ETC ION Manuel d'utilisateur Page 8

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6
Eos Family Effects
MODIFYING EFFECTS IN THE EDITOR:
[Effect] [Effect]
[Effect] [1] [Enter]
creates a new effect
Type -- Effect type
Scale --Size of the effect (Not Applicable for Step Based or
Absolute Effects)
Cycle Time --The Total time for all steps to complete (editable
also on encoders)
Duration/Cycle --How long the effect will run. By time or
amount of cycles.
Entry -- Entry method with the following options
{Cascade} - channels enter the effect one at a time in the
order of channel selection (default for step-based effects)
{Immediate} - all channels enter the effect instantaneously
(default for absolute and relative effects).
{Fade by Size} - when the effect exits, values will return to the
background state in the exit time while continuing to run at
the same speed.
{Fade by Size and Rate} - when the effect is exited, values will
return to the background state and their speed will slow
down in the exit time
Exit --Exit method with the following options
{Fade by Size} - when the effect is exited, values will return to
their background state while still running using the exit time.
{Fade by Size and Rate} - when the effected is exited,
channels will stop running the effect and return to their
background state using the exit time.
{Stop and Fade} - when the effected is exited, channels will
stop running the effect and return to their background state
using the exit time.
{Stop and Hold} - when the effect is exited, channels will halt
exactly where the effect left them.
Time -- These fields establish the length of time for channels to
enter/exit the effect. It can be entered in minutes and seconds
from the keypad. These timing values are applied to the entry and
exit modes. Cue and sub level timing is the default for these. Press
{EnterTime} [Enter] or {Exit Time} [Enter]. To reset to defaults,
press [Time] [Enter].
Grouping -- Grouping is used only in relative and absolute effects.
This determines how many channels the effect will spread itself
across, regardless of the number of channels running the effect
Trail -- Trail is applicable to relative and absolute effects. Trail
determines how channels are to follow each other through the
effect; it is a percentage of the cycle time. Used only in relative
and absolute effects.
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