 Chase Wizard - Functions Column Input Function Number of steps [#] [MODIFY]The number of steps the Chase shall have. Channels per step [#] [MO

Page 402

423 Sequences - Split Fade There is a setting in the Mode cell of each step in the Sequence List that allows you to set the fade mode to S (Split) in

Page 403 - Sequences - Insert Step

424 Sequences - Drag And Drop There are many ways of moving around data in a sequence. Drag and drop is one of them. It can be useful if you want to

Page 404

425 In the Sequence List:

Page 405 - Sequences - Delete Step

426 In the Organizer: In all three cases you will get the following dialogue:

Page 406 - Sequences - Links

427 This dialogue allows you to COPY or MOVE the selected step. COPY = Makes a copy of the source and inserts it into the sequence after the target

Page 407

41 ***News in This Version *** This chapter presents the news and changes in new versions of the software. Since this is the 7.0 first version of Cob

Page 408

428 The first option allows you to define where you want to copy/move the step to. • After the target step (default) • Before the target step •

Page 409 - Sequences - Load

429 Organizer 1. Open the Organizer tab (Browser >Main Show Data >Organizer (1 tab)) and expand the sequence nodes. 2. Left-click, hold and dr

Page 410

430 Your options are to either copy, or move the device link you just dragged. NOTE You can drag all devices, devices of the same type or just a s

Page 412

432 Sequences - Section Markers You can organize the contents of a sequence visually by setting section markers that will provide a blue heading. In

Page 413 - Sequences - Block Values

433 AND you can set the section marker also when you record a new preset in the sequence from the Advanced Record dialogue.

Page 415 - Sequences - Track List

435 Jump Between Section Markers There are different ways to jump between section markers Function Keys Feedback Next marker to A [GOTO] & [SE

Page 416 - Sequences - Chase Mode

436 Playlist The Playlist allows you to arrange the order in which sequences are loaded to the main playback. 1. Make sure you have some sequences

Page 417 - Chase - Introduction

437 3. Activate Playlist Mode from the Misc Soft Key Page (see below). NOTE You can reset the Playlist to strart from the top at anytime by holding C

Page 418 - Chase - Playback View

42 Coming to Cobalt from Congo Your main difference will be that Cobalt is so much faster. Making a transition from Congo to Cobalt is simple. All of

Page 419 - Chase - Playback Modes

438 The Playlist - Console Display Hold [<--] and press the softkey PLAYLIST in the Misc soft key page to activate the Playlist in the main displa

Page 420 - Chase - Set Rate

439 Groups/Palettes Overview This is an overview showing both Groups and Palettes of all types (Focus, Color, Beam, All) in the same tab. Open from

Page 422 - Chase - Wizard

441 >Settings & Tools - Main Show Data These are the settings and tools for Main Show Data. This chapter contains the following sections • Fa

Page 423

442 Fade Curves It is possible to create and assign fade curves to each crossfade. It is possible to create any kind of curve in the Fade Curve Edito

Page 424 - Chase Wizard - Functions

443 Action Key Feedback 4. Insert a position [INSERT]A position is inserted. You can set percent, Output and if this step should use interpolation

Page 425 - Sequences - Split Fade

444 Sequence - Assign Fade Curves Assign curves to a sequence step in the Sequence Editor. Action Key Feedback 1. Open the Sequence Editor [MODIFY]

Page 426 - Sequences - Drag And Drop

445 Notes Editor A NOTE allows you to add a comment and a color code to any Sequence Step, Group, Preset or Palette. All Notes are summarized in a li

Page 427 - In the Sequence List:

446 Notes - Editor Open the Notes Editor by holding MODIFY and pressing NOTE or from the Browser (Browser >Main Show Data >Settings and Tools &

Page 428 - In the Organizer:

447 *The color flag is shown for Notes in the Playback View, and the text is shown to the left of the graphical view of the crossfade. Note Editor -

Page 429

43 This Manual - Terminology This manual is intended for use with the Cobalt lighting control system by ETC. The on-line manual and the paper manual

Page 430

448 Delete Wizard The Delete Wizard allows you to delete bulk data in your play. It is opened from the Browser >Main Show Data >Settings and T

Page 431

449 Delete Partial

Page 432

450 Auto-create Content Wizard... This wizard allows you to generate palettes and groups for each range for selected parameters in the currently sele

Page 434 - Sequences - Section Markers

452 Channels Every dimmer or device controlled from Cobalt is selected and controlled by its channel number. Channels Node This chapter contains t

Page 435 - Advanced Record dialogue

453 Channels - Introduction A channel is the "handle" you call upon to control any dimmer or device connected to the system. Dimmer channe

Page 436

454 Channels - Functions These are the channel functions. This chapter contains the following sections • Channels - Views • Channels - Command Syn

Page 437 - Jump Between Section Markers

455 Channels - Views Channels (dimmers and devices) are displayed in channel views. 1. This is the Live tab in Channels mode 2. Settings - expan

Page 438 - Playlist

456 A Channel View like the Live Tab shows only channels, but a channel view can also be a part of editors like the Preset Editor, the Sequence Edito

Page 439 - The Playlist - Mode

457 Navigating - Channel Views The FORMAT key is one of the main keys used to navigate in the Channel Views. The channel symbols and formats are des

Page 440

44 Disclaimer We do everything possible to guarantee the reliability of this system. Please don't load other software onto your Cobalt lighting

Page 441 - Groups/Palettes Overview

458 • Hold C & FORMAT to reset the zoom factor • Press FORMAT to toggle channel formats • Hold FORMAT and press ALL to select the All Channe

Page 442

459 Channel View Formats - Selected Only selected channels are shown. (Pressing FORMAT toggles through the formats.) Channel View Format - Selected

Page 443

460 Channel View Format - Selected And Captured Selected and captured channels are shown. (Pressing FORMAT toggles through the formats.) Hold FORMAT

Page 444 - Fade Curves

461 Channel View Format - Layout The last selected Channel Layout is shown. (# FORMAT selects Layout #.) If there are no Layouts stored in the show,

Page 445

462 Channel View Zoom Hold FORMAT and use the wheel to Zoom in/out. (You can hold FORMAT (F4) and then right-click and drag with mouse as well). NOT

Page 446

463 Channels - Command Syntaxes (RPN/At Mode) Depending on where you come from you will be accustomed to some kind of command syntax. In Cobalt it i

Page 447 - Notes Editor

464 Select Channels The fastest way to select a channel and set a level regardless of syntax is to enter the number of that channel and move the leve

Page 448 - Note Editor - Columns

465 Set Channel Levels Once a channel(s) is selected you can set levels in the following ways. Level Command RPN AT MODE Set to 50% [5] [0] [@LEVEL

Page 449 - Note Editor - Delete

466 Park Level You can set a channel at a constant level. It will not be affected by any other controls (including the Grand Master). See Park.

Page 450 - Delete Wizard

467 Channels - Ch Only Mode The CH ONLY MODE key in the programming section allows a complete novice to get some lights on stage. It converts all 40

Page 451 - Delete Partial

45 GETTING STARTED Getting Started is about understanding the basic terminology and workflow. • General Info • Workflow In Cobalt • Troubleshoo

Page 452

468 Channels - 8 bit 256 Step Levels You can work with 8 bit 256 step levels. Action Key Feedback Increase 1 bit [.] & [+%]As long as the dec

Page 453

469 Channels - Capture Mode The CAPTURE key in the programming section allows you to capture a channel or device and control and record it regardless

Page 454 - Channels

470 Permanent Capture Mode While Capture mode is activated, all channels that are changed are automatically captured. Action Key Feedback Activate

Page 455 - Channels - Introduction

471 Capturing levels or parameters Regardless if Capture mode is active or not, it is always possible to capture channels or part of channels. Captur

Page 456 - Channels - Functions

472 Releasing Captured Channels Captured channels are released back to the sum of all playbacks, this can be done on time. Action Key Feedback Sele

Page 457 - Channels - Views

473 Channels - Clear Functions The C/Alt key in the programming section is used in combination with other keys to quickly clear different playback ar

Page 458

474 Home Attribute functions Action Key Feedback Clear [C/Alt] & [HOME_ATTRIB] Homes all attributes and clears all Dynamics. Clear [C/Alt] &

Page 459 - Navigating - Channel Views

475 Channels - Check Mode The CHECK +/- keys in the programming section are used for stepping through a series of channels at any selected level. If

Page 460 - Compact Channel Format

476 Channels - Balance Mode The BALANCE key in the Soft Keys makes it possible to temporarily set all channels to 0% except a selection, to be able

Page 461

477 As soon as balance mode is activated, it is indicated at the top of all screens. Action Key Feedback 1. Select the channels to work with See C

Page 462

46 General Info This chapter describes the key syntaxes, basic software and control terminology. This chapter contains the following sections • Syst

Page 463 - Channel View Format - Layout

478 Channels - Scale channel levels The SCALE key in the Soft Keys makes it possible to apply a scaling factor to the intensity level of any channel/

Page 464 - Channel View Zoom

479 Scaling with the SCALE soft key 1. Hold the SCALE soft key in the Channels Soft key page of the main display. The channel view will show the sc

Page 465

480 Scaling from the channel list Action Key Feedback 1. Open the Channel List [MODIFY] & [CHANNEL] The Channel List is opened and focused at

Page 466 - Select Channels

481 Channels - Used & Unused You can create a selection of channels based on if they are used or not in the sequence loaded to the Main Playback

Page 467 - Set Channel Levels

482 Channels - Group Wheel Mode The GROUPWHEEL key in the Soft Keys makes it possible to assign a different/overlapping channel group to each wheel u

Page 468 - Park Level

483 With groups loaded Load channels Action Key Feedback Load selected [PRESET] & [Wheel_Key] The selected channels are loaded as a channel

Page 469 - Channels - Ch Only Mode

484 Channels - Rem Dim The REM DIM key in the programming section will set all channels in the Channel Control to zero, except the currently selected

Page 470

485 Channels - Soft key page The CHANNELS soft key page provides a number of functions that are useful when working with channel intensities. (Soft

Page 471 - Channels - Capture Mode

486 Functions Function Soft Key Feedback Compare mode [Compare]Activates Compare mode. See Presets - Compare mode Balance mode [Balance]Activates

Page 472 - Permanent Capture Mode

487 Channels - Next & Last Mode The NEXT and LAST keys in the programming section will sub-select singel channels in the current channel selecti

Page 473

47 System Overview Cobalt is a control system for conventional lights, moving devices, scrollers and media servers. Cobalt maintains the simplicity

Page 474 - Releasing Captured Channels

488 *The currently focused channel is highlighted in red. NOTE Next/Last and Highlight Mode are often used in combination for focusing single channe

Page 475 - Channels - Clear Functions

489 Channels - Select Functions The select functions allow you to select odds, evens, randoms and more from any channel selection. (Soft Key Pages a

Page 476

490 Select - Sub-selection Functions In all cases below - Press SELECT ALL to return to the original selection. Function Soft Key Feedback Every

Page 477 - Channels - Check Mode

491 You can use the numbering functions that allow you to select every 2nd, 3rd or Nth together with the random function. Function Soft Key Feedba

Page 478 - Channels - Balance Mode

492 Live The Live tab is the most fundamental tab, where you can view and edit values for channels and devices "live". This chapter contain

Page 479 - Balance Mode Key

493 Live - Introduction Live is the main Channel view where you can control and view the live output of all channels and devices. The Live tab shows

Page 480

494 Select the Live Tab Pressing LIVE selects the Live tab, which allows you to select and control channels and devices. (See Channels - Views)

Page 481

495 Selecting channels with mouse Click on a channel to select or deselect it, and hold SHIFT and click on a channel to make a THRU function. In chan

Page 482 - Clear Scale Values

496 Channel viewing formats All channel views have a variety of viewing formats (selected, non-zero etc). The currently selected format is indicated

Page 483

497 NOTE Hold C & FORMAT to reset the zoom factor. Channel Information - Info Box Under the Browser there is an INFO box which will show inform

Page 484 - Channels - Group Wheel Mode

3 Workflow in Cobalt ... 58Patch

Page 485

48 full-featured console for control of conventional and moving lights, media servers and leDs with built-in articulating high-resolution multi- touc

Page 486 - Channels - Rem Dim

498 The following information is shown • Text A-D for the channel • Template name. • If a dimmer curve is assigned. • The Dimmer/Device Addre

Page 487 - Channels - Soft key page

499 Editing in Live All controls of the console are available for editing when Live is active. Select channels and/or devices and you can • Set/cha

Page 488

500 Record in Live Recording You can record in Live directly to the sequence in the main playback, directly to a master, or to Preset. Action Key

Page 489

501 Channel Symbols In every Channel View there are channel and device symbols with indicators for basic modes and content. Basic indications Indica

Page 490

502 Device channel formats Similar to dimmer channels, except there is additional information about the device template and Focus, Color and Beam p

Page 491 - Channels - Select Functions

503 Channel Information - Important Level Modes These are the different modes and functions that can "steal" or "filter" the leve

Page 492 - Channels - Random Select

504 Channel Information - Fade indications Channel information for fades are only shown in the Live channel view and are all related to the sequence

Page 493

505 Blind The Blind tab allows you to view and edit values for channels and devices blind. This chapter contains the following sections • Blind - In

Page 494

506 Blind - Introduction Blind is a channel tab where you can control any channels and devices blind. • Create a look blind and load or record to

Page 496 - Select the Live Tab

49 order a console and twenty-four (24) 512-output upgrades.4096 outputs + (24x512) = 16,384 outputs (32 universes of DmX512)two universes are availa

Page 497

508 Editing In Blind Most normal controls of the console are available for editing in Blind. Select channels and/or devices and you can • Set/change

Page 498 - Channel viewing formats

509 Record and copy in Blind Recording You can record from Blind directly to a master, or to Preset. Action Key Feedback Record to a Master [RECOR

Page 499

510 Track List It is possible to track intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. This chapter contain

Page 500 - Multiple Live Tabs

511 Track - Introduction Press TRACK to track the current channel selection in the sequence of the main playback. It is possible to Track a channel/

Page 501 - Editing in Live

512 NOTE You can press MODIFY in the first column of any track list to open the corresponding editor for that item. There is a limit of 30 columns of

Page 502 - Record in Live

513 Track - Lists Press TRACK to open the track list. Any selection of channels/effect playbacks can be tracked. Once the Track List is opened you

Page 503 - Channel Symbols

514 Track List - Functions Column Action Feedback Step [MODIFY]Opens the Sequence List focused at this Step. Preset [MODIFY]Opens the Preset List

Page 504

515 Track List - Show Levels & Attributes In all Track Lists with attributes, the attributes and levels can be toggled on/off with the following

Page 505

516 Track - Channels The current channel selection can be tracked in Sequences, Chases, Presets, Groups and all kinds of Palettes (Focus, Color, Beam

Page 506

517 See Track Channels - Show Levels & Attributes. Track To Wizard If you press WIZARD on a level in a sequence step, you will get a popup where

Page 507

50 • Contact closure (12 analog inputs, 12 SPDt contact outputs, rS-232) through net3 I/o Gateway ELECTRICAL • AC input (100 - 240V at 50/60 Hz)

Page 508 - Blind - Introduction

518 Track Channels - Groups Track the current channel selection in all Groups. Function Key Feedback Groups [TRACK] & [GROUP]Track List for G

Page 509

519 Track Channels - In The Play Track the current channel selection in Sequences, Presets, Groups and Palettes. Function Key Feedback Play [TRA

Page 511 - Record and copy in Blind

521 Track - Presets A Preset can be tracked through the current Play. The TRACK function used in the Browser will produce a listing of all sequences

Page 512 - Track List

522 Track a Preset in the Organizer Select the preset under the Preset Node in the Organizer tab and press TRACK (F12) or use the context menu Track

Page 513 - Track - Introduction

523 Track - Palettes All types of Palettes can be tracked through the current Play. This is done by selecting the Palette in the Palette node of the

Page 514

524 Track - Track Editing Track editing is a very powerful way to edit in a Sequence and very similar to how editing is done in a "tracking styl

Page 515 - Track - Lists

525 NOTE Each channel will be tracked individually until the position where the level changes value. Dialog shows the number of channels that will be

Page 516 - Track List - Functions

526 Record if Active updates many presets, forwards, backwards or in both directions from the current preset, until a different value or a block inst

Page 517

527 3. Make your selection and confirm. All redundant parameters will be deleted.

Page 518 - Track - Channels

51 Installation guidelines Equipment required to run this system • Cobalt20, Cobalt Nomad, Net3 RVI, Client software • Power cables • Up to thre

Page 519 - Track Channels - In Presets

528 Parked Park allow you to Park any part of a channel or device at a constant value. The Park status is stored with the play. Keyboard shortcut =

Page 520 - Track Channels - Palettes

529 Park - Introduction The PARK key is used in combination with other keys to park data. Park allows you to Park the output of any part of a channe

Page 521 - Track Channels - In The Play

530 Park - Parking values The PARK key is used to park channels, parameter groups (F, C, B) or parameters. The Parked status is indicated in the s

Page 522

531 NOTE PARK applies to the selected cells when an Attribute View is open.

Page 523 - Track - Presets

532 Park - Edit Parked Values Parked values can be edited in the PARK column of the Channel and Output lists. Select the cell, enter a value and pres

Page 524

533 Park - Un-parking Values The UNPARK key is used in combination with other keys to unpark values. The Parked status is indicated in the Live ch

Page 525 - Track - Palettes

534 Hold UNPARK and press [FOCUS] [COLOR] [BEAM] [U1] [U2] [U3] [Wheel_Keys] Un-park all values of the selected channels and devices [C/Alt] & [P

Page 526 - Track - Track Editing

535 Park - Parked Items List Hold MODIFY and press PARK to open the Parked Items List. & The Parked Items list shows all parked channels, inte

Page 527

536 >Settings and Tools - Channels These are the functions in the Settings and Tools node for Channels in the Browser. This chapter contains the f

Page 528

537 Channel Database You can give each channel up to four text labels (ABCD). From these texts "auto-groups" are automatically created. The

Page 529

52 Key Syntaxes There are mainly two kinds of keys in the console: keys with a fixed function, and softkeys in the screens. Keys in the Cobalt can be

Page 530

538 Method 2 In the Channel Database with a Wizard Action Key Feedback 1. Select text column Select any cell(s) in the ABCD columns Cell is highli

Page 531 - Park - Introduction

539 Action Key Feedback 4. Enter Text Text cell Select text cell, Press MODIFY, enter a text and press MODIFY again to confirm. 5. Confirm Exec

Page 532 - Park - Parking values

540 NOTE You will not get a warning if you are overwriting existing texts.

Page 533

541 Display List - Auto Groups This is a list that shows all Auto Groups in the ML display of the Console mimic dock. For more information see Displa

Page 534 - Park - Edit Parked Values

542 Follow the instructions (1, 2, 3) and import the texts. You can save your mapping and reuse if you want to import a similar file later. 1. Sele

Page 535 - Park - Un-parking Values

543 Field description Setting Feedback Text file format Choose if the file you are importing is tab or comma delimited. Map to columns Channel nu

Page 536

544 A suggestion for columns to import (besides Channels) into the Channel Database would be • Text A= Purpose • Text B= Position • Text C= Colo

Page 537

545 Import Text File - Excel It is easy to import Channel Database texts from an Excel file. Here are some good things to know. If you have a nicely

Page 538

546 Channel Layouts A Channel Layout is a topographical custom view of your whole lighting rig, or part of it. It can also contain show data. This ch

Page 539 - Channel Database

547 Channel Layouts - Introduction You can have up to 999 custom Channel Layouts in addition to the normal channel views. This is an example of som

Page 540

53 Cobalt Terminology It can be easier to understand Cobalt if you are familiar with the basic terminology. Channels (terminology) A Channel is the c

Page 541

548 • There are USITT plot symbols for different light sources • They can contain any type of data besides channels • FORMAT is used to open a C

Page 542

549 Channel Layouts - Load and navigate These are the functions you need to load and navigate layouts in a channel view. Function Key Feedback Lo

Page 543 - Display List - Auto Groups

550 Channel Layouts - List Enter a number (#) and press INSERT to create a Channel Layout in the Channel layout list (Browser >Channels >Settin

Page 544

551 Channel Layout List - Columns & Functions Function Key Feedback Channel layout The ID of each Layout. Cannot be changed. Text [MODIFY]Pre

Page 545

552 Channel Layouts - Editor This is where you create and edit a Channel Layout. It is opened from: Browser >Channels >Settings & Tools >

Page 546

553 Channel Layout Editor - General Functions The Channel Layout Editor requires a mouse or trackball. Select objects in the upper area and action in

Page 547 - Import Text File - Excel

554 Channel Layout Editor - Wheels The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation. 1

Page 548 - Channel Layouts

555 Channel Layout Editor - Colors It is possible to set Foreground and Background color for all objects. 1. Select object. 2. Select Foreground or

Page 549

556 3. Make selection and confirm with MODIFY. Channel Layout Editor - Wizard The wizard makes it possible to insert a matrix/array or circle of obj

Page 550

557 2. Select matrix/array or circle. 3. Fill in numbers, type and behaviour. 4.Confirm.

Page 551

54 The basic building block combining channel intensities, device parameters and referenced data such as palettes is stored in a Preset. The combinat

Page 552 - Channel Layouts - List

558 HINT: Use the Stretch H and V wheels to trim the insertion. Examples of circle and matrix Channel Layout Editor - Text It is possible to set a t

Page 554 - Channel Layouts - Editor

560 Channel Layouts - Create Start by inserting and naming a new Layout. Function Key Feedback 1. Open the Channel Layout List. Browser >Setup

Page 555

561 Channel Layouts - Channels Channels can have color, symbol, rotation and color. You can use Align, Copy, Paste and Wizard to edit and insert chan

Page 556

562 Channel Layouts - Channel Features There are various features for a channel in a Layout. Color, size, rotation etc. All of these features are des

Page 557

563 Channel Layouts - Lines Lines can be drawn in any direction. 1. Select line object with the arrow in the lower corner of the object box. 2. Cl

Page 558

564 Channel Layouts - Boxes and Circles Boxes and circles can be filled or frames and have a text label. 1. Select box or circle object with the arr

Page 559 - 4.Confirm

565 Channel Layouts - Content The following types of Play content, besides channels, can be added to a channel layout. To activate a content object i

Page 560 - Channel Layout Editor - Text

566 Channel Partitions A channel partition is a definition of a limited set of channels and attributes. When activated, only these channels can be ac

Page 561

567 Partitions - Introduction A partition is a definition of a set of channels/devices. Every Partition has a permission mask which defines if the Pa

Page 562 - Channel Layouts - Create

55 Control Hierarchy The control hierarchy is this • Intensity is handled with highest-takes-precedence (HTP) logic, meaning the highest output leve

Page 563 - Channel Layouts - Channels

568 Partitions - List Open the Partition List from the Browser (Browser >Channels >Settings and Tools >Channel Partitions). You can view,

Page 564

569 * If a User is logged in that does not have permission to activate a Partition, the Active cell will show "---". See User Login. NOTE

Page 565 - Channel Layouts - Lines

570 Partitions - Create Partitions are created in the Channel Partition List. 1. Open the Channel Partition List (Browser >Channels >Settings

Page 566

571 5. Press MODIFY in the TEXT cell to give a name to this Partition 6. Press MODIFY in the APPLY TO cell to choose permission level. Partitions

Page 567 - Channel Layouts - Content

572 Partitions - Activate Partitions are activated from the Partition List. 1. Open the Partition List (Browser>Channels>Settings and Tools>

Page 568 - Channel Partitions

573 Devices A channel with any attributes (parameters) in addition to intensity is called a Device. This includes scrollers, moving lights and media

Page 569 - Partitions - Introduction

574 Devices - Introduction A Device has to be Patched before you can start controlling it. See Patch Device(s). Devices - Controls • Select a channe

Page 570 - Partitions - List

575 Devices - Templates • Edit a template at any time • Create your own templates • Change a template (device) for another Devices - Media Serve

Page 571

576 before you connect. 4.3 Effect types and names are transferred and appear under Effect Type and Effect Index. Media Server supporting CITP - MSEX

Page 572 - Partitions - Create

577 Devices - Functions These are the general device functions. This chapter contains the following sections • Device Control • Device Views •

Page 573

56 Control Hierarchy - Master Playbacks Light output from the Masters is added to the output on a Highest Takes Precedence basis. Device attributes

Page 574 - Partitions - Activate

578 Device Control The Main Display section of the console is optimized for working with functions in moving devices. These are the sections in this

Page 575 - Devices

579 Device Control - Introduction When you select the channel(s) of a moving device(s) - all controls are automatically mapped to this section. 1. Pa

Page 576 - Devices - Introduction

580 Device Controls - Functions Number Function Explanation 1 Parameter Groups* Parameters are divided into three categories, Focus, Color and Bea

Page 577 - Devices - Media Servers

581 Device Control - Lamp Control The LAMP CONTROL key in the programming section activates the Lamp Control Soft Key Page with functions which are d

Page 578 - Effect Index

582 Control Soft Key Page - Functions Action Soft Key Feedback Enable [ENABLE]This key has to be pressed together with Lamp On/Off/Reset to activa

Page 579 - Devices - Functions

583 Device Control - Home Positioning The HOME ATTRIB key in the programming section allows you to set devices or parts of devices to their home posi

Page 580 - Device Control

584 Device Control - U1-U2-U3 The parameter group keys U1-U3 in the programming section can be set up with any mix of device parameters. Each of them

Page 581

585 U1-U3 - Setting Up Parameters Column Function Feedback Page No function This is the number of the Page (1-3) under this User Bank (U1-U3) Wh

Page 582 - Device Controls - Functions

586 Device Control - Align The Align key in the programming section copies parameters from one Device to several others. 1. Select all involved dev

Page 583

587 Device Control - Fan The FAN key in the programming section is used to distribute values of a parameter evenly around a centre point. There are

Page 584

57 Software & Update We constantly update the Cobalt software with new features, bug fixes and changes. Check www.etcconnect.com periodically to

Page 585

588 Select with arrow keys, and press MODIFY to confirm.

Page 586 - Device Control - U1-U2-U3

589 Device Control - Fetch/Copy The FAN key in the programming section is used to copy parameter values for devices from any Preset. Fetching from Pr

Page 587

590 Device Control - Highlight Mode The HIGHLIGHT key in the programming section is used to set Devices to a temporary Highlight mode. It will set al

Page 588 - Device Control - Align

591 Device Control - Flip If a moving head reaches its end position for Pan - it is possible to press FLIP to invert the pan and tilt values so that

Page 589 - Device Control - Fan

592 Device Control - Moving Light Dock Area A Moving Light control panel can be assigned to a dock area. (See Cobalt Device Dock) Device Control - S

Page 590

593 Device Control - Device Mode Press DEVICE to activate Device Mode. The top potentiometers in the masters section will provide direct access to a

Page 591 - Device Control - Fetch/Copy

594 Displays The parameters are definable in the Device Mode settings. Device Mode Settings Hold SETUP and press DEVICE to open the Device Mode set

Page 592

595 Press MODIFY or touch/click in a parameter to change

Page 593 - Device Control - Flip

596 Device Views Attributes for devices can be shown in any channel view. This chapter contains the following sections • Device Views - Introductio

Page 594

597 Device Views - Introduction A device view with attributes can be opened in any channel view by pressing ATTRIB. They are all edited in the same

Page 596 - Device Mode Settings

58 Workflow in Cobalt The workflow in Cobalt can be divided into five steps This chapter is a simplified introduction to this workflow - meant to s

Page 597

598 Device Views - Live The Device view is viewed in the Live tab by pressing ATTRIB. You can toggle between these formats by pressing FORMAT • Sel

Page 599 - Device Views - Introduction

600 Device Views - Filtering Hold the FORMAT key and press FOCUS, COLOR or BEAM to select which parameter group to hide/show in a Moving Device View.

Page 600 - Device Views - Live

601 Device Views - Editing When you open a device view you can use all palette and wheel controls to edit attributes. NOTE All attribute views need

Page 601

602 Device Views - Presets You can view and edit all device parameters for a Preset in the Preset Attribute Editor (# PRESET & ATTRIB). NOTE

Page 602 - Device Views - Filtering

603 Preset Attribute Editor - Columns These are the different Device parameters that are displayed for each with their current values. For editing se

Page 603 - Device Views - Editing

604 Preset Attribute Editor - Times You can toggle the format of the Preset Attribute Editor to show Times and Delays by holding FORMAT and pressing

Page 604 - Device Views - Presets

605 Device Views - Data Press DATA to toggle attributes to show in absolute values or referenced values (palettes). Absolute values are preceded

Page 605

606 Device Recording Attributes are stored in Presets just like intensities. There are different recording modes. This chapter contains the following

Page 606

607 Device Recording - Introduction There are four recording modes for recording device parameters: • Active (default) • Changed • All • Pop

Page 607 - Device Views - Data

59 Patch by channel Patch by channel is easy and fast in the Output editor. It can be done live or blind. You can start with a cleared patch or with

Page 608 - Device Recording

608 Device Recording - Modes There are four different Recording modes for recording Device attributes. They are set in the RECORD SETTINGS (Hold SE

Page 609

609 If you are recording "Changed" attributes you may wish to force this flag manually. This is done with the soft key SET CHNGED in the D

Page 610 - Device Recording - Modes

610 Step 2. SETCHNGED All commands are executed to the currently selected Devices. Function Key Feedback Set all parameters to changed [Set_Chnge

Page 611 - Step 1: DEVICE

611 The changed device indication is cleared when you fade or step in the Sequence. See Channel Information - Detailed For more information see Pres

Page 612

612 Use the check box to activate track-editing through a series of sequence steps of the main sequence (stopping at Blocks) and select forward, bac

Page 613 - Active Mode & Mark

613 Device Recording - All Attributes In Changed mode, only changed (purple) parametersare recorded for devices. The opposite of this is to record al

Page 614

614 Device Recording - Delete You can delete device data from a Preset in the Preset editor, in the Organizer or in the Preset Attribute editor. Se

Page 615

615 5. Press MODIFY to confirm.

Page 616 - Device Recording - Delete

616 Device Recording - Cue Only When this option in the Advanced tab of the Record dialog is activated all the attribute values that were active in t

Page 617 - 5. Press MODIFY to confirm

617 Device Palettes Moving Device values can be stored in Palettes, that are used to recall these values. Palettes can be stored in Presets, as refer

Page 618 - Device Recording - Cue Only

60 The structure is simple • Press a key • Hold a key and press another key. When a number is required, simply enter it before either of the key

Page 619 - Device Palettes

618 Device Palettes - Introduction A Palette is a memory for all or some parameters of a Moving Device. A Palette is used to load these parameters qu

Page 620

619 Device Palettes - Record To record a device palette hold RECORD and press the PALETTE, FOCUS, COLOR or BEAM key (see below). • Palettes are stor

Page 621 - Device Palettes - Record

620 Record A Focus Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am

Page 622 - Record A Focus Palette

621 Record A Color Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am

Page 623 - Record A Color Palette

622 Record A Beam Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &

Page 624 - Record A Beam Palette

623 Record An All Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &

Page 625 - Record An All Palette

624 Device Palettes - Update The fastest way to update all changed palettes when working in the sequence loaded to the main playback is to use the U

Page 626 - Device Palettes - Update

625 Device Palettes - UPDATE direct key If a Palette is loaded to a Direct Select section, or to a Master Playback - it is possible to update it by

Page 627

626 • Merge with existing will add the changes for the selected channel(s) • Replace existing will replace all values in this Palette with those

Page 628

627 Device Palettes - Edit Open the Device Palette Attribute Editor from the Browser >Devices >Focus Palette... (Color, Beam, All). Device Pale

Page 629 - Device Palettes - Edit

61 What is recorded? Intensities The default setting is that all intensities on stage are stored. Conventional lights and moving devices alike. Movin

Page 630 - Device Palettes - Lists

628 Device Palettes - Lists Hold MODIFY and press FOCUS, COLOR, BEAM or PALETTE to open a Palette list where you can edit palettes. The Palette List

Page 631

629 Device Palettes - Activate By Number Activate a Palette for the selected channel(s) by number. Function Key Feedback Focus Palette [#] [FOCUS

Page 632

630 Device Palettes - Direct Mode When a Palette key (FOCUS, COLOR, BEAM, PALETTE) is held the first 40 Palettes can be activated from the Direct Sel

Page 633 - Device Palettes - In Masters

631 Device Palettes - In Masters Enter the number of a palette, hold the pallete type key (FOCUS, COLOR, BEAM, PALETTE) and press a Master key to loa

Page 634

632 Device Palettes - Select Active Channels All channels currently referencing a Palette can be selected using the Direct Select keys for Palettes (

Page 635

633 Device Palettes - Select Stored Channels You can Select all channels that are stored in a Palette as Each Device. NOTE This is not possible for

Page 636

634 Device Palettes - Display List This is a list that shows all Palettes in the ML display of the Console mimic dock. For more information see Displ

Page 637

635 Device Palettes - Focusing Mode Focusing mode is designed for quickly focusing and updating palettes. It works together with the List section of

Page 638 - Device Palettes - Renumber

636 Device Palettes - Renumber You can renumber a Palette of any type (FCBP) in the Organizer. 1. Open the Organizer for the type of palette you wish

Page 640 - Device Times

62 • Sequences • Console keys See Masters. Playing back Presets and the main sequence. • As soon as a preset is recorded you can play it back in

Page 641 - Device Times - Introduction

638 Device Times Times for Moving Devices can be set in seconds or as a percentage of the Sequence Step In-times. This chapter contains the followin

Page 642 - Percent times, or seconds?

639 Device Times - Introduction A Moving Device can have Times and Delays in the following ways. • No time - follows the Sequence Step In-time. •

Page 643 - Default Attribute Time

640 Percent times, or seconds? Times for Moving Devices are set in seconds (absolute) or as a percentage of the IN time of a Sequence Step. The defa

Page 644

641 If the In-time is changed to 10 seconds, the FCB-times will be 50% of 10 (= 5 seconds). NOTE In Congo plays files earlier than Version 4.2, the F

Page 645

642 Device Times - Individual or FCB Device times can be set to individual parameter of selected devices, or to a parameter group like Focus, Color o

Page 646

643 Setting times with key shortcuts You can set times with a key shortcut by entering the time, holding TIME and pressing a destination key (see ta

Page 647

644 Key Shortcuts for device times Function Key Shortcut Feedback Focus time [#] [TIME] &[FOCUS] Popup (see above) Color time [#] [TIME] &

Page 648

645 You can edit FCB times in the Preset List. NOTE There is a shortcut for setting both F, C and B-Times to the same value. Enter the time and hold

Page 649 - Attribute Times

646 Device Times - Attribute Editor Times Times can be set and edited in the Live Attributes and Preset Attribute Editors. Please note that times are

Page 650 - Attribute Delay Times

647 Attribute Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the Time r

Page 651 - Device Times - Fan Times

63 Groups • Channels, intensities and text is edited in the Groups list. See Groups - List. Presets • Intensities, text and FCB timing data are ed

Page 652 - Device Play Back

648 Attribute Delay Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the

Page 653

649 Device Times - Fan Times In the Live and Preset Attribute Views there is a wizard for fanning parameter times. This Wizard will only open when a

Page 654 - Crossfaders And Attributes

650 Device Play Back When moving Devices are played back from the Main Playback and the Master Playbacks there are different modes for when and how a

Page 655 - AutoMark

651 Device Play back - Introduction Attributes will be trigged during playback in the following situations • A Preset is faded in a Sequence or Cha

Page 656 - Live Attributes

652 Device Play back - Attributes Follow Faders Attributes will follow the manual movement of masters depending on the Master Settings. These are som

Page 657 - Live Attributes - Columns

653 Device Play back - Attrib Move Attributes can be executed in three ways • AutoMark • On Go • In B Depending on this setting Attributes will

Page 658 - Gel Picker

654 Live Attributes In addition to the Attribute format of the Live tab you can view all moving device parameters in the Live Attribute Editor. This

Page 659 - All Palettes

655 NOTE Select format by pressing FORMAT. Hold FORMAT and press Down Arrow to open up Time and Delay rows. See Device Times - Attribute Time Ed

Page 660 - Focus Palettes

656 Gel Picker There is a Gel Picker that uses the data for each moving device with CMY/RGB mix to generate the values for gels of each type. It is

Page 661 - Color Palettes

657 All Palettes This node opens the list of All Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Device

Page 662 - Beam Palettes

64 Troubleshooting When you run into a problem with this system there are few probable reasons (system hardware, system software, operating issue, su

Page 663 - Global Mask - Functions

658 Focus Palettes This node opens the list of Focus Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev

Page 664 - Mask - Editor

659 Color Palettes This node opens the list of Color Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev

Page 665 - User Masks - Functions

660 Beam Palettes This node opens the list of Beam Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Devic

Page 666 - >Settings & Tools

661 Mask You can mask whole groups of parameters (FCB) or single parameters in a group with the MASK key. • When mask is active it is indicated i

Page 667 - Scroller Rolls

662 Masking indication When Mask is enabled, a summary of active masks is shown in the ML display. Each parameter category is indicated with a dash,

Page 668

663 User Masks - Functions You can save and label up to 999 different combinations of masked parameters. These Masks can then be applied to masters a

Page 669 - Assign A Scroller Roll

664 >Settings & Tools These are the settings and tools for Devices. This chapter contains the following sections • Scroller Rolls • Auto-cr

Page 670

665 Scroller Rolls Scroller Rolls are defined in the Scroller Roll Editor. It is opened from the Browser (Browser >Devices >Settings & Tool

Page 671 - Scroller Fan override

666 2.Press INSERT to create a new Roll (a number of standard Rolls are created by default when you open a new Play). 3. Set Fan=Intensity, Default

Page 672 - Effects

667 You can define the following functions Function Value Feedback Position 1-999 The ID of each Position. Cannot be changed. Text Press MODIFY

Page 673 - Effects - Introduction

65 Troubleshooting - FAQ Here are some situations that you may run into. If these don't solve the issue, contact support at ETC Technical Servic

Page 674

668 3. Press MODIFY to get a dropdown with all defined Rolls. 4. Select a roll with arrow keys. 5. Press MODIFY to confirm. The currently selected co

Page 675 - Effects - Functions

669 5. Press ESC to exit. Changes are stored automatically. NOTE (v5.0) If you change the scroller calibration for a device and close the Scroller C

Page 676 - Effects - Views

670 Effects In Cobalt v6 there are four different kinds of effects: • Intensity Chase (step based) • Dynamic (relative waveforms) • Content (Abs

Page 677 - Effects in Dock Areas

671 Effects - Introduction The effects in Cobalt are powerful devices that allow you to create and play with effects in a very intuitive and fast way

Page 678 - Using a mouse or trackball

672 NOTE Effects are controlled, recorded and edited like any moving device with an intensity. The only difference is that you select them with # E

Page 679 - Effects - Command syntax

673 Effects - Functions These are the general effect functions. This chapter contains the following sections • Effect - Views • Effects - Command

Page 680 - Select channels from effect

674 Effects - Views Effects can be viewed in three views • Effects dock area • Selected channels - Live dock area • Live Effects tab There are t

Page 681 - Effect Soft Key Page

675 Effects in Dock Areas Effects are shown at the end of all Channel Views, and in two dock areas: Effects and Selected Channels Live. See Dock Ar

Page 682

676 Selected channels - Live Using a mouse or trackball Click to select and use the mouse wheel, or hold the right key and move to set levels. Click

Page 683 - Effects - Edit

677 Effects - Command syntax Effects are selected and adjusted one by one or in groups in the same way as moving devices. Instead of using the CHANN

Page 684 - Effects - Record

66 Troubleshooting - Flickers Symptom: A Dimmer/device with start address below ~200 flickers or drops out at semi-regular intervals. Solution •

Page 685

678 If your Cobalt is set to use At Mode for channel commands, effects are selected in the following ways. You can terminate a selection in At Mode p

Page 686

679 Home functions for effects A very useful function for effects is Home. You can store a home position for all parameters. Action Key Feedback

Page 687 - Live Effects

680 Function Softkey Feedback Channel Set List [Channel_Set]Opens the Channel Set List. See Channel Sets. Series List [Series]Opens the Serie

Page 688 - Effect Playbacks

681 Effects - Edit Effects are edited in the same way as moving devices. Attribute wheels A soon as an effect is selected the effect parameters are

Page 689

682 Effects - Record Effects are stored in Presets in the same way devices are stored. 1. Select the effect 2. Set a level 3. Record If you ha

Page 690 - Effect Overview

683 Effects - Channel Distribution Wizard The Channel Distribution Wizard is used for Sets and Chase effects. I allows you to distribute a selection

Page 692 - Create a Chase

685 Live Effects Press EFFECT to open Live Effects. This is where you can view and edit the parameters of all running effect playbacks in the screen

Page 693 - Control a Chase Effect

686 Effect Playbacks An effect playback is the control handle for an effect, similar to a channel controlling a moving device. All Effect Playback

Page 694 - Chase Tap Tempo

687 3. Done. You can now control the effect. See Select & Activate Effects.

Page 695 - Chase Effect Parameters

67 Troubleshooting - Crashes & Bugs All software-based products run the risk of a crash regardless of testing procedures. In the unlikely event i

Page 696 - Chase Editor

688 Effect Overview The effect overview tab lists all types of data objects that can be involved in creating and editing effects. It's opened f

Page 697 - Chase Editor - Functions

689 Chase Effects This is a step based, defined intensity effect. A chase is what you use when you want lights to chase on/off in a specific pattern

Page 698 - Chase Step Editor

690 • Contains the channel list and the high/low intensity levels and timing values. • It has a number of steps, with channels, up, dwell and down

Page 699

691 2. Select channels, parts, name and distribution. See Channel Distribution Wizard. 3. You can now start the chase, by selecting it and setting a

Page 700 - Content Effects

692 • From the console parameter wheels using U1-U3. In Cobalt jr these can be found under the Device softkey or by using [C/Alt & [FOCUS], [COL

Page 701 - Control Content Effects

693 Chase Effect Parameters A Chase object is never adjusted live - it is defined in two editors • The Chase Editor • The Chase Step Editor CHASE

Page 702 - Content Effect Parameters

694 NOTE If the Step time is shorter than the sum of In+Dwell+Out you will get a "ripple" effect. High & Low Each Step has a High inte

Page 703

695 Chase Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will always pla

Page 704

696 *The Default times are applied until you define a different time in the Chase Steps Editor. **Loop Time = the amount of time it takes to pass thr

Page 705

697 Chase Step Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will alway

Page 706 - Series List

5 Mute & Solo - SOLO ... 112Lock Console

Page 707 - Series List - Functions

68 Is there a focused tab (with the orange frame)? In rare situations the focus gets lost, meaning there is no tab focused, which can be confusing si

Page 708 - Series Step Editor

698 Content Effects Content effects are simply speaking simply a series of steps containing show content like palettes and presets or even raw parame

Page 709

699 Components To start a Content effect you need • A channel source (a Group or Channel Set) • A Series • An Effect Playback Playback • All p

Page 710 - Content Effect Modes

700 • From the console parameter wheels using U1-U3 (In Congo Jr these are found in the Effect soft key page, or by using [C/Alt & [FOCUS], [COL

Page 711

701 • Content & Play Mode • Timing CONTENT & PLAY MODE PARAMETERS Channel Source The Channel Source that the effect is applied to can be a

Page 712 - Content Effect Times

702 The Play mode generally refers to the way the Series gets played back, so between PartDirec and PlayMode you can change the direction of the chan

Page 713

703 TIMING PARAMETERS Loop Time This time equals how long it takes all the parts to run through the effect once. If you lengthen this time, you will

Page 714 - Dynamic Effect

704 Series List The engine of a content effects is a Series. Browser >Effects >Content Effect >Series. • You can think of a series as a n

Page 715 - Control a Dynamic Effect

705 Series List - Functions Column Action Feedback Series No Input This item can not be changed. Text [MODIFY]Label for this Series. Steps No

Page 716 - Dynamic Effect Parameters

706 Series Step Editor The Series Step Editor is opened by pressing MODIFY in the Series or Steps cell of the Series List (above). NOTE When Palet

Page 717

707 Series Step Editor - Functions Column Action Feedback Step No Input This item can not be changed. Text [MODIFY] Enter a Step Text. Step Tim

Page 718 - Dynamic Templates

69 If the console is unable to load the recovery file because it has been corrupted, it may return to the Welcome screen again. In this case, you

Page 719

708 Content Effect Modes A Content Effect can play back its Series in three different modes: • Break • Continuous • Build In the Series Editor

Page 720 - Dynamic Tables

709 A fly out can be done with a Dynamic Effect, but you have no control over the specific start and end points for each device. Here this is easy t

Page 721

710 It is the combination of the parts distribution and the step timing that creates the overlapping ripple behavior. If the Attack+Sustain+Decay ti

Page 722

711 In the Series Step editor, the times are • Step Time • Attack Time (separate for Intensity and each content 1-3 in each step) • Sustain Time

Page 723 - Live Dynamics (old)

712 Dynamic Effect A dynamic effect is a relative effect that uses a dynamic template which applies wave-forms around a base point to create a movem

Page 724

713 Waveforms - Dynamic Templates & Tables Dynamics are a way of creating effects by assigning waveforms (sinus, saw etc) to intensity, color, mo

Page 725 - Old Dynamic Effects

714 Live Effects looks like this: Step around with arrow keys, press MODIFY to get a dropdown, or enter a number and press MODIFY. NOTE When you pr

Page 726 - Dynamics - Base Value

715 Size and Rate The Size relates to how much the values will vary in relation to the base point. Rate defines fast the result is. See Dynamics - S

Page 727 - Dynamics - Start

716 Dynamic Templates Dynamic Templates are definitions of waveforms applied to parameters used for Dynamic Effects. Open from the Browser >Effect

Page 728

717 3. Press INSERT to create a new Template. 4. Go to TEXT and press MODIFY to enter a name. Press MODIFY again to confirm. 5. Go to Parameters and

Page 729 - Dynamics - Control

70 The Recovery file is replaced after a successful restart, so if you would like us to try to do this, please copy the log files to USB using System

Page 730

718 Dynamic Tables The basic element of a Dynamic effect is a wave-form, or "table", that is assigned to the intensity or any other attribu

Page 731 - Dynamics - Stop

719 Browser >Effects >Dynamic Effects >Dynamic Table List Pressing MODIFY on a table opens the Dynamic Table Editor where you can insert a

Page 732

720 This is the Dynamic Table editor with a Step table.

Page 733

721 Live Dynamics (old) This tab is used with the old Dynamic Effects package from Congo. See Dynamics (old). All parameters of running Dynamic Effec

Page 734 - Dynamics - Record

722 Live Dynamic Effects - Columns Column Input Function Library [MODIFY]Opens a dropdown to select a Dynamic Effect from the Effect Library. Stat

Page 735

723 Old Dynamic Effects The old Dynamic Effects prior to Cobalt v5 are still compatible and work in the same way. They are much more limited, so we r

Page 736

724 Dynamics - Base Value When a Dynamic Effect is activated, it will run with the current position of the corresponding attribute or intensity as a

Page 737

725 Dynamics - Start Dynamics are activated for the currently selected channel(s). The current attribute and intensity values are used as the Base Va

Page 738 - Dynamics - Size & Rate

726 Start Dynamics From The Effect Library Node Action Key Feedback 1. Select the Browser [BROWSER]The Browser is selected and highlighted. If it

Page 739 - Rate Channel

727 Dynamics - Control The Dynamics Soft Key Page in the Main Display of the console facepanel is opened by pressing DYNAMICS in the Effects soft key

Page 740 - Offset Relation

71 Troubleshooting - Reset There is a hard power switch in the back of the console and a soft power switch in the top right corner of the frontpanel.

Page 741

728 • Clear all Selected Dynamics (CLEAR SELECT) • Delete All running Dynamics (DELETE ALL) See Dynamics - Stop. Dynamic Wheels - Size, Rate, Offs

Page 742 - Dynamics - Loop Count

729 Dynamics - Stop Dynamic Effects can be stopped in the following ways. • Stop Dynamics manually • Activate A Dynamic Stop Table • Delete the

Page 743 - Dynamics - Fade

730 Activate A Dynamic Stop Table Intensity Dynamics can only be stopped by assigning a Stop Intensity Table. There is a STOP I Dynamic in the Effect

Page 744 - Dynamics - Form

731 4. Press MODIFY to confirm. Fade In A Preset In The Main Playback When a Preset with new attribute values is faded in the Main Playback, any act

Page 745

732 Dynamics - Record Dynamic Effects are recorded in Presets for playback. • Only Dynamics that have changed or are started since you last pressed

Page 746 - Dynamics - Playing Back

733 Record Keep Dynamics (New Base Value) Keep Dynamics will set a Keep Dynamics flag to an existing Preset. When this Preset is played back in a Seq

Page 747

734 The Currently running dynamics are stored with a Keep Dynamics flag in the Preset active in the A field of the Main Playback. Keep dynamics is sh

Page 748 - 5. Exit by pressing ESC

735 Dynamics - Preset Dynamics Editor The Preset Dynamics Editor is identical to the Live Dynamics Editor. All editing functions are the same. See Dy

Page 749 - Image Effects

736 Dynamics - Size & Rate Each Dynamic Effect has a Size (amplitude) and Rate (frequency) value. It is possible to assign an intensity channel t

Page 750 - Control image effects

737 Rate Sets the rate (frequency) of the waveforms in a Dynamic Effect. It is set from 0-1000%. You can also change this parameter with the second

Page 751 - Image effect parameters

72 Troubleshooting - Help from ETC Technical Services Emergency service is available from all ETC offices outside of normal business hours. If you a

Page 752

738 Dynamics - Relations & Distance Offset Relation, Delay Relation and Distance set all channels to perform a Dynamic one after the other, or ov

Page 753 - Animation effects

739 3. Let go of the Key to activate the current selection. Delay Relation & Distance Specify when channels start in relation to each other. Del

Page 754 - Effect layouts

740 Dynamics - Loop Count A Dynamic Effect can be set to run a specific number of loops and then stop automatically. If set to 0 it will run forever.

Page 755 - Effect layout wizard

741 Dynamics - Fade A Dynamic Effect can fade in size, rate or both when played back in a Sequence. When faded manually in a Master Playback, size wi

Page 756

742 Dynamics - Form Form specifies the relation between the size for the Pan and Tilt parameters. It is used to control the behaviour of Pan/Tilt com

Page 757 - Effect layout channel tools

743 Dynamics - Fetch From A Preset Dynamics can be copied from any Preset. All channels with Dynamics in that Preset will be copied. Function Key

Page 758

744 Dynamics - Playing Back A Preset with Dynamic Effects can be played back in any of these ways: • The Preset is faded in on a Sequence Step • A

Page 759 - Copy an effect layout

745 Dynamics - Store Running To Library Running Dynamics can be stored as a Dynamic Template in the Effect Library and be reused with different chann

Page 760 - Effect Images

746 If you answer CANCEL you will get an empty Dynamic Template. 4. Enter a name in the text column (press MODIFY to activate, enter text and press M

Page 761

747 Image Effects Image effects allow you to map a text an image (jpg/gif) or an animation (supplied) to the intensity or color of a predefined effec

Page 762 - Edit an image

73 GENERAL FUNCTIONS These are important functions that apply in general and don't belong to a specific chapter or node of the Browser. These a

Page 763 - Copy an effect image

748 • An effect layout • An Image effect playback Create an image effect playback Creating an image effect playback can be done in two ways. • #

Page 764 - Effect Texts

749 If you unlock the spreadsheet for screen editing (SETUP & TAB) you can step around with arrow keys, press MODIFY to get a dropdown, or enter

Page 765 - Import Effect Images

750 Speed Sets the speed of an animation. COLOR & EFFECT Both color and effect are "filters" applied on top of the content and all pr

Page 766 - Channel Sets

751 Animation effects Animation effects are great for creating abstract intensity or color patterns, similar to old school video effect generators. A

Page 767 - Create a Set

752 Effect layouts An effect layout is the "projection screen" for an image effect. The effect layout is where you create a positional rela

Page 768 - Edit a Set

753 2. Press INSERT. You will get a popup where you can define the width and height in "pixels". One pixel is the smallest possible resolu

Page 769 - Main Playback

754 Inserting a circle of channels HINT: Use the Stretch H and V wheels to trim the insertion.

Page 770 - Main Playback - Introduction

755 Effect Layout Editor wheels The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation. 1. Se

Page 771 - Main Playback - Functions

756 Copy & Paste These are the same as the keys on the console. • Copy selected channels • Paste selected channels using the Paste Popup Ali

Page 772

757 Copy an effect layout You can copy effect layouts to make alternative versions. 1. Open the effect layout list (Browser >Effects >Image Ef

Page 773

74 Cobalt Console Facepanel 1. Touch Screens 2. Independents 3. Power & USB slot 4. Screen Keys 5. Device control 6. Output control

Page 774

758 Effect Images Effect images are jpg or gif images that you can create with the Image tool, or import from a USB memory. They are mapped pixel by

Page 775 - Main Playback - Edit Keys

759 2. Press INSERT to create a new image. You will get a popup 3. Enter the size of the image. The size is relevant to the size of the effect layou

Page 776

760 Edit an image The Effect Image Editor can be used to create new images and to edit imported images. It offers some simple drawing tools. All of t

Page 777

761 Copy an effect image You can copy effect images to make alternative versions. 1. Open the effect image list (Browser >Effects >Image Effect

Page 778

762 Effect Texts You can create a text and apply it to an effect layout with the image effect. The text can be applied to intensity, color mix, iris

Page 779 - Playback View

763 Import Effect Images You can import images (jpg/bmp/gif) from a USB memory. 1. Connect the USB memory to Cobalt 2. Open the Import Effect Images

Page 780

764 Channel Sets A Channel Set is a defined set of channels distributed into a number of parts so that you can distribute effects over a rig in a sp

Page 781

765 Create a Set Sets are created in the Channel Sets editor. You can use the Channel Distribution Wizard, or create them one by one using all chann

Page 782 - Sequence Editor

766 4. Select channels, parts and distribution. See Channel Distribution Wizard. NOTE Helpful hint: Groups can be used to enter channel selections wi

Page 783 - Load Sequence

767 Main Playback The Main Playback is a "theatre style" playback for sequences. Main Playback Node This chapter contains the following

Page 784 - Independents

75 Programming Section This is where most of the programming is done. Numerical entries, opening editors, recording and setting times. Some of the ar

Page 785 - Independents - Introduction

768 Main Playback - Introduction The Main Playback is the theatrical playback section of Cobalt. You can play back any of the 999 sequences, or any o

Page 786 - Independent Dock Areas

769 Main Playback - Functions The Main Playback can play back a Sequence in normal/chase mode, or random presets. While a crossfade is being executed

Page 787 - Using the Independents

770 Main Playback - Transport Keys These are the transport keys of the Main Playback.

Page 788 - Independent Modes

771 Function Key Start a crossfade* [GO]Start a new crossfade during an ongoing crossfade [GO]Pause a crossfade [PAUSE]Crossfade to the previous ste

Page 789 - Independent Dock Area

772 Main Playback - Manual Crossfades Move the crossfaders from the down position to the up position to perform a manual crossfade. When both reach t

Page 790

773 Main Playback - Edit Keys A, B and PLAYBACK are the main editing keys of the Main Playback, they can be used in conjunction with numerical entrie

Page 791

774 Main Playback - Time Settings Hold SETUP and press TIME to open the Settings. Setting Feedback Set times to Times are set to the step in B (

Page 792 - Masters

775 Main Playback - Default Settings Hold SETUP and press PLAYBACK to open these settings. These are the default settings for the functions of the M

Page 793 - Masters - Introduction

776 Main Playback - Refresh Functions The REFRESH key in the Main Playback can be used to refresh any part of a channel to the resulting state of the

Page 794

777 Playback View Press PLAYBACK in the Main Playback section to open the Playback tab. The Playback views normally have a packed format like this. T

Page 795 - Masters - Functions

76 Cobalt Screens Cobalt systems can support three external monitors/touch screens besides the two built in touch screens. In addition to this each

Page 796 - Master Playback - Functions

778 Standard Times are described like this Out: # In: # Time (In=Out): # Delay In: # (with a "d", for example d2 >3) Delay Out: # (with

Page 797

779 Sequence Playback Views - Column Format It is possible to show the information in the Playback view in a traditional columnised format, instead o

Page 798 - Masters - Settings

780 Sequence Editor Hold MODIFY and press PLAYBACK in the Main Playback section to open the Sequence Editor for the sequence in the Main Playback. Se

Page 799 - Master Mode

781 Load Sequence The node Browser >Main Playback >Load Sequence opens a dialogue that allows you to load any recorded Sequence to the Main Pl

Page 800 - Master button

782 Independents The independents are potentiometers and keys that can be set up to control lights that you want to separate from the main controls -

Page 801 - Master fader settings

783 Independents - Introduction The Independents offer a control surface for potentiometers and keys to which you can assign channels that can be exc

Page 802

784 Independent Dock Areas The content of Independents can be assigned to a dock area. (See Dock Areas)

Page 803

785 Using the Independents Action Console Feedback 1. Open the Setup* Hold Setup and move the potentiometer or press a key** A popup will appear w

Page 804 - Flash settings

786 Independent Modes Mode Screen Feedback Exclusive Blue level Blackout, GrandMaster, Capture or any other channel function will not affect thi

Page 805 - Disable Flash Keys

787 Independent Dock Area Dock areas are configured by holding SETUP and pressing BROWSER.

Page 806

77 5. Main screen area for tabs 6. Tab title area 7. Tab settings 8. Info area about selected tab or channel 9. Software version 10. Numer

Page 807 - Masters - Commands

788 Once set up the dock area will appear on the screen

Page 808 - Master single field editor

789 It is possible to select Independents and set levels from the dock with the MASTER key. Function Keys Feedback Select an Independent [#] [M

Page 809 - Mask in masters

790 Masters There are 80 Master Playbacks that can be used to playback any type of content such as channels, groups, effects, presets, sequences or c

Page 810 - Masters - Clear

791 Masters - Introduction The masters are incredibly flexible and powerful. You can set them up individually in a number of different modes and play

Page 811 - Masters - Times

792 • In the Congo Jr console, this is done with the Main Playback Additional keys Other keys that control important functions for the masters are:

Page 812 - Flash On Time

793 Masters - Functions These are the master functions. This chapter contains the following sections • Masters - Playback Keys • Masters - Settin

Page 813 - Masters - Channels

794 Master Playback - Functions These are the transport keys for the Master Playback in the masters section.

Page 814 - Master Settings for channels

795 Function Key Feedback Start a chase (or crossfade) [GO]Starts a stopped Chase or a Crossfade for a Sequence Start a crossfade from step # [#]

Page 815

796 Masters - Settings You can define master settings from the Master Settings popup or directly from the console if you have the full wing or big Co

Page 816 - Masters - Presets

797 Master Mode These are the main modes that define the basic behaviour of a master playback. Mode Screen Feedback Exclusive Blue level Bla

Page 817 - Record a preset to a master

6 Network - Output Protocols ... 161Network - Interface

Page 818

78 Soft Key Pages In the lower right corner of screen 2 there are soft key pages. This is the top level. When there are functions "under"

Page 819

798 *If you have several Independent Functions set to Inhibit and they have overlapping channels, the highest Special Function will be in control. Th

Page 820

799 Mode Applies to Feedback Select Channels All content Selects the channels in this master as a group GO Chase, sequence Start the next cros

Page 822

801 Mode Applies to Feedback Fader type Ch, group, preset, effect Add = Intensities are piled (HTP) on top of the output. Attributes are LTP. So

Page 823 - Masters - Groups

802 Flash settings The flash button is the lower key in all master modules. Some modules and the large Cobalt only have flash keys for the lower row

Page 824 - Master settings for groups

803 Flash time and level Mode Applies to Feedback Flash: Use time Ch, group, preset, effect, chase, SequenceFlash functions will use in-wait-out

Page 825

804 Master Settings From the Console Hold FLASH MODE and use the page keys to step through the settings per master. Use the Master key to toggle the

Page 826 - Masters - Effects

805 Masters - Commands Enter the number of a master and press MASTER to control this master on the level wheel. You can select a group of masters a

Page 827 - Master settings for effects

806 Master single field editor Hold MODIFY and press aMaster key to open a single field master editor for channel intensities. All channel functions

Page 828

807 Select channels in a master Press a Master key to select all channels in the Ch, Preset, Effect or Group of that Master. Function Keys Feedb

Page 829 - Masters - Palettes

79 The Browser Press BROWSER to select the Browser dock. The Browser dock gives you direct access to all functions and data in Cobalt.

Page 830

808 Masters - Clear Hold C/ALT and press a Master Key to clear its content. & These are more functions to clear content and fader levels in m

Page 831 - Masters - Sequences

809 Masters - Times Masters can have In, wait and out times. These times can be used by • Flash on time • Master Links • The START function •

Page 832

810 Flash On Time When Flash On Time is activated, the Master Playbacks will flash on the time assigned to each playback. See Master Playbacks - Time

Page 833

811 Masters - Channels Hold CHANNEL and press a Master Key to load and play back single channels (Ch#) so several masters starting from the first pre

Page 834

812 Master Settings for channels These are the settings you can change for masters with channel content. Hold SETUP and press the Master key to ope

Page 835

813 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 836

814 Masters - Presets Enter the number, hold PRESET and press a Master Key to load to that Master. You can record, load and play back presets from

Page 837

815 Load a preset to a master These functions are used to load presets to masters. Function Keys Feedback Load a preset [#] [PRESET] & [Maste

Page 838

816 3. Enter a preset text (optional) and press RECORD again. The return to preset is shown in the master display and master view.

Page 839

817 Record a return preset to a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you don&apos

Page 840

80 Browser Controls Action Key Feedback Select the Browser [BROWSER]The Browser is focused. Press again to close or open it. Move up/down in a list

Page 841 - Masters - Dynamics

818 Record a preset to a sequence in a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you d

Page 842 - Masters - Channel Layouts

819 Master settings for presets These are the settings you can change for masters with preset content. Hold SETUP and press the Master key to open t

Page 843

820 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 844 - Load a parameter to a master

821 Masters - Groups Enter the number, hold GROUP and press a Master Key to load to that Master. You can load and play back groups from master play

Page 845 - Masters - Console keys

822 Master settings for groups These are the settings you can change for masters with group content. Hold SETUP and press the Master key to open the

Page 846

823 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 847 - Masters - Macros

824 Masters - Effects Enter the number, hold EFFECT and press a Master Key to load to that Master. You can load and play back effects from master p

Page 848 - Masters - Drag and Drop Data

825 Master settings for effects These are the settings you can change for masters with effect content. Hold SETUP and press the Master key to open t

Page 849 - Drag and Drop Master Links

826 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 850

827 Masters - Palettes Enter the number, hold FOCUS, COLOR, BEAM, PALETTE and press a Master Key to load to that Master. You can load and activate p

Page 851 - Masters - Swap upper/lower

81 Browser Functions - LOAD Use MODIFY and LOAD to activate selected items from the lists in the Browser. Action Key Feedback Open an editor [MOD

Page 852

828 Play back palettes from a master Palettes are activated with the master key or the fader, for the currently selected channel(s). Function Keys

Page 853 - Masters - Fader Modes

829 Masters - Sequences Enter the number, hold SEQUENCE and press a Master Key to load to that Master. You can record, load and play back sequences

Page 854 - Fader Mode - Masters

830 Record a sequence to a master When you record a second preset to a master, or if a sequence is loaded to a master - you will get the option to co

Page 856 - Fading Two Scene Masters

832 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 857

833 Dual Fader mode for Sequences When this mode is active, there are two modes involving two masters for controlling the sequence loaded to the firs

Page 858

834 The Master View will change to show these button settings and some more information for the A/B pair like this: Simpler master wing displays: Th

Page 859 - See Masters - Settings

835 Masters - Chase mode sequences Enter the number, hold SEQUENCE and press a Master Key to load to that Master. You can load and play back sequen

Page 860

836 Load a chase sequence to a master These functions are used to load chase mode sequences to masters. Function Keys Feedback Load a chase [#] [

Page 862

82 Tabs Press TAB to select and step through all open tabs. All data and editors are opened in a tab. Tabs are always opened in the middle area of

Page 863

838 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 864 - Master View

839 Masters - Dynamics Enter the number, hold DYN EFFECT and press a Master Key to load to that Master. You can load and activate dynamic templates

Page 865 - Master View - Formats

840 Masters - Channel Layouts From the CONTENT column in the Master List (Browser) you can load a Channel Layout to a Master. You can load and acti

Page 866

841 Load a channel layout to a master Channel Layouts can only be assigned from the Master List. 1. Open the master list (Browser >Masters >Mas

Page 867 - Master List

842 Masters - Attribute parameters Hold a Wheel Parameter key and press a Master Key to load to that Master. You can load and activate attribute p

Page 868

843 Masters - Console keys From the CONTENT column in the Master List (Browser) you can load any console key to a Master. You can assign any console

Page 869 - Masters - Content

844 Assign a console key to a master Console keys can only be assigned from the Master List. 1.Open the master list using [MODIFY] & [MASTER] or

Page 870 - Master Pages

845 Masters - Macros From the CONTENT column in the Master List (Browser) you can load any console key to a Master. You can assign a macro key to a

Page 871 - Master Pages - Introduction

846 Masters - Drag and Drop Data There are many ways of moving around data between masters. Drag and drop is one of them. It can be useful if you wan

Page 872 - Master Pages - Record

847 If there is content in a master field, you will get a dialogue for overwriting: Drag and Drop Master Links You can create a master link in a seq

Page 873 - Master Pages - Functions

83 • All tabs can be locked (See Tab Setup & Lock) • Include Channel View in Pool: See Live - Live Tab. Auto close tab mode In Cobalt System S

Page 875

849 Masters - Swap upper/lower Press SWAP to interchange the content and levels of the upper row of master faders with the lower row. Playback cont

Page 876 - Master Pages - Editor

850 Masters - Select Playback Range Press and hold RANGE to be able to select which range of master playbacks you wish to control on the faders and p

Page 877 - Master Page - Columns

851 Masters - Fader Modes Press and hold FADER MODE to be able to select different operational modes for the master section. You can press the dis

Page 878 - Master Pages - Times

852 Fader Mode - Masters Press FADER MODE to select default Masters mode. You can press the displays or the keys above/under. In Masters mode the l

Page 879 - Master Page Times - BPM

853 Fader Mode - Two Scene Masters Hold FADER MODE and select TWO SCENE to activate Two Scene Masters. Two scene masters takes old school improvi

Page 880

854 Fading Two Scene Masters To fade the settings and content of the top row of masters (blind) into the bottom row of masters (live) press START or

Page 881 - Master Pages - Display List

855 Create new looks in Blind and record to masters One way of improvising on the fly in two-scene masters mode is to use the Blind field to create n

Page 882 - Remote Controls

856 Fader Mode - Expanded Masters Hold FADER MODE and select EXPANDED MASTERS to activate. You can press the displays or the keys above/under. Ex

Page 883 - Clear Remotes

857 In Expanded Masters mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings.

Page 884 - Remote Control List

84 Tab Setup and Lock It is possible to lock a tab from closing when you press ESC. • Lock tab by holding PARK and pressing TAB. • This can also

Page 885

858 Fader Mode - Expanded Effects Hold FADER MODE and select EXPANDED EFFECTS to activate. You can press the displays or the keys above/under. Sel

Page 886 - Media - Introduction

859 In Expanded Effects mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings. These are the defa

Page 887

860 Facer Mode - Expanded Sequences Hold FADER MODE and select EXPANDED SEQUENCES to activate. You can press the displays or the keys above/under.

Page 888 - Media Images - Delete

861 In Expanded Sequences mode you can set the buttons and faders and pots to the functions of your choice. See Masters - Settings.

Page 889 - Training Projects

862 Master View Press MASTER to open the Master View. The Master View is a graphical view of the content in the master playbacks. It has several for

Page 890

863 NOTE Master Views can be assigned to a dock area. See Configure Dock Areas. Using a mouse or trackball Function Keys Feedback Using a mouse cl

Page 891 - Training Projects - Hints

864 The currently selected format is indicated in the top right corner of each Master View. NOTE In the All format there is a header bar visible for

Page 892 - CONSOLE KEYS

865 Master List Hold MODIFY and press MASTER to open the Master List, a spreadsheet editor for all master fields where you can change settings and a

Page 893 - Console Key Quick Help

866 Master list - Columns & Functions All of these are explained per content type in Masters - Functions. Column Input Function Master The

Page 894 - Console Key - ALL

867 Masters - Content You can play back almost any kind of content from a Master Playback. The content can be loaded directly or from the Master Edit

Page 895

85 There is also a context menu for this if you tap and hold on the tab header. Select Split screen repeatedly to toggle vertical/horisontal.

Page 896

868 Master Pages Master Pages store all content for 20 masters and can be used used in any row of 20 Master Playback Faders, eg the upper (21-40) or

Page 897 - Console Key - BROWSER

869 Master Pages - Introduction You can store all content of 20 Master Playbacks into a Master Page. Master Pages can be stepped through, or loaded.

Page 898

870 Master Pages - Record All content changes in the affected Master Range (1-20 or 21-40) are automatically recorded when Auto-Update is On (default

Page 899

871 Master Pages - Functions It is possible to load and change Master Pages separately to any row (1-20, 21-40, 41-60, 61-80) of Master Playbacks. Wh

Page 900

872 Master Pages - List You can view, edit and create Master Pages directly in the Master Page List (BROWSER >Masters >Master Pages). NOTE The

Page 901 - Console Key - COLUMN

873 Master Pages List - Functions These are the functions in the Master Pages List Function Key Feedback Insert a Master Page [INSERT]Inserts

Page 902 - Console Key - COPY/CUT

874 Master Pages - Editor In the Master Page Editor you can view and edit the content and times of Master Pages. Open in Browser> Masters >Mas

Page 903

875 Master Page - Columns Column Input Function Master No input The number of this Master - cannot be edited. Content Type* [MODIFY]Opens a drop

Page 904

876 Master Pages - Times Master Playback times can be stored in Master Pages. Times are set from 0.1seconds to 49.59 minutes (0.1- 4959). General Fac

Page 905 - Console Key - FADER MODE

877 Master Page Times - BPM The Master Page BPM will affect all chasers running in that Master Page. Function Keys Feedback Set Master Page BPM*

Page 906

86 Editors And Lists Most editors are lists. Some have a channel view on top that works just like any channel view. The list part works pretty much l

Page 907 - Console Key - FOCUS

878 Master Pages - Auto-update Mode This is the default mode for Master Pages - in which all changes automatically are stored to the current Master P

Page 908

879 Master Pages - Display List This is a list that shows all Master Pages in the ML display of the Console mimic dock. For more information see Disp

Page 909 - Console Key - GOTO

880 Remote Controls There are different remote control systems for Cobalt. Each one has it's own working field. This is where you can set/edit a

Page 910

881 Clear Remotes Select this node and press MODIFY to clear all intensities set in remote fields. This function is available in the Misc Soft Key

Page 911

882 Remote Control List Open from BROWSER >Remote Controls >Remotes List. This editor shows all active remote controls. You have the possibil

Page 912

883 Media The Media node contains tutorial movies, images of your choice, software documentation and Training Projects. Media Node This chapter con

Page 913 - Console Key - LEARN MACRO

884 Media - Introduction The Media node of the Browser has four nodes. Each of them represent a folder with the same name in the CONGO folder at the

Page 914

885 Movies In the movies folder there are tutorials for learning Cobalt. Mostly, they are around five minutes and in English. You start them by selec

Page 915 - Console Key - MARK

886 Images You can import images from a USB memory stick or a digital camera by connecting it to Cobalt and selecting "Import Images.." fro

Page 916 - Console Key - MASTER

887 Training Projects This is visualisation plug-in for training purposes. The projects are created in a third-party software called Capture and sup

Page 917 - Console Key - MODIFY

87 • resize a list by dragging the divider, or holding COLUMN and using the level wheel Navigating In Lists Function Key Feedback Step or scroll a

Page 918 - Console Key - NEXT

888 Training Projects - The Camera There is a camera (viewing angle) that allows you to zoom, pan and rotate the "stage". There are some d

Page 919 - Console Key - ON/FETCH

889 Training Projects - Hints The Training Project is a simple way of getting to know some of the moving light functionality of Cobalt, and to unders

Page 920

890 CONSOLE KEYS This Chapter is about the console key functions, keyboard equivalents and shortcuts. Its a very useful chapter. This chapter contain

Page 921

891 Console Key Quick Help These are all console keys with a short explanation and a summary of functions, in alphabetical order. • This text is

Page 922 - Console Key - PARK

892 NOTE If the console is set to operate in At Mode this key has a slightly different syntax. See Channels - Command Syntax . For more information

Page 923

893 Console Key - Arrow Keys The arrow keys are a vital part of all navigating functions, and are used a lot in combination with the silver colored

Page 924 - Console Key - PRINT SCREEN

894 Keyboard equivalent: [I] Console Key - B This key opens the channel view for the B field of the Main Playback. The channel control will be connec

Page 925 - Console Key - REM DIM

895 • [#] [BEAM] - Recall a recorded palette for the currently selected devices. • [MODIFY] & [BEAM] - Open the Beam palette list. • Hold [B

Page 926 - Console Key - REFRESH

896 Console Key - C/ALT This key is used to clear numeric entries. When it is held it can be combined with other keys for clearing information, and f

Page 927

897 Console Key - CHANNEL The CHANNEL key is used to select channels, and in combination with other keys for additional channel functions. • [#] [CH

Page 928

7 Direct Mode MIDI ... 195Play Settings -

Page 929

88 Sort By Column Function Key Feedback Sort from low to high [COLUMN] & [Up_Arrow] The list is sorted by this column from low to high.* Sort f

Page 930 - Console Key - SEQ

898 • [#] [CH TIME] - Record that time to the currently selected channel(s). For more information see Sequence Times - Channel Times. There is no k

Page 931

899 • [SET CHANGED] & [COLOR] - Set Colorparameters for the selected channels to not changed. • [SET CHANGED] & [BEAM] - Set Beam paramete

Page 932

900 For more information see Navigating - Lists, Change The List View, Sort By Column. Keyboard equivalent: [F9] Console Key - COMPARE COMPARE is a

Page 933

901 Console Key - CURSOR The CURSOR key is only available in the big Cobalt console to set the built in trackball to mouse mode. • [CURSOR] - Set t

Page 934 - Console Key - TRACK

902 For more information see Editing In Lists. Keyboard equivalent: [DEL] Console key - DEVICE The DEVICE key is used to activate Device Mode, and t

Page 935

903 NOTE that the command syntax for effects is different when operating in At Mode. See Effects - Command Syntax. • [EFFECT] - Open the Live Effect

Page 936 - Console Key - WIZARD

904 Console Key - FAN The FAN key is used to fan (distribute around a centre point) attributes and times. The distribution can be set to U, V and S s

Page 937

905 • [#] [FLASH MODE] & [flash key] - Set a flash level for a master. For more information see Master Playbacks - Flash Keys. There is no keyb

Page 938

906 Keyboard equivalent: [ALT] & [F] Console Key - FOCUS MODE The Focus Mode soft key in the Device Soft key page is used activate a specific fo

Page 939 - Console Key Shortcuts

907 • [GO] - Start a crossfade in the connected master. Press GO during an ongoing crossfade in the connected master to start the next one. For mor

Page 940 - Shortcuts - Select Channels

89 Drag and Drop In most places of the Cobalt screen interface you can use a mouse or trackball to drag content to other locations and drop there. Th

Page 941 - Shortcuts - Channel Levels

908 Console Key - GROUP The GROUP key is used to store and recall channel selections stored into Groups. NOTE that the command syntax for selecting g

Page 942 - Shortcuts - Channel Modes

909 • [HOME ATTRIB] & [FOCUS, COLOR, BEAM] - Home these parameters. • [HOME ATTRIB] & [wheel parameter key] - Home only this parameter. •

Page 943 - Shortcuts - HELP

910 There is no keyboard equivalent Console Key - INSERT The INSERT key is used to insert new data in a list. In some lists a number is required, in

Page 944

911 For more information see Device Control - Lamp Control No keyboard equivalent Console Key - LAST The LAST key is used to select the previous chan

Page 945

912 Console Key - LEARN PROFILE LEARN PROFILE is a soft key in the TIMES soft key menu of the console main display. It is used to activate Learn Prof

Page 946 - Shortcuts - Navigation Keys

913 • [LOAD] & [FOCUS] - Open Focus Palettes in Organizer • [LOAD] & [COLOR] - Open Color Palettes in Organizer • [LOAD] & [BEAM] -

Page 947 - Shortcuts - Master Playbacks

914 Console Key - MASK The MASK key is used in combination with other keys to toggle the mask functions that mask device parameters from recording.

Page 948

915 • [SETUP] & [MASTER] - Opens settings for this key. • [MODIFY] & [MASTER] - Opens the master list. For more information see Master Vie

Page 949 - Shortcuts - Master Pages

916 • [MODIFY] & [PRESET] - Opens the Preset List. • [MODIFY] & [GROUP] - Opens the Group List. • [MODIFY] & [SEQ] - Opens the Seque

Page 950

917 • [NEXT] - Press NEXT with more than one channel selected to activate Next/Last mode. Press SELECT ALL to exit. For more information see Device

Page 951

90 Dragging a preset from the Browser to Live 1. Click, hold and drag a preset from the Browser to Live. 2. Drop over Live - the content in Live wi

Page 952 - Shortcuts - Device Masking

918 Keyboard equivalent: [CTRL] & [+] Console Key - ORGANIZER The ORGANIZER key is used to open the Organizer editor. • [ORGANIZER] - opens the

Page 953

919 For more information see Master Pages. Keyboard equivalent: [M] (upper row) [CTRL] & [M] (lower row) Console Key - Page+ The PAGE+ key is use

Page 954

920 Console Key - PALETTE (Alt P) The PALETTE key is used for recording and recalling All Palettes, containing information from all parameters in a d

Page 955

921 Console Key - PASTE The PASTE key is used to paste information that has been copied or cut. Information that can be copied, cut and pasted is Te

Page 956

922 • [#] [GROUP] & [+] - Add the channels in that Group from the current selection • [#] [PRESET] & [+] - Add the channels in that Preset

Page 957 - Shortcuts - Track

923 • [PRINT SCREEN] - Prints the selected tab to a jpg file in the Printout node of the Browser >Files >Print... >Printouts. For more in

Page 958 - Shortcuts - Presets

924 There is no keyboard equivalent Console Key - RECORD The RECORD key is fundamental in that it is used for recording all types of data into Preset

Page 959 - Shortcuts - Groups

925 • [REFRESH] & [FOCUS, COLOR, BEAM] - Refresh these values only. • [REFRESH] & [ATTRIB] - Refresh all parameter values. • [REFRESH] &

Page 960 - Shortcuts - Live & Blind

926 • [SAVE_COPY] - opens the save copy dialog. For more information see Save & Save As... No keyboard equivalent Console Key - SCALE SCALE is

Page 961

927 • [SELECT_3rd] - Selects every 3rd random channel For more information see Shortcuts - Select Nth Functions. There is no keyboard equivalent. C

Page 962 - Shortcuts - Main Playback

91 Dragging sequence steps 1. Open the main playback Sequence Editor (MODIFY and PLAYBACK). 2. Click, hold and drag a sequence step to another seque

Page 963 - Shortcuts - Sequence Editor

928 For more information see Content Effects There is no keyboard equivalent Console Key - SETUP The SETUP key is used to open the system settings su

Page 964

929 Keyboard equivalent: [S] Console Key - SEQ + The SEQ + key is used to step to the next step in the sequence of the main playback, without using t

Page 965

930 There is no keyboard equivalent Console Key - SOLO The SOLO key is used to solo the output of a playback, temporarily muting the rest. • [SOLO]

Page 966

931 • [TAB] & [right/left arrow] - Move the selected tab to the next screen. • [TAB] & [level wheel] - Resize the lower part of a spreadsh

Page 967 - Shortcuts - Dynamics (old)

932 Console Key - TIME The TIME key is used to set In/Out times to the sequence step in the A or B field of the Main Playback (depending on the Time

Page 968

933 Console Key - TYPE The TYPE key is used to change type of data in the Direct Select key sections. • Hold [TYPE] - When this key is held, you can

Page 969 - Shortcuts - Times

934 • [UPDATE to open the update dialogue for the Preset loaded to the A field of the main playback. • [UPDATE] & [direct select key] - Update

Page 970 - ACCESSORIES

935 Soft Key Menu - Channels The CHANNELS soft key, is used to open the Channels soft key page with channel tools. • [Channels] - Opens the Channels

Page 971 - Accessories - Keyboard

936 Soft Key Menu - Misc The Misc soft key, is used to open the Miscellaneous soft key page. • [Misc] - Opens the Miscellaneous soft key page. For m

Page 972

937 Console Key Shortcuts This is a summary of all keys and shortcuts, organised by the type of function. This chapter contains the following sectio

Page 973

92 This dialogue allows you to COPY or MOVE the selected step. COPY = Makes a copy of the source and inserts it into the sequence after the target

Page 974 - Keyboard - CH Step

938 Shortcuts - Select Channels These are the keys and shortcuts for selecting channels. Some of them assume the Command Syntax is set to RPN - see C

Page 975

939 Shortcuts - Channel Levels These are keys and shortcuts for setting levels to the currently selected channels. Some of them assume the Command Sy

Page 976 - Accessories - Remote Control

940 Shortcuts - Channel Modes Functions for checking, balancing & comparing channels. DESCRIPTION SYNTAX Compare* the light in the Channel Contr

Page 977 - Remote Controls and at mode

941 Shortcuts - Channel Views These shortcuts control the channel views. DESCRIPTION SYNTAX Scroll in the active channel view [CHANNEL] & [Arro

Page 978 - Connecting the RFR

942 Navigating the Hyperlinks DESCRIPTION SYNTAX Next hyperlink [C/Alt] & [Down_Arrow]Previous hyperlink [C/Alt] & [Up_Arrow]First hyperlink

Page 979 - RFR Channel functionality

943 Shortcuts - Spreadsheet Editing These functions are for editing in Spreadsheets. DESCRIPTION SYNTAX The arrow keys are used to navigate in a spr

Page 980 - RFR Devices

944 Shortcuts - Navigation Keys The top four Navigation keys are central in the Navigating functions of the console. They are mostly used in combinat

Page 981 - RFR Playback

945 Shortcuts - Master Playbacks These are the main keys and shortcuts for managing content in the Master Playbacks. See also Shortcuts - Recording F

Page 982 - RFR Palettes

946 Master control functions DESCRIPTION SYNTAX Activate the Master View* [MASTER]Open the Master Editor. [MODIFY] & [Master_Key] Set an individ

Page 983 - RFR Scroller Calibration

947 Shortcuts - Masters & Channels Functions for selecting channels to and from Master Playbacks. DESCRIPTION SYNTAX Select the channels of a Pr

Page 984 - Phone Remote - Functions

93 The first option allows you to define where you want to copy/move the step to. • After the target step (default) • Before the target step •

Page 985

948 *Depends on the Master Page Settings. See System Settings - Master. **It is also possible to hold DISPLAY LIST and press the Direct Select key Ma

Page 986

949 Shortcuts - Device Attribute Editors Keys and shortcuts for opening Attribute Editors for Devices. DESCRIPTION SYNTAX Open Live Attribute Editor

Page 987 - Remote Control - iRFR

950 Shortcuts - Device Masking Keys and shortcuts for masking Device Attributes from recording. DESCRIPTION SYNTAX Clear global Mask [C/Alt] & [

Page 988

951 Shortcuts - Device Palette Activating Keys and shortcuts for activating values in Device Palettes for the currently selected device(s). DESCRIPTI

Page 989

952 Shortcuts - Device Palette Specials Keys and shortcuts for special Device Palette functions. DESCRIPTION SYNTAX Select channels recorded in a Fo

Page 990

953 Shortcuts - Device Palettes In Masters Keys and shortcuts for handling Device Palettes in Master Playbacks. DESCRIPTION SYNTAX Load a Focus pale

Page 991

954 Shortcuts - Patch & Outputs Keys and shortcuts for patch and output functions. Select outputs and open Patch lists DESCRIPTION SYNTAX Select

Page 992

955 Shortcuts - Track Track is applied to the current channel selection. See Select Channels. DESCRIPTION SYNTAX Track in the Sequence of the Main

Page 993

956 Shortcuts - Presets Presets can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Preset, or fetching

Page 994

957 Shortcuts - Groups Groups can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Group, or fetching th

Page 995

94 Drag and Drop - Replacing Data If you drag a Sequence, Preset or Palette and drop it on another node of the same kind, you will get the option of

Page 996

958 Shortcuts - Live & Blind These are keys and shortcuts for loading and clearing the content of Live and Blind. DESCRIPTION SYNTAX Sets the C

Page 997 - Visualisation - WYSIWYG

959 Shortcuts - Record Functions These are shortcuts for recording Presets, Groups and master pages. DESCRIPTION SYNTAX Record the next free preset

Page 998 - Visualisation - Blind output

960 Shortcuts - Channel Text Wizard This is the shortcut for opening the Channel Text Wizard that sets texts to the Channel Database directly from a

Page 999

961 Refresh functions The Refresh Functions are used to reset any intensity or attribute that has been altered since the last crossfade in the Main P

Page 1000

962 Shortcuts - Direct Selects DESCRIPTION SYNTAX Select Type of content (hold key) [TYPE] & [Direct_Key] Select Bank of content (hold key) [BAN

Page 1001

963 Shortcuts - Capture & Release Functions for capturing & releasing channels. Capture functions DESCRIPTION SYNTAX Activate permanent Capt

Page 1002 - Facepanel - Cobalt LS

964 Release functions DESCRIPTION SYNTAX Releases the selected ch from Capture Mode [RELEASE]Release all Captured channels [RELEASE] [RELEASE] Relea

Page 1003 - APPENDIX

965 Shortcuts - Dynamics (old) These Dynamics functions can be used to start/stop and control older Dynamic Effects. Many of them are soft keys in th

Page 1004 - Connectors

966 Record and edit Dynamic Effects DESCRIPTION SYNTAX Record running Dynamics to the current Preset in A [RECORD] & [DYN_EFFECT] Record runnin

Page 1005 - Connector - Phone Remote

967 Shortcuts - Times Keys and shortcuts for setting times. Times are set to the Active Sequence Step (in A) or the Next Sequence Step (in B) dependi

Page 1007

968 ACCESSORIES This Chapter is about accessories and options, such as remote control, networking, printer, fader wing panel, keyboard etc. This chap

Page 1008 - Connector - USB Multipurpose

969 Accessories - Keyboard An external keyboard will simulate most keys of the console. See the Console Functions Table below. This is simple to wor

Page 1009 - Connector - Desk Light

970 Console Key Keyboard Key - Keypad Ctrl * - Ctrl Left Arrow + Keypad * + Ctrl Right Arrow A A ALIGN Ctrl A ALL Keypad Ctrl - AT LEVEL Ke

Page 1010

971 Console Key Keyboard Key GOTO G GROUP Alt G HELP (?) F1 HIGHLIGHT Alt-H HOME ATTR F5 IN Ctrl I IND 7 Ctrl F7 IND 8 Ctrl F8 IND 9 Ctrl

Page 1011 - MIDI - Introduction

972 Console Key Keyboard Key SEQ - X & Up SEQ + X & Down SETUP F11 START N/A TAB TAB TEXT Alt T THRU Keypad / TIME T TRACK F12 U1

Page 1012 - MIDI - Standard MIDI

973 Accessories - Mouse or Trackball You can use an external USB mouse or trackball in the same way as the built in trackball. Connect it to the USB

Page 1013 - MIDI - MIDI Show Control

974 Accessories - Remote Control This system can connect optional remote controls for controlling channels and levels. Note that each remote control

Page 1014

975 Remote Control - Introduction There are a number of options for remote controlling a Cobalt system. There are three main kinds of wireless remote

Page 1015

976 Remote Control - RFR Radio Remote The RFR Radio Remote provides bi-directional remote control with a hardware designed for stage environment. All

Page 1016 - MIDI - Time Code

977 RFR - General Functionality The upper display line shows information about the selected channel(s). The labels for the soft buttons are on the t

Page 1017

96 Context Menus Press LOCAL MENU to open a context menu for the focused screen/object. In most places of the Cobalt screen interface there is a con

Page 1018

978 RFR Group List Press MORE SK and then GROUP to get a list of recorded Groups to select from. Use the wheel(s) to focus the item you want and cli

Page 1019 - MIDI - Implementation Chart

979 RFR Playback Playback Press MORE SK and then PLAYBACK to enter the Playback sub menu. The Playback functions are Go Goto Record GoBack Pres

Page 1020

980 RFR Patch Press MORE SK and then PATCH to enter the Patch sub menu. Output Goto Patch Universe Preset DvAddr The Patch functions are Fun

Page 1021

981 • In the palette list, use one of the wheels to scroll and press the wheel to select the focused palette. • Entering 0 and selecting a palette

Page 1022

982 Remote Control - Phone Remote The Phone Remote option allows you to use a standard phone - without a phone line - to remote control channels and

Page 1023 - Console Faders - MIDI Chart

983 Key Function Feedback Select a channel # [SHIFT] [CHANNEL] Channel is selected Add channels # [SHIFT] [THRU]Channels are added to selection Se

Page 1024

984 [1] [#] [SHIFT] [CHANNEL] [SHIFT] [100%] If a console is set to work in At Mode, channel selection functions on the remote behave differently. Fo

Page 1025 - RDM Functionality

985 Remote Control - iRFR The iRFR Remote option allows you to use an iPhone or an iPod Touch with a wireless network as a remote for Cobalt. The

Page 1026 - RDM Patching

986 The functionality of iRFR is the same as RFR. See Remote Control RFR Radio Remote. Tip 1 To turn the encoder wheels, simply drag with your finge

Page 1027 - RDM Indicators

987 The current color for the first selected channel is displayed by a small rotating indicator. Press anywhere on the color wheel to change the co

Page 1028 - RDM Device List

97 In a Channel View it looks like this:

Page 1029 - RDM Device Parameter List

988 Default Static IP Addresses Cobalt Congo Jr Cobalt Light Server IP Address 10.101.80.101 IP Address 10.101.81.101 IP Address 10.101.82.101 S

Page 1030 - RDM Device Sensor List

989 2. At the Settings screen, select Wi-Fi. 3. At the Wi-Fi Networks screen, find the wireless network your console is on and select it. Once con

Page 1031 - OSC Functionality

990 Testing iRFR network connectivity Once your iPhone/iPod is configured to be on the same wireless network as your console, here's a quick t

Page 1032

991 4. Now, press the magnifying glass to test communication between your iPhone/iPod and the console. You will see either a green checkmark for YE

Page 1033 - Transmit - OSC Output

992 Connecting iRFR to your console If you have tested your network you are ready to connect to Cobalt. 1. You need to have Remote Controls and ACN

Page 1034

993 2. Launch the iRFR app on your iPhone/iPod. At the Welcome screen, select Settings. 3. At the Settings screen, enter your console's IP add

Page 1035

994 4. Press the Welcome button at the top left to return to the Welcome screen, and then press Connect. 5. Once connected, you will see a that you

Page 1036

995 Accessories - Visualisation Software It is possible to connect a separate computer running a visualisation software such as WYSIWYG or CAPTURE di

Page 1037

996 Visualisation - Capture In the computer hosting Capture you need to make sure IPX is active and that the frame type is set to 802.3. Capture will

Page 1038 - 4370M1200-7.0.0

997 Accessories - Cobalt Nomad - Server & Client Using the same graphic displays as the Cobalt console, the Cobalt Nomadsoftware provides an oper

Commentaires sur ces manuels

Pas de commentaire