MODIFYING THE ATTRIBUTES OF A STEP BASED EFFECT (PART 2):
What that all means:
• Forward: Step 1 Step 4
• Reverse: Step 1 Step 4
• Bounce: Step 1 Step 4
• Build: Step 1, add step 2, then add step 3, then add step 4
• Positive: On State = On State Off State = Off State
• Negative: On State = Off State Off State= On State
STOPPING A STEP BASED EFFECT:
stops all effects on selected channels
OR [1] [Thru] [4] [Fader Control] {Stop Effect} [Enter]
stops all effects on selected channels
OR [Effect] [1] [At] [Enter]
STORING A STEP BASED EFFECT IN A CUE:
[1] [Thru] [4] [Effect] [1] [Enter]
[Record] [Cue] [1] [Enter]
records cue 1 which will contain effect 1
STORING A STEP BASED EFFECT IN AN EFFECT SUB:
[1] [Thru] [4] [Effect] [1] [Enter]
[Record] [Sub] [1] [Enter]
[Sub] [1] {Mode} {Mode} [Enter]
turns Sub 1 into an Effect Submaster
PLAYING BACK A STEP BASED EFFECT IN AN EFFECT SUB:
Once an effect has been placed on a submaster the fader will control the max intensity of the on
state and the bump button will start and stop the effect.
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